#Dailies' Rework for Level 60 Capped Players

1 messages · Page 1 of 1 (latest)

uncut aspen
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.:Context:.

Once players hit level 60, there’s little incentive to continue doing daily missions. These missions are supposed to be part of the game’s horizontal progression system, but EXP rewards no longer matter at cap. This results in decreased engagement and reduced village participation.

🗳️ Voting Linked to Daily Missions (Personal Observation)

To vote in council elections, you must complete a minimum number of daily missions (from what I’ve seen, it might be ~20 per election cycle).

Each daily provides Village Resource Points (VRP) — representing manpower, intel, and other contributions. These points:

Track active players who contribute to the village

Are used to determine voting eligibility

Suggestion: They could also be a requirement for players who want to run for leadership positions (Council)

Why this is a good system:
It ensures that only active, contributing members help decide leadership. It also prevents inactive or alternate accounts from influencing elections unfairly. With further refinement, this could apply to candidates too — making sure only active members are eligible to lead.

🎁 Suggested Daily Rewards Rework (For Level 60 Players)

  • Swap EXP for rewards that matter to max-level players:

  • Blank Scrolls / Guild Scrolls

  • Max-Tier Pills

  • Higher Ryo Rewards (1–2k ryo depending on mission type. For example: long static missions like guard duty could reward more for time spent)

  • Reputation Tokens (exchangeable for cosmetics or utility items)

  • Crafting Materials / Future Housing System Items

  • Weekly Streak Bonus – Complete dailies 7 days in a row for a random high-tier reward

📈 Additional Suggestions

Contribution Leaderboards – Top contributors earn exclusive cosmetic rewards (Unique rewards only available in Village Shops)

Tiered Daily Missions – Easy → Hard tiers with scaled rewards and VRP

Village-Wide Buffs – If the entire village reaches VRP milestones, unlock buffs (exp/ryo gain, drop rate bonuses, etc.)

TL;DR:
Encourage capped players to stay active by giving daily missions meaningful, progression-based rewards.
@rustic prawn

floral zinc
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Well Rory did mention we will get a lv70 cap before the end of the year

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Im guessing 3 stats per level

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From 60 to 70

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And in the future 2 stats from 70 to 80

uncut aspen
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Yea, but once we hit cap again it'll be the same thing

odd jetty
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Levelling from 90 to 100 gonna be lit

floral zinc
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Its gonna be harder each 10 levels

zinc yarrow
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Already suggested changing daily rewards like 2 days ago lol

velvet venture
uncut aspen
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Needs to keep knocking on the doors

floral zinc
severe arrow
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ama jus link mine since we basically posted the same shi within minutes of each other lmao

uncut aspen
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yea, lmfaoooo