#Risky Blade dance adjustment
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Are level 15 jutsus supposed to punish their own users more than they provide benefit to them ??
Because it's not the case for any other level 15 jutsus of any other mastey, they all provide a balanced risk/reward outcome after usage m, this one doesn't !! it will get you punished 100% of the time cuz it teleports you RIGHT in ur enemy line of fire and STUNS you there to eat all of it
What does that have to do with anything he said?
everything - its a jutsu you get early game - Risky a few years ago did cancel and had no selfstun and players use the homing to combo for 300 damage
Its a homing that is enough at lvl 15
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A homing that does low dmg and isn't really worth the risk of using. It's only really useful to try and get the last hit in or when jumping someone running.
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What yall dont get is if risky doesnt have stun its a better flicker jutsu
Its a homing tp
It guarentees a free combo if u dont have self stun on it
And this made weapon master a very strong mastery where they basically could rush down anyone for free
I already answered the "level 15 argument" , and quiet frankly its not an excuse as other masteries have excellent level 15 jutsus with great risk/reward ratios, dont forget that even early level jutsu ARE STILL used when u reach max level 60,so your argument doesn't make any sense, the jutsu will still be used at level 60 and it wont get an auto upgrade at that level so what is the point ? U admit that its bad cuz its a level 15 jutsu, and then what ? Are we supposed to delete the jutsu when we reach a higher level ???
Jutsus at level 10 are better too in matter of risk/reward, so "lvl 15" is an invalid argument for it to be this bad.
The risk/reward is just not worth using the jutsu at ALL
The damage is low, its literally nothing but a warp melee, it makes you extremely vulnerable and its just not worth using over a normal melee which doesn't get u stunned lol.
the jutsu was designed back when the game had limitations but now after all the AMAZING progress @rich hatch has done with the game by adding effects like slow, silence...etc so adding some complexity to the jutsu now that the game allows it would be possible, and would make it a bit more than juts a "warp melee" that punishes u very harshly whenever used
Or at least remove the self stun so we can use another great feature that Rory added "guard/deflect" when we land infront of the ennemy in order to reduce some of dmg we take if u insist that
Im merely asking to equilibrate the jutsu by at leaaast removing the self stun to make the risk/reward ratio of using it better cuz its very bad rn
So it got nerfed and the skill is now a high dmg homing that has risk to it
You don't have to remove the selfstun to make the jutsu not borderline useless if its really a problem. Just give it a bleed, more dmg, or something.
The jutsu is not useless
High dmg?
If u dont play hybrid yes
I do around 80 dmg with 120str wouldn't call that high dmg at all π€£
Hybrid ur never gonna do high dmg with any of the wm str skills
I'm not hybrid
What sword u got on
Iron Scythe
See thats why lol 
Ur using whats basically a hybrid sword
Its why ur risky dmg is "low"
i still dont like risky mind you
I mean the only sword realistic to get is crystal sword and I need 1 more level.
its a flame bullet but worse
And once u do ur risky dmg is gonna go up
And this only gets worse
Don't bring up these swords almost no1 in the game has like Kraken hammer, Adam sword, etc.
Once i give wm a adamantine sword
Risky becomes one of the highest dmg homings
Wm scales with the sword
The better sword u have the stronger it is
And its why all these wm jutsu caught nerfs because it was busted lmao
blood katana and crystal swords the best ones that are easy to get (relatively)
The risky without self stun was too strong for pvp
Even with adam sword and 120str the build site says its only doing 104 dmg and that's with adam sword b4 they nerfed the dmg.
agreed, it should do something though, raw damage for something easily punishable aint worth
So a homing stun that u can make risk free by using sub which also lets u combo back again at them is bad cause it only does 104 dmg
So in order to stop a "free combo" the best solution is
"Lets stun the user, punish him and make him eat all of his ennemies damage with nothing to do about it except for wasting his sub before every cast" ????
Nah man, a better solution would be to put a mini stun on both the user or the receiver that way the risk/ratio us equilibrated, u dont get to combo off that homing BUT you also wont be severly ounished for using the jutsu
OR
Since the game now allows it we can make that the jutsu applies a SILENCE on the ennemy of a duration equivalent of the "mini self stun" of the caster that way it doesn't punish as hard this would be a better solution
Wasting your sub is risk free in a game full of cc?
Risky, and shockwave slash need some love tbh
Cc thats not homing
Learn how to move
And cancel cc with ur own cc
Theres plenty of homing cc?
Sub is not a defensive tool
Yeah which u can either cancel or get out of with flicker
U dont need sub for that
Can do the same for risky no? You see the animation flash flicker away π€£
And no its not "high dmg"
I do 77 on my melle and 85 or less on that jutsu its basically a warp melee with slight more dmg as i said WHICH IS NOT WORTH IT because when u use it u will eat ALOT more guaranteed dmg cuz ur self stunned
What weapon and str are you
Because ur wm jutsu wont deal dmg without a lategame sword or high str
The risky non self stun was a thing in the game for 7 years or more
We not tryna go back to that im ngl
Give it something else like a bleed
120 str kyuketsuki and it litrrly doesn't matter man, its always going to be slightly higher than basic melee and not worth using due to risk/reward, u gain 10dmg points but risj taking 300/600+
bleed or cancel, but only cancel if it takes a base dmg nerf
Those are basically the best types of jutsus in this game btw
rude
Do anything else
Sorry
Bro is not even readin what we saying he just talking, smh ..
