#Weapon Swap Cooldown Rebalance Suggestion

1 messages · Page 1 of 1 (latest)

left vigil
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In Nin Online, each village has its own exclusive class, and all of them rely heavily on the Strength stat. However, after previous updates, weapon swapping was heavily nerfed and now has a 2-second cooldown.

Recently, the game received a major update that massively nerfed the flick (the old issue of instant weapon swap abuse). Since that problem is no longer relevant, I’d like to suggest a rebalance of the weapon swap time.

It doesn’t need to go back to being instant like before, but I believe it would be healthier for Weapon Master gameplay if the weapon swap cooldown was reduced and made a bit faster. It would improve the flow of combat for Weapon Masters without bringing back the problems from before.

lost sable
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Better for wm? Not that much. Better for wm + pipe/fan/gf? Hell yeah. And thats what the nerfs were all about

left vigil
warped valve
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I'm new and wasn't here before the nerf but what is imbalanced about being able to use a sword and swapping to say a fan/pipe. You have people maxing int and spamming lightning/fire. So people that use strength should be held to a different standard? Seems weird

left vigil
untold basin
lost sable
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What insanely op sword. My build rn is shirokata

untold basin
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Yeah stamina that refills in a fraction of the time a jutsu caster gets to charge chakra

visual crescent
untold basin
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You can move and still have stamina recharge, you need to stand still to charge chakra

warped valve
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Ok why not take away the cooldown but make it so that swapping weapons removes a huge amount of stamina

untold basin
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What would be the point then?

warped valve
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Because jutsu aren't reliant on stam

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You just can't auto attack spam

untold basin
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You still can't attack without waiting two secs

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Spamming jutsu is less than spamming auto attack melee

left vigil
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I’m trying to say about the balancing. I’m not asking for the weapon swap to be instant again, but 2 seconds is just too much for something as simple as swapping weapons. The individual village builds don’t have many options right now, and in my opinion, something should be done to balance that.

untold basin
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There is a fixed amount of jutsu per chakra that can be executed before you need to leave the engagement, run away from the opponent, stand still, recharge, and then run back

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Spamming melee you can recharge stamina while chasing the int caster

left vigil
warped valve
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Ok but you can still pillar your jutsu from full to dead with a lot of int builds. Strength can't really do that

untold basin
visual crescent
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same for bubble wm

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they literally could delete your hp and walk away unpunished

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whilst having huge hp numbers

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all this because of weapon swap btw

warped valve
visual crescent
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tell me 1 build that can delete 700 hp whilst being 1600 hp total or more

untold basin
visual crescent
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you cant name 1

left vigil
visual crescent
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there isnt a single build that has high melee dmg, is tanky and also deletes hp in 1 combo

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there used to be before the weapon swap change

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thats why that got changed

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it was very unbalanced

left vigil
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and is only 2 jutsu

visual crescent
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double bullet only does that much if your fighting a noob

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in reality a goodplayer takes 200 dmg from that

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if they even take dmg

untold basin
visual crescent
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they can just jump over it anyways

left vigil
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Nah i have high ping and need meele my enemy

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xD

visual crescent
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the point is double bullet has clear counter play and you only take that much if your bad at the game

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but wm gf could do insane dmg combos, unpunishable and also have insane melee dmg whislt also being a tank build

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this was not healthy for the game

left vigil
visual crescent
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in fact no build could compete with gf wm and wm bubble in 1v1s

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it wasnt even close , maybe tai med could

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but ever since the change those builds are now balanced

left vigil
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bro

untold basin
visual crescent
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and require actual skill to play

left vigil
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did you read the text @visual crescent ?

visual crescent
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im not criticizing your suggestion

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i upvoted it bro

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i was just explaining to the new people here how broken gf wm was

left vigil
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im not said insta change

visual crescent
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yeah im fine with lower cast time

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i dislike how long it is rn

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it feels kinda clunky to use

sinful burrow
visual crescent
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just dont make it instant again

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this could be easily fixed anyways if you simply did not allow gf to be combined with wm

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but thats a bit limiting build wise

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and theres lots of characters like that already you would be ruining their character

sinful burrow
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You'd have to just let then pick 2 separate masteries at that point if you wanted to block them from eachother entirely

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Easy way is just forcing them to share cd on the str paths

rotund pilot
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Bring back instant weapon swap, make one of GF jutsus cast time like we did Tai

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👍🏽

unique kayak
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Bump

pliant karma
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Please no

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Its perfect as is

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Doesn’t allow for cheesy combos that weren’t meant to go together and it basically fixed wm/hidden masteries working along side each other why go back and take a change it if it fixed what he was trying to patch

worn cedar
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it doesnt have to be 2 second l

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it can be 0.5 or 1.0

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rn it clunky asf to play wm/bubble

visual crescent
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i feel like a ninja is supposed to be good with sleight of hand

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cause they throw tools and stuff

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dont see why it needa be 2 seconds

sinful burrow
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Whatever the longest snare duration from a bubble anything is can be the cd

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So, 1.6?

sterile lake
sinful burrow
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Revert the weapon swap change, link the cds from str paths

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Ez breezy beautiful, covergirl

sinful burrow
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Gives build diversity, stops insane combo nonsense from being one stat on a melee build, overall more fun 🙂

upbeat iron
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People that play gf/wm are the same people that dont skip ads on youtube

sinful burrow
pliant karma
upbeat iron
brazen quiver
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weapon swap cast times only killed fun and skill ceiling of being able to pull it off... balance around hidden masteries should've been done in other ways, like for example creating the "technique" attribute for hidden masterys forcing ppl into going separate scaling.

I used to play hybrid wm/water with 1-2 bubble jutsus, its now inviable, since its not worth 2s swap to use 1-2 jutsus...
Also fan/wm was OP as hell, but u cant say it didnt took skill to pull it off. with those changes im simply not interested in neither of those mastery anymore, and for me they went from SSStylish and beautiful to utterly boring and simple.

worn cedar