#Hunters Warglaive
1 messages · Page 1 of 1 (latest)
or a revert on lifesteal for the old stat bonus along w the 2 tile range would be nice
as is currently it’s worse than muramasa
it rlly wouldnt, it has no base dmg and is quite slow
as it is currently its terrible and every buff it gets is very miniscule
lol
meanwhile claymore 55 base dmg with knockback
yamazaru, jakuma, kraken
what would u recommend then @native path
cuz its one of the worst swords in the game currently
especially for an endgame weapon
It's 2 second speed though
It's a sword for farming
so? its broken
what is it good for farming
name 1 thing
its terrible for farming
its slow, does no dmg
AoE farming
Like tigers for example
its not even good for farming tigers
Mobs u can group up and kill
just go high str w a faster sword
so waste time grouping them up?
instead of running around 1 shotting
yeah sounds great
its not good for farming ive already tested
its not
i’d rather use a normal sword
for farming
it swings too slow, and u cant hit anything while in the air
idk why u guys say its good for farming, i tested it and its terrible for farming
Notice you are arguing with Yami
delp said the same thing
when its dead not true, he can test it himself
high str ona faster weapon will always be better for mob grinding
its stupid to balance a sword around it being “good for farming” when it isnt even good for that
like yeah i got an endgame weapon just to fsrm tigers slower than most other swords? 🤣
and thats what its made for
Not grouped mobs
U can hit up to 8 mobs in one swing of warglaive
the time it takes u to group those 8 mobs
u coulda killed 16
with a regular sword
But u don't need to group all 8
Even hitting just 2 at a time is already more worth than 1 by 1
bro why are u even arguing this, ive tested it, the amount of times u get use from hitting 2 mobs isnt worth, u get mroe use from getting faster AS and hitting more
its not good for farming tigers and even if it was u shouldnt balance an endgame sword around farming tigers 🤣
its lv 58
its the 5th hardest sword to farm
its not good in any area of gameplay currently
every other endgame weapon has smth they’re good at
its not tho
its not even good for farming
ive tested it
i think 99% of people would rather the extra.4s att spd for farming 🤣
Not on group of mobs
what group of mobs
If I am killing hornets for honey I rather use warglaive
Thats twisting stuff a bit tho
For hornet kills sure. Who farms hornet tho. People focus on more important farm
Like bosses and claymore really os good at it
They drop honey for transmutation
Damn bro nice
And a lot of lower level mobs drop things for crafting
If u wanna farm it, warglaive is good
Aint nobody will farm a warglaive when reli can do it better for no farming
Ngl i think having a 2 tile range aoe sword would be too strong
It would be broken lol
Especially if it has lifesteal
What about staff?
Staff isnt aoe
True
Imagine with 2 tile range aoe 1v4 just running past and z spam
ur dead twisting it
I would rework the weapon tho
it heals 3 per melee 🤣
its dead weaker than muramasa currently
and is an endgame weapon
makes no sense
1 tile aoe is not good for wm at all
Yeah its bad
Yeah but being able to hit 10 ppl per z is insane
In current raid its easy
But theres no way in no scenario beside set ups that you could hit 10 players
2-3 sec speed, dashes few tiles and does 1 tile AoE where u land, would need to have short selfstun so u can't escape with it too ez
Basically like a smaller beheading on melee
I mean with the flash flicker beheading to enter a backline to z half of them is doable
would be good
its terrible in raids, does no dmg
Hey @radiant current! Your message breaks our rules! You have been warned!
ur better off picking a regular sword since wm is a single target mastery
Kb aint fun its really bee ess
That's why I say from the start
It will be bad weapon for PvP
The AoE is too small to matter
its not good for farming either tho
kb would be nice
theres a lot of ways to balnce the sword
1 tile aoe isnt anything if ur losing that much att dmg and speed tho
The part of lower dmg is that it gives u ability to hit multiple people, if u hit 3 ppl that 150ish dmg per z
its drippy asf but sadly not good in any area of gameplay
its not worth at all
ur gonna hit 3 people every melee? 🤣
You wont hit 3 ppl at once
ur gonna die bro
^
sounds like a death wish to me
Imagine a wm in a raid anyways. He aint going to dive in melee a bunch of enemies
if u want to aoe go elemental
wm is not good for 1 tile aoe melee
ur gonna tickle 3 ppl and they’ll kill u for it
Yeah then dont give it aoe at all make it 2 tile range without aoe and increase dmg
give it anything else
Give it something more unique
ive recommended so many diff things for it
Like slow melee but dash 1-2 tiles each melee
Tf ur not hitting 10 people. 10 people are not standing all on 2 tiles clumped up lol
1 tile range around u is 8 tiles and 2 tile rnage around u is another 14 tiles
22 tiles getting hit per one z around u if the range is 2 tiles
I think it would be nicer to make it work like the new scythe 3 tiles in front and add 2 tile range to that
So its only the way u face getting 6 tiles in front of the player
Yeah it defently needs a tweak
also personally i think the double hit would fit its art more than this
the double hit was a good idea
double hit , give it agi stat buff so you can also crit without needing agi
nerf base a bit since it becomes double hit
dont nerf base its alr rlly low, just reduce scaling
how much you doing at base req per melee
63
ofc? i said reduce the scaling
lol
if u reduce the base dmg even more
ur wm jutsu will do 20 dmg
i always forgor about that
you right
for it to be double hit cant be doing more than 40 per hit i feel like
It’s has higher scaling by 10% problem is that it only matters when you put 220 points into str
Only then will it do the same amount of damage as bonesword
Have you seen the new fan yet?
Hits for 45 per shot as a double shot
thats cool
how much is req
or whats the req
If it's same scaling as other fans
It's broken as hell
i dont think its 10% it only does 6 more dmg on 200 str
same dmg as bone on 210 str which is only 6 base dmg more, and u still do less on jutsus
I think it’s less scaling
95 str, 15 agi iirc
It’s 10% more scaling I’m pretty sure
those reqs are fine ngl
idk why they nerfed the stat bonus
ig they thought 5% lifesteal was too strong lol
I think for a sword it should go something like 105 str, 15 agi
Keep the base damage maybe slightly less but give it a double tap affect
i think aoe mechanic is a miss for melee weapons
for wm its not good, for tai it would be great
actually idek about that tbh
depends on stats
for tai kinda worthless when u think about tai dps
I disagree on it being good for tai
tai already shreds anything
tai is pretty good already for pve im ngl
people underrate it hard
It’s good in theory for wm because it’s a slower tank bruiser
I think for it to be good in pve it would need 20% lifesteal
Due to being hit so much u need sustain to outtrade multiple mobs hitting you
🙏
no cap, no jokes, no sarcasm, this wargliave is on god, on god the best farm weapon ingame
? blue fan, hisui
ragebait farming right now 🤣
Not sure about 20%, but 10% would probably be fine since it'll scale harder than single target swords. If it's not good for farming in practice, but on paper it is, then something isn't adding up. It could be a skill issue, but I doubt it. It could be a perception issue or it could be that the scenarios that this would excel in aren't common enough or come with unaccounted for risks/draw backs
There's only a few people who can actually make any level of informed judgement on it since there's only 1 in game besides GM inventory
Which is why Zabu should take my offer of 50k for the war glaive 🙂