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hes right that risky shouldnt have its self stun removed
Because we have gone through the non self stun risky meta already
we already have crescent for that anyway
And it dominated the whole game
Wm was miles the best class in the game
Much because of risky and shadow shuriken
Those 2 got nerfed and mastery is now balanced
and still is in contention for best 1v1 class
U disagree without giving any valid points, ive literally answered all ur points, and j keeo bringing how the jutsu was op back in the day, i gave new solutions and better alternative nkw that the game allows it , go up and read
Exactly lmao
You def not reading. No one said you have to remove the selfstun and people mentioned multiple other routes like stunning the enemy just as long or adding a bleed etc.
I already gave u the points
We already did this meta
This is not groundbreaking
it doesnt need a stun on the opponent
We already know risky without stun is broken
Read here please @outer nimbus
Brother
Ur whole point
Someone else already made
100x
For months after the nerfs
I know the logic lmao
This was the most controversial wm change
And it only made the pvp better and more balanced
Can you talk in complete sentances π
Your right actually sorry
@outer nimbus removing self stun and adding a 3 second silence could work
Does nothing u still get risky melee+kunai for 300 dmg for free
Its still broken
Bro can you read π
GG @vivid light, you just advanced to level 8!
oh yeah... silence doesnt stop that huh
Silence does 0
U get risky kunai melee for insane dmg
It changes 0
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Where 300 dmg come from π€£
Risky melee + kunai at high str is close to 300 dmg
risky 100, melee 100, kunai 100
This dude not even reading.. smh ..
Every mastery have self stun in they kit
roughly
Ur just not understanding because u havent seen it
We already had ur proposed change be in the game
Bro i played the gale since 2017 tf u mean not seeing it π
Its not balanced
And even before that by years
And u want it back ? Let me guess ur a wm main π
The jutsu was op but this way of fixing it makes it absolutely bad
Just not realistic at all lmao
Its not bad
Its skill issue that u think that lmao
Its a homing dmg tp
Its legit free with sub and u get a combo off using sub
just make it a homing that self stuns actually, no warp
U can also just wait to use risky when they dont have instant dmg and its also safe
A homing that stuns you and lets u eat all the dmg the moment u land unless u waste a sub
That a good player will take advantage of making you take just as much if not more dmg.
the warp is actually bad
Then use ur brain and time ur risky to when they used instant dmg jutsus
like any other jutsu that have self stun , i dont even know why we debating on this one tbh
U right
a warp self stun is worse than any other self stun
π have a good one
Do those jutsu teleport you directly infront of the enemy?
Risk/reward
All other jutsus that have self stun offer way better ratio this one doesn't, it punishes the user 100% of the time without any reward
a self stun is fine, its the warp +self stun that hurts so bad
other self stun you just end up flicker combo but what ever
Yall just dont get how good a warp homing is without self stun lmao
Its legit a second flicker
Bri is like a pigeon ignoring the solution we give and just keeps yapping about how the jutsu was many years ago...
Ur solution doesnt fix the issue
Yea, idk why you keep bringing up the no selfstun argument
Self silence does nothing here
You still get risky melee + kunai for free
Insane dmg off 1 jutsu
Yes it does, its a better solutik than nerfig the jutsu to the ground
Every mastery have ''Atleast"one self stun , why would WM be the exeption ?
Its not good
it just shouldnt warp, thats the only issue with the jutsu the longer i read this
U get free melee + kunai off a silence risky u think thats balanced LMAOOO
Keep the selfstun and buff the jutsu by making it stun the enemy, silence the enemy for the selfstun duraction, add a bleed for map locking, etc.
Lot of things you could do.
it have the same issue that other Self stun jutsu have and it " the free hit"
Anything that is not giving risky users a free 200 dmg of 1 homing dmg jutsu ππ
Srsly dude can u go fkin read lol ???
I said to keep the self stun on the caster (that way we avoid the combo)
And we put a silence on the ennemy with a duration equivalent to the self stun (that way using the jutsu isnt as punishing as it is rn)
Do u get it now ??
a warp self stun is so much worse than just a self stun
and every other self stun also cancels btw
So u want a free silence homing to make risky essentially free dmg
No punishment for a risky jutsu
Both situation can be avoided by subbin
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And u wnat the jutsu to be a warp self stun that offer its caster to the ennemy on a silver plate to be punished every signle time its used ?? Yea ok lol
Just make fire dragon silence the enemy on hit
So the self stun is free
I need this type logic for my own masteries
What really needs a nerf is this ai can't even state I don't like it without getting my message deleted π
I want you to think about it brother
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Risky is free is so many situations
Literally all u have to do is wait for them to use their instant dmg and its basically free lmao
Genuily risky is not even a a bad jutsu u just gotta use it wisely
you asking them too much eleven ...
No its not free, on double elemental not a single time a sword user has used rsky without me dumping all of my dmg on him the moment he lands infront of me stunned
The dmg it does it not worth wasting a sub for imo π€·ββοΈ
Brother if u save all ur instant dmg for risky then gl
U losing every 1v1 vs a wm lmao
U gonna get outdpsed fast
Never lost as a double elemental in 1v1 vs any sword with exception of anaconda
Nah ur not real
U did not just type that ππ
Anaconda is ur guideline for a good wm the game is cooked
But fr i understand why ur saying risky could be better
tbf, he is like the best wm in the game rn, although he is GF carried lol
But making risky a non risk jutsu aint the way. Buff it give it bleed or something
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Bro this bot
Its bad yeah
Almost like we been saying this the whole time are you a real person π
U yeah
Check 1v1 hall of fame list in the event next time before u speak, he clears anyone
Even Kronk looks like Conda in the hall of fame π€£
Go watch a redrum video maybe u learn what a real wm is in this game
Statistics/facts speakur opinniln dont matter when those are present but thats not our subject and thats not the point
Statistics of what
The jutsu has a very bad risk/reward
past is not the current world bro
Using gf wm claymore
Why dont u do it then ? Ur name is nowhere in that list
gf/wm yama btw
No clue what u talking about but yea keep going
oh, you just meant in general
Look all i know is
Your cooked if for you hes the top tier of pvp
And making risky non risky again aint it
Stats matter more than your opinnion
Thats all for today folks
Yeah so in ur eyes ana primal is the epytomy of pvp
Since he is top 2 in leaderboard of pvp kills
Yeah good one
hes only #1 most of the time because people like Kronk are asleep at 6 am when Conda has an alarm set to wake up for it
i think im with Eleven now on risky btw, it doesnt need to be touched
Nah but going back to the post moonlight
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if anything id remove the warp but that would only be for appeasement for this post
Risk/reward not worth using it except for some situational usages
But the way is not going back , the way is making it more worth to use it
Okay and i can see that
Then make it worth while to use by pumping the numbers
shockwave slash buff when though? it needs a pierce or something
This is what we have been saying since earlier lol...
That's all people asked for. I just don't get how you saying it's high dmg a full sword build with adam sword is doing 100 dmg and you are saying to waste a sub to not get punished for the 100 "high dmg"
But i dont agree fully i just accept ur opinion
U just came started talking about how the jutsu was many years ago and refused to read the new suggestions
100 dmg is alot yes lol
For a tank class
And asking about what weapon/str is irrelevant cuz dmg diff between that jutsu and ur melee is always gonna be the same
Legit Pure wm walks around with 1700 hp
id rather get better jutsu scaling and remove the fact that wm gets sword base damage added to jutsu
I dunno why u think 100 is low for a tank mastery
You can be a tank on basically any build?
Cause no other mastery does 100 dmg with 1700 hp
Not like wm
Double elemental users can't have high hp?
Wm u can go super low chakra and pump high str and high hp
Yeah but they trade off dmg lol
They need chakra
High str ? Do you know how much is the str scaling for wm jutsu ?
Elements do more dmg with the same amount of stats as sword skills? I just plugged in 120 str vs 120 int and elements all do more dmg and this is using adam sword with pre-nerfed dmg.
Yes all pure wm builds go high ho high str
They dont over at 70 str
you get weapon damage added, the base damage for wm jutsu is minimum +26 to every jutsu on what the jutsu lists
They have above 100 str and also get a lot of hp
This is the most common build for a pure wm to build towards
Ik i'm asking him cuz he doesn't know what he talking about
he does though
im good
Tell me a build where u get 120 int and 1550 hp
As a double elemental
Go try that in pvp as a double elemental and tell me how that works out for you
not a bad build btw
i run this build almost 1 to 1 on my fire/light
Thats with a guild buff
ofc, but it does fit your req's lol
I run that on all my 2 elementals with slightly less ho and it works pretty fine, and its pretty irrelevant to the main subject of this thread
And he still has higher hp with higher str than int compared
And much lower dmg, its a tradeoff
Lower dmg where
In groups
Because in 1v1 what ur saying just doesnt apply in game lol
Wm pure str outduels any double elemental
Out tanks them by a lot in a lot of cases too
No, not with this risky blade self stun, thats why yall are so keen on keeping it nerfed to the ground its free dmg for the ennemy
Every elemental skill does 5-20% more dmg than the sword equivalent skills with the same stats and this is using the best sword in the game that 98% of the pb doesn't have acess to with its PRE-NERF dmg.
Vs skilled players that would punish u every time u use risky blade no
he doesnt, thats why he runs around killing double ele's and then going ez every fight
Game also isn't a 1v1 simulator. 1v1 mostly happens only in 1v1 event.
except str wm is a 1v1 mastery
Yes i agree that moving away from this would be good
so anything else doesnt matter
Dont be mad
But like lets not go and pretend wm is weak cause it aint
you know im a sandie right? why would i be mad?
No one is saying its weak or Strong this thread is about risky blade having a bad risk/reward due to the self stun old solution
U just deviating from the subject since earlier
Is the mastery weak or bad? No its actually very strong
the risk is using it into your opponents instants
pull their instants and the risk is gone
and if they dont use their instants thats just damage they never got on you
U just got massive buff on the beheading rework which was perfect btw
It's not, but there shouldn't be skills that most of the pb doesn't find a reason to use a lot of the time. Rebalance those skills in a way where they are not op, but don't feel horrible to use.
Why we now asking for a buff on a lvl 15 jutsu thats already decent
That's just bad game design
Theres lots of skills like that and i agree its bad but then rework them
Instead of doing buffs here and there
nah, some skill should be situational
I dunno i just disagree that risky is weak , its hard to use thats all
it's situational, but the threat of it being up is a use in and of itself
they just dont get that
its just like water prison
Im bad at explaining my point ngl
It is weak man , weak damage, self stuns with a waaarp, its like offering ur self to ur ennemy on a plate "here i am, hit me pls"
That was kinda my fault
The problem is this just sounds like ur miss using it
Because i see plently of wm that use risky and barely get punished
Its timing most of the time
Even if they use their instant casts can't they just melee+throw projectile at you for more dmg than risky does once you teleport infront of them selfstunned?
And if they do then they are next to a wm with no dmg to their name whilst the wm melees them
if they a high int yeah, but then just dont use risky, youll kill them with melees before they kill you with jutsu
So that trade is instantly won by wm
Vs highskilled/decent players u gonna get kited, hut by one jutsu at a time, u will need risky to close distance ideally and when u do that u get to eat free dmg, they never gonna be wasting all their casts like that vs wm
Casts always kept for risky, and since they have alot of casts, some will be used to kite the rest to punish incase u jump
Its hard to explain by text cuz every fight is diffirent
A elemental that just saves jutsus to punish risky is gonna lose just to melee
I dont get that point
And its irrelevant tbh, the jutsu just has bad desig when it comes to risk/reward
No one is saving stuff just for risky alone
Anyways idk how good any of the people talking in this topic actually are. I'd wait to see what someone like Kronk or Mangetsu opinion is. I'm just a noob π€£
They might save 1 jutsu
U forget that u can be kited as a melee
Tag them
I have no clue who that is
@fading cipher
i also dont think they realize they can also just use risky to bait out subs or a instant cast burst
Oh, that was simple π€£
I realise that and its irrelevant
I dunno cause u can use risky in a lot of different ways
thats buggy
it is so far from irrelevant
If its the one i think it is
tbh risky is fine as a jutsu, if u take away the self stun u give me a kraken hammer user the opportunity to instantly warp to u and melee u
Kronk bro
U cant melee
After risky
U can shoot kunais
i am saying if u take away the self stun
Ur juts there stuck
its fine as it is
Eating damage
dont risky recklessly then
Don't bring up that 1 of 4 weapon. Can we use an obtainable sword like crystal sword as a baseline when we talk balance π
All of this just for kronk to say skill issue
Then what is the point of using it risk/reward wise ???
its called risky for a reason
Its a a dmg homing
Free to land
Requires 0 skill to land
I try man i try but it shouldn't be like that
the risk is being dumb and using it on someone with instant casts up
A low* dmg
And if it were for me i would remove all homing from the game, and make everything a skillshot
wait until they use their instant burst jutsu, then go for it. if u need to use sub before u risky
u can also cancel the jutsu
Yeah but this is why we thank god u aint balancing the game
This is not a esports
Homings are fine to exist and balance out certain masteries dmg output
Not everything needs to be aim based
Then dont use homing as an excuse in ur agrument in that case
Why not if its fact that homing jutsu is free to land
And requires 0 skill
Making it already a decent jutsu
Its a homing that puts le stunned infront of my ennemy after tickling him for damage slitghly hugher than my melee
Rather not even use it for dmg and just keep using it as i am rn to bait stuff and thats it
And thats not what the jutsu was meant for in the first place
Its juts bad design
Kronk has spoken wait for Mangetsu idk if anyone of you are even good at the game and I'm def not so I'd rather hear from them π€£
Yea as if ppl got only one cast and they can't cycle their jutsus or kite sure
I mean define good
At 1v1s ?
At groups?
In general 1v1 and wpvp
Mf said used to be good π
I was never good at 1v1s
Thats cap
Its juts double elementals traumatized from the very old risky jutsu mechanic, to the point where they refuse to see anything wrong with it accept any balancing/adjustment
I was good at teamfighting
i was talking overall
But 1v1s wasnt really my fun ngl
what kronk
I mean
and i said used to, because bro is rusty
why am i being @ed i never check nincord bro
They said they want ur opinion on risky blade
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its good
Can we get rid of this ai please
same

Ong
guys im about to say the longest cuss sentence this AI has ever seen
im gonna fry the poor little thing
I was about to but i think its gonna mute me for 30 centuries
If a jutsu needs a 0.1% boss drop weapon to be considered viable or "fine", then it's bad. The end
It's risky being on your hotbar, it's such a situtationally useful jutsu that I would rather use any other homing. In a 1v1 you might be able to use it alright, but in a group there's never a time where you're not going to be eating two or three times the damage of Risky for having used it
I fully admit that i'm not in the top 10 or top 20 sword users, but I don't think Jutsu should be balanced around that. Nor should they be balanced around the effects of nearly unobtainable weapons. If Risky really is that busted if it's made viable, then it needs to be reworked
Yea, this is the only argument I don't like. Sword should be balanced around an obtainable weapon not something 1-2% of the pb has.
Brining up something like Kraken hammer is insane when theres only 3-4 of them that exist in the entire game.
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Lmao this bot
Wow can't even say I'm bad at the game without getting censored
I get ur point about risky though enzan, hereβs the thing though is that risky self stunning is fine for the game. since before when it didnβt self stun their was players who would use it with twins fangs and would melee u after risky into like 2-3 instant casts off a homing
I would argue for it to cancel again but wm doesnβt need another cancel since beheading is so good now
TLDR; use risky when the opponent is trying to run away and isnβt gonna be likely to burst you. Or simply save it to use it on players who just used most of their burst combo
And if you donβt like it that much just take triple tag instead
I'll take removing selfstun from blade piercing instead π
Make a different post about that then
blade pierce and shockwave slash need more love than risky
Yea, I think it's more so just these 2 aren't that great so it feels bad that 2-3 moves are kinda iffy.
So it makes risky seem even worse.
shockwave slash needs a pierce or to travel faster, blade pierce idk what to do, id say kb but wm has 2 really good cancels rn and doesnt need more
and hybrid has 3 really good cancels
Honestly, I'd just accept it not self stunning or stunning the enemy at least.
Feel like it not selfstunning the most balanced though.
maybe instead of a 1x7 range its a 3x2 and extends out past that as a 1x3
the hard part with it is it being a skill shot and a self stun with no pro outside of bleed
Ngl blade piercing just needs to be reworked into a dash
Skill looks dope too I want to use it, it's just not worth using really π
honestly, yeah lol
like beheading but no kb, and a similar or smaller aoe
A dash that does damage and applies bleed 1, bleed 2 at maxed
even then i dont think it needs the self stun either
Either way make another post for that instead of on a post about risky @patent igloo
Even if you use a 0.1% drop weapon the jutsu is still BAD
The damage ratio difference between it and a sword melee from this 0.1% drop sword is almost always the same difference even with a low tier weapon, add to that the self stun and the guaranteed punishment u take after it which makes it almost never worth using over a simple melee, the jutsu was "op" before but the solution they found for it is just nerfing it to the ground to the point where it punishes the caster alot more than the ennemy, its just bad design like u said
Before there was limitations to the game, now it's possible to make better solutions through the addition of effects and I've proposed some to equilibrate the risk/reward, for example
-if the "combo" that comes after risky is really that much of a problem then fine, keep the small self stun on the caster BUT now its possible to put a small silence on the ennemy EQUIVALENT TO THE DURATION of the mini self stun, that way the caster gets to do the warp melee without any follow up combo and the punishment would be reduced from ennemy not casting guarateed instas to equilibrate the risk/reward
This is the only viable way of using risky now which makes it very underwhelming and only useful vs enemies that are full running and not willing to trade at all, but u guys forget that its a melee class and this jutsu is needed during fights TO CLOSE THE GAP vs kiting ennemies, overall it makes it an extremely situational jutsu in a mastery that already has another 2 bad design jutsu like shockwave slash and piercing
Leaving the only viable/good jutsus the new behead + crescent moon
It canceling made wm vs wm fights less fun in my opinion. None could land crescent xD
Thatβs how I use it most times
Good for map locking someone trying to run, even if they punish you.
Shockwave slash isnβt terrible, itβs just way too slow
i dunno you gotta stand still for som many casts and run so fast in comparison to the distances
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Risk need it self stun removevor cancel return it only fair
Wms need better melees thats wwhat it needs
every swords were nerfed... like reli needed a nerf xD
as long as high int is as op as it is i say wm need much better meeles
I feel like the whole nin balance was forged around greed over logic and fairness. You had god tier PVE/teamfight/raid + very strong 1v1 masteries (INT) losing to WMs which is 1v1 only and they cried that it was op (while everyone also agreed they are super abd at everything else.) But oh no LOI swords were so strong that the whole kit and all swords had to be nerfed but wait they also had to buff int users that were already at god tier spot at close of everything. We have come to a point where its more dangerous for an WM str to fight at close range which makes no sense design wise, balance wise and logic wise. Any board game/video game has the warriors winning close range combats. On nin you have to flee intetellect encounters. magician here are on steroids They will DASH toward you and win the trade.
Weapon masters are supposed to be all about melees with the counter part of having weaker jutsus. Thats the design we have been told it was based on for a decade. Yet they actually arent the best at melee attacks anymore by a noticable gap. Its not a close game anymore.
So overall, Weapon masters dont ahve good jutsus, their melees are out matched by most melees from other masteries, they are not good at PVE, Teamfights, raids and they are by far not the best anymore at 1v1s. Most players who ditched the mastery WILL defend it for some whack reason that is greed and ragebait.
The kunai dagger has more dps than shirokata when both are at 85 str. Let that sink.
I aint readin allat
prpb just indra coping that WM isnt one of the most boosted braindead kits ingame judging from the topic
The melee mostly feels underwhelming to me because for some reason tai users hit the same or in many cases more than sword users. I was testing with a tai user and was doing less with 120 str than they do with 130 agi, but they can spam a ton of punches in the span of time I can swing once.
Tai gets endgame loi type damage from just building their characters normally as agi tai
and get to attack multiple times faster
get how many subs in combat
I dunno man, starting to feel a bit outclassed by something in every situation
Yes, weapons has a very low melee dps compared to tai, and you have to depend on expensive swords or 0.01% drops just to make it "decent" and even with that its still feels heavily underwhelming..
And like indra says what we have been told in the past is that sword mastery is intended to have "weak/bad jutsus single target only mostly" because its only for 1v1 and it compensates that with "melees" but the game design for this was faulty and has never been implemented correctly till this day as melees feel underwhelming and looses dps to other melee class by far WHILE the other melee class has some very good jutsus compared to WM, the wm bad jutsus got even more nerfs and made even more obsolete..
Str WM rn just doesn't Excel in dps (very bad dps + u rely on a 0.01% drop to make it slightly better)
Doesn't excel in 1v1 (decent in 1v1)
Doesn't excel in mobility (bad mobility)
Doesn't excel in utility/cc (very bad utility)
If the class is meant to have a disadvantage when it comes to melee dps/melee jutsus compared to taijutsu then fine but ATLEAST make it excel in mobility for example
Rework "risky blade" from a useless and punishing homing, "piercing" with its low dmg and useless selfstun, "shockwave slash" with its 1 target only slow projectile low bad dmg, INTO new mobility based jutsus dashes/slows/silences...etc
GG @vivid light, you just advanced to level 9!
At this point following how other masteries work, you can buff Wms jutsus by a lot while not nerfing the melees and it would be just like tai
...with weaker melees.
I don't know what game you all be playing but str WM is still among the best things to play for 1v1 and it's not really too bad elsewhere
Also it's the best mastery for hunting imo cause of the bleeds and homings
The nerfs to swords were deserved and even with those nerfs the mastery is strong
Tai is pretty op and easy yea
But wm hits more damage with kunai than tai hits with jutsu
Hop into the next 1v1 auto tourney and show us that, and i'll gladly change my mind π€·
I think we just focus on making shockwave and blade piercing not trash first and see how it looks π€£
yall need us to start playing pure wm again? its genuinely the most boring dog kit because it just auto wins everything
WM is braindead easy on 100-120str
the amount of people whom are mechanically better but have to tryhard just to stand a chance if they are playing an elemental is insane
dunno why there are so many WM centered posts lately tho ngl, kits always been good for yearsssss
Cause wm isn't really great for newer players
U need to know matchups well to do good with it
It's strong af but it's not as forgiving as tai
Think it's mostly newer players complaining about it
Maybe cuz all those ppl aren't wrong, have valid arguments worth listening to instead of just your anecdotal evidence which we cant see any prove of ?
So far on ur all comments you have given any valid point on ur messages in this thread except for being passive aggressive for no reason and making baseless assumptions
That's why im telling you to go to the next 1v1 auto tourney and show us how strong it is and i will gladly change my mind and accept the "skill issue" argulent that you are implying, its good for hunting and locking down players that are running and not trying to fight back much, but in proper 1v1 on smilar skill lvl and where ppl are willing to fight back and not just run away you'll have a very hard time
You your self managed to hunt me a couple of times on my non elemental when i was lowbie cuz i wasnt trying to fight back, but on my double elemental u lost the 1v1 in the dz everytime
Hey @vivid light! Your message breaks our rules! You have been warned!
Bruh can we remove this bot alrdy
Usually when Yami enters 1v1 on his pure WM he goes all the way to the final
Ngl in a 1v1 matchup WM slaps everything
WM has second Highest Melee Dmg Possible without 4 seconds of cast times needed like the tai/med/gf hybrid
WM has some of the highest raw output on jutsus because all of your jutsu scale with weapon base dmg+str meaning low investment high return
3 of your jutsus land themselves. 2 being hommings and the 3rd being a dash with a huge aoe
I honestly don't wanna play pure wm just to prove a point but these new players play WM and just think its weak somehow when all it takes is obtaining a sword from rats to be considered above 50% of the playerbase
phantom chat is nothing but complaints when I log into sword abuser cause its literal braindmg
these WM threads getting out of hand

What? Even with pre-nerfed adam sword which most ppl don't have the nin build site says every element does more dmg than wm with the same int investment.
80% of elemental jutsus require aim :x
Yea, but you said wm has the hgihest raw output.
Adamantine btw still swings for as much dmg as jutsus do every 2 seconds :x
Cool, let me hold yours.
Melee doing almost 100 per 2sec jutsu having over 20sec CD
"Some of the highest"
also build calcs don't include Base dmg scalings
Ok, lets say u have claymore on, and ur fighting a light/wind user. The light/wind user has more damage, but he wont get to do that damage cuz u kb him when he starts casting his jutsus, rendering his damage and you outputting more damage+preassure u have to deny him from charging chakra
U do 100 meele per hit (plus the absurd damage with kunai tool)
no it doesnt, this varsog dude himself got clapped by my double elemental in every 1v1 encouter we had out there
Cool, let me hold your adam sword or kraken hammer π
On top of that u have mega hp
and ive seen also other players do the same
11v1?
new players getting caught up on kraken and claymore π
brother you need a pair of twins.
Varsog is one of the best sword users in the game, put up any double elemental against him, he wins 99% of the time
Nah, I need the big dmg π€£
Feel free to farm it or buy it
Wm ain't have no highest damage output on jutsu
so you telling me cresent and beheading with a good sword aint outdmging majority jutsus???
I doubt that happened. Do you have a clip?
Not on same stats lol
Not even close?
With adam sword and 120 str you doing like 100-110
U telling me it is outdamaging 120 int jutsu?
120int
Im doing 107 a bullet roughly cause of guild buffs
120str with adamantine is like 102+Bleed?
I had one, Akuma had one, Varsog had one, Jinsoh still has one
I'm just saying rn so we can just test the dmg with the new nerfed sword dmg.
I've had 6 π claymore is boring af with that speed
much prefer losing 40 dmg in exchange for bone speed
U comparing lvl 10 jutsu to lvl 30 jutsu
My cresent moon does 90 dmg with 120str and crystal sword
You saying elements not doing more on 120int?
I sold mine when they did Dash KB a think
okay lets compare a level 30 jutsu
great fireball is doing 104+burn with 121int and is a 1 sec standcast with projectile speed
Fire is the highest raw dmg kit ingame and is only outdmging by a small amount because of burn
again alot of wrong information, WM jutsu dmg isnt higher than any elemental jutsu at equivalent stats, tai melees dishes out FAR MORE MELEE DPS than sword ever will, low investment in what ? the STR scaling is 30% only most jutsus on crystal sword deal 90DMG at 120 str
only jutsus "land themselves" not 3, sword has only 2 homings, u got no clue what u talkign about
Every str wm jutsu I have does under 100 dmg except beheader because of bleed tick doing slightly above 100 with 120str and crystal.
Elements def doing more dmg than that.
just the fact y'all trynna say a class is strong by inflating it with a 0.01% drop weapon is exactly why it isnt strong
ngl...yall got it
I just realized how many times yall looked at a class that melees for 60-90 on average and said it also needs jutsu that deal dmg comparable to the kits with 20-30dmg melees
twin blades*
go 120str twin blades.
@gilded sequoia log ur wm pls with a crystal sword and show them how weak double elemental is against wm
if you cant afford a 6k crystal sword
Ye but that thing hit way more targets it ain't the same
It's not really a 1v1 jutsu lol
Is ninhub just wrong? With 120int and guild buff all the fire jutsu do 105-120 dmg +35 burn
every single lvl 30 jutsu isn't really made for 1v1s on elemental tho?
like basically everyone except water prison is more suited in larger fights
nothing deals more than around 75 dmg on jutsus 120 str, again you keep showing that u have no clue what ur talking about keep going
dunno how we getting 35 burn, burn tics are 9 each at max
The thing is the only jutsu that will hit close to elemental damage is beheading with claymore
I'm just going off what ninhub says. I don't have a high level elemental char.
And that thing selfstuns for 1 sec so u can punish it
That's why I'm asking if its wrong.
You using some old information that not even revelant now , that thing isnt update at all
Indra spawns are rough to argue with.
none of em have high level alts or accs in general and want to argue about "kraken hammer+adamantine" when literally reli/twins/scythe would dog a majority here
Dude I'm only arguing the dmg numbers because you said str wm deals some of the highest raw jutsu dmg in the game and I don't think thats right π€£
bold of you to assume that lol, G ur saying u do "high jutsu dmg" on 120 STR with a damn twinblade lmao*, go away man π€£
Think my risky does like 90 dmg with kyuketsuki
when you melee for 60, youll realize doing 70-80 is insanely high but yea
yall can meet me in mist indoors or leaf square. choose a location
All my jutsu do 80-90 pretty much except beheader with crystal an 120 str.
With 10% guild buff.
Ye that's the thing with it
Wm does high dmg on melee and the jutsu do okay dmg with bleed
So if u landing both it adds up fast
Anyone know how much claymore does now at 120str?
very simple, go to the next auto 1v1 and win it , you made a claim that its a dog kit that can defeat any double elemental, well its 100% double elementals there in the event these days u wont face a single pure sword str go ahead prove it right and win it
@vapid shore do you just not join auto tourneys anymore???
I'm usually at work when the 6pm one happens so I havent been able to play anymore c:
94-95 i think
double elementals almost never win btw
its always tai, wm or bubble π€£
imma close the thread cause yall be getting beat by larva while hitting for 80dmg melees.
Ill be leaf square if anyone wants to see a wm do dmg
Tbf no one wants to spend an hour + just to fight 5 times
tell me u haven't done a 1v1 auto in ages without telling me u haven't done a 1v1 auto in ages
ur claims are irrelevant until u win one and prove them, cheers
I don't join them as often no
Wm only work is you can perfectly meele + have a tank build and it only works for 1vs1 against mostly unskilled high int . The limitation it get with hybrid or it overall kit is just sad risky is the worst homming
People can sub punish. Thats how fast the players reactions are. Imagine if you apear stunned in front of them after a cast time π€£
Tell me you never player something else without telling me u never played something else , you complaining about this while there mastery with 3 self stun out of 6 jutsu not to mention there ATLEAST 1 self stun jutsu in each mastery jutsu set
WM sword it self has 3 self stuns lol..
now tell me which other mastery self stun jutsu, TELEPORTS YOU directly INFRONT and STUNS you there to get damaged ? NONE ! except for risky blade.
which only adds 14 damage points to a normal wm melee, making it hella bad reward/risk wise compared to any other self stun jutsu from any other mastery
now go away.
Hey @gilded sequoia! Your message breaks our rules! You have been warned!
dont even know what the bot flags at this point
just don't use risky if you aren't good at the game. simple as that
its called risky cause its risky for you not the opponent
Flicker wind claw , flicker dragon , flicker water slash and anything that can be done instantly with flicker , Gentle fist having 16palm self stun , rotation self stun and mountain crusher self stun.
curious who moonlight is considering they've apparently been apart of the nin community since I joined but have zero grasp on the actual game
π€¦π½ββοΈ
Hey @vivid light! Your message breaks our rules! You have been warned!
@vivid light make a mist alt and come spectate the 7sm tourney at 3pm est today, use ur data from that. Do NOT be another indra please
cheers
they been on game longer than you have, look at their nin join time
its already too late for them
nah its not too late. if he starts saying kunai dagger> shirokata its too late
its "lil sword" a pure WM who cant beat people with crystal
just saw the mutual servers
ur friend whom u claimed is skilled and that risky blades reward/risk ratio is bad only for new/unskilled players, and that the punishment from the self stun can easily be dodged from a "skilled" player like him got punished yesterday in the auto 1v1 every single time he used it, to the point where 60% of hp he lost was merely because of using risky blade, so unless u can prove the contrary by doing it ur self in the next 1v1 auto ur "skill" argument is wrong and pretty irrelevant
ide love to but idk if i will be there on the game by that time, if someone is streaming send me a link pls
defend your aura @vapid shore
whether i can beat ppl or not is irrelevant to the point of this thread which is risky blade dance having a very bad risk/reward
and its almost 500 kills in 22 days on lil sword char btw (the age of this account) , but still absolutely irrelevant to the point of this thread.
so far in this thread you haven't given a single civil argument to your point, ever since you joined this thread you're dancing like a pigeon with random thoughts making skill claims without any backup and completely ignoring all the points being made in the thread, so again go to the next 1v1 and show us how skill can make the risk/reward of this jutsu better, ur buddy varsog failed to show us, maybe u can do better if u claim to be more skilled than he is and ill gladly change my mind, until then keep ur irrelevancy away from here
cope
constantly talking about the 1v1 tournament. how about you just land risky?
defend what
Hey @vapid shore! Your message breaks our rules! You have been warned!
this guy is posting paragraphs
I more or less agree that risky blade is a risky move to use, especially if someone is prepared to punish you for it. however, I think the selfstun is needed for balance sake
I ain't bothering with that lmao
Itβs a level 15 jutsu
π€£
think everyone agrees on the fact its currently balanced due to the self stun it has
nah we got rory in the chat, all shall be silent π
Hey @vivid light! Your message breaks our rules! You have been warned!

I just wish risky blade had bleed or something
the bot is deadshot ong
I don't mind the selfstun but would be nice to have some benefit for the risk
so are we supposed to stop using level 15 jutsu whne we reach higher level ? does reaching ahigher level make the risk/reward better ?
its part of the sword kit and remains so even at level 60 and beyond
It needs to be balanced to the power level of a level 15 jutsu, and the entire kit of WM needs to be balanced as a whole. Are we saying we think WM is underpowered?
its a level 15 jutsu, but I dont think that warrants a jutsu being bad considering theres other 10~15 jutsus that are extremely powerful (like break kick, low cd, kb, and instant cast)
nah its still top tier 1v1 mastery with uses in teamfights.
I think shockwave could use like .50-.100 faster projectile speed c:
but otherwise its a great kit overall with huge melee pressure+good jutsu
the argument is kinda silly if you consider that
although it is true some jutsus feel a bit weaker than the avg
but risky is fine as is
Not every jutsu is a pvp jutsu
risky blade is not a pve jutsu either
Take WM int and Medic for example
for example you could give shockwave slash piercing to help out wm early leveling as that jutsu is barely usable in any stage of combat besides very early
but besides that one i think the rest is fine
I think what seriously needs changing is Shockwave slash rather than risky blade. It has no uses pve or pvp, and people opt to take 15 int just to not use it.
If we expect every jutsu to be a PvP jutsu and for it to be useful in the exact circumstance we want it to be, we canβt have revive even, because itβs not useful in 1v1 pvp
is shockwave a pvp or pve jutsu rory ? it doesnt do a good job at any of those parts
risky is a level 15 jutsu okay, but does that justify the fact that its severly punishing ? it teleports u infront of ur ennemy line of fire and stuns u to eat damage ?
piercing is actually very good for what it is
Shockwave the only jutsu in the entire kit where I 100% of the time will just go 15int no matter what for ekunai
great minds think a like 
tbh maybe risky could like
Enjoy ya break β€οΈ
enjoy your break
β€οΈ
tone wasnt meant to be bad sorry enjoy break!
but other than that it's aight
what tone rory
think it was mainly moonlight spam replying him

i littrly sent 2 replies
this is why we cant have nice things
we get rory here and instantly sent away
enjoy bro
i was gonna make a case for shockwave slash too π
its just a few players having bad opinions nothing out of the ordinary
me too.. I have cool ideas for Shockwave slash...
make a post 
third wm post in a weak !
make it seperate and dont include anything else
littrly just asked u about how does a "level 15 jutsu" jutstify it being more punishing towards the user than it is towards the ennemy thats all
bro is speedrunning mute ICANT
leave em alone bro.. hes gone
nah WM in a Decent spot
the question was fine its how you worded it
ngl almost every single lvl 15 jutsu is punishing, its kinda a theme
a lot of jutsu are more punishing to user than to enemy
if you use them at the wrong time
lol
which level 15 jutsu is punishing btw?
I actually dont know, im relatively inexperienced
water slash
big flame bullet
EP
Triple tags
what wrong time u littrly got punished yesterday everytime u sued it man
littrtly not a single time
u managed to dodge the punishment
is that why rory said its a lvl 15 jutsu?
60% of ur hp goner only to using risky blade
yes
hm I see
and?
I still won
he ignored all the points and said its a level 15 jutsu and thats about it
Everyone can flicker and self stun it not just a WM thing, just need to know when to do it , you cant just mash random key and expect to win
thats is not the ppoint winning or loosing is irrelevant
if most level 15 stuff is meant to be a punishing thing, I think it makes sense
thats a combination of two jutsu
plus, if you sub before risky you can sub their punish and potentially sub punish via sword swing kunai
and the ones that dont self stun are all skill shots pretty much
wind scythe
light spear
pscapel
its really not that bad I think
you can also pretend Shockwave slash is risky
@vagrant hound close the thread itβs just the same things repeating
but im guessing you run explo
u did all of that yesterday, and got kicked everey time u used it