Currently if your solo in a auto 2v2 or 3v3 you get 2x your current stats which is an absurd increase. My suggestion is to lower it to 1.5x current stats.
For anyone thinking I’m complaining here’s 2 clips of me on S-bear winning 1v2 due to having an obvious advantage in stats.
(Thanks to @dawn belfry For clipping)
#Reduce auto event stats buff from missing teammates.
1 messages · Page 1 of 1 (latest)
(thanks to @dawn belfry For getting clipped)
Doesnt the stats boost just make it so the overall stats of both teams are equal?
Because if so, thats not absurd at all
You are speaking off pure theory, when put to the test it has been shown to not be a fair gain to get a bonus like that. I’ve watched now from auto tourneys 1 person just destroy 2 or 3 players nearly effortlessly. It should not be a reward to have no teammate
This is all I want for christmas.
1 player with double stats 1 shots normal people with most builds
Or they are so tanky you could pump all your jutsu into them and they would still be 50%
But thats prob just a skill diff that seems over the top. Basically the boost gives the same stats. A better player will just utilise them better than 2 average or below players
So it looks like the solo player is anihilating them but he would probably do fairly or very decently against the 2 without the buff anyways
I did play the game
You don’t clearly
Im basing myself purely on the theory part with logic
Yes and we are going off pure evidence
If you put s bear vs 2 int users that are not as skilled as him, then no wonder why hes going to anihilate them
He literally provided you with video proof. Bro this is unbelievable
Idk i watched an EXTREMELY close fight....that kinda backs my take
@dawn belfry Post the clips of you 1v2
You win 2v2 & 3v3's most easily by having your team focus one enemy player off the board ASAP to make it into an unbalanced, 2v1 situtation. This tactic is easier said that done because it requires coordination and for your teammates to not be distracted by being attacked themselves. The only limits to this very effective tactic is that. Now, when you put 2 players into 1 player, you immediately fix all of that coordination and distraction. It is now like 2 players are concentrating 1 player the entire time. Not only that, you can't half or third your opponents DPS throughout the match because all of your DPS and HP comes from 1, uber-buffed player
We have been in multiple tourneys where any mastery set recieving a 2x stat boost easily wins 2v1. Everyone saw it, everyone fought against it, everyone knows that the 2x stat boost is cracked. And then theres you
So both teams now have equal focus on 1 player at a time, but the difference is that when the buffed player kills one of their opponents (50% hp), that enemy team loses theorotically 50% of their damage output and utility. Meanwhile, the buffed player is still operating at maximum DPS potential and is only missing HP and chakra
Im not saying its not cracked. Im saying its literally equal stat wise.
So it cannot be as bad
It is not. Kronk told u multiple times, play the game
These statements from you can be disregarded
They cannot mathematically be desregarded tho
I just explained the math
Okay so player A and B have 500 stats together. Player C has 500 stats alone (i dont remember exactly how much stats we got)
You have two sides. One side is 1 player with 100% potential, the other side is 2 players with 50% each. When the first player of the enemy team dies, it is now 100% potential vs 50% potential. Is that easier?
The moment the first enemy player dies, the match is lost for the non-buffed team
let me find it
Do you know if you would win in 1v1 to those who you fought against?
If yes, then that kinda explains the win
Okay so youre using the wrong argument here. Will kronks have a team with him? Do you demolish kronk with his ally of choice if youre boosted
He doesn't have an ally of choice, Indra. If there's 2x stats, then it's literally 2x Kronks.
OKAY now youre losing me
There is no team variance or split in anything, it's all unified, which means that anyone who is paired with someone who isn't at Kronk's level is also at a disadvantage - there's not even a weaker teammate to focus. That's completely disregarding what I've already pointed out, which is the 1:2 power/utility ration and the mismatch that happens the moment 1 teammate dies.
how would you explain S-bear winning against me in the 1v2 and me winning against him in the 1v2
I can't put a gif in here, but I'd be doing the one where the guy from the office rubs his nose in exasperation.
In 2v2 & 3v3, part of the dynamic is your team composition and the inherent randomness of who you get. You could get an S tier PvPer or you can get a B Tier PvPer. When Kronk gets 2x stats, his "team" is now 2x S-Tier PvPers that have to be knocked out simultaneously before you win. Meanwhile that double S team only has to beat -any- 1 of the opposing team before it becomes virutally impossible to win
The other ally in both cases might not have had the boosted player skill
@mossy widget @fading epoch
You're still dodging around the unified vs segmented power dyanmic and I don't know if that's intentional or if you just don't understand the concept of what I'm trying to convey
it doesn't matter bro
one combo from me does around 1400 dmg
Which is my entire hp pool on my tanky fire/earth
(not including charms or org weapons)
2x stats shouldn't be a thing
I would say that 2.0x HP & CHK are fine as is and the STR, INT, & AGI should be 1.5x
maybe 1.5x and you get a second life if you die would be more fair
You need the HP to tank the fact that they're going to focus you and your jutsus need to be able to put pressure on teams that have medics, but it shouldn't be an instant kill against the average HP
you get revived with normal stats or something
That'd be worth trying
This would be the same as X3 which is even worst
I understand that part really
but when you are on 1.5x you will at least get to trade damage not just 1 shot people
The thing is, its supposed to be the same but i can agree that its way harder to coordinate 2 players to kill a raid boss than playing a raid boss and killing a bunch of player
With the good coordination, a team should win no mather what tho
Not when a trade is literal Insta death and that trade is triggered by a sub
a good team can beat it yeah but I don't believe the current 2x stats system was the right choice
Multiplication & Addition doesn't solve this problem my man. That's where you're getting hung up on it. There's many more variables in this problem than just points on the stat card. There's base damage, cooldowns, perfect "team" coordination & positioning (buffed player counts as 2 players at all times), consolidated vs segmented power/utility, etc.
It may not be only because 2 players (one pro and 1 decent) vs 1 player (pro) is gonna end up in the solo player winning
Idk id rather 1v3 a group with 3x less stats than be in the 3
They also will have to recharge chakra while having cooldowns and you will almost never have to stop to recharge
so once they blow their skills and resource, they're basically on perma-run away tactics
nah 3 players can beat the one with 3x stats with right coordination but that doesn't make the system good still
because you have just a whole player's worth of more chakra to play with
Zabu have shown me that by playing passive on med in the 2v1
since the solo player has limited cancels
More than my entire health bar btw
Ngl you should of won it still since you could of nuked tae out of the game
Yeah plz remove this
They can, youre going off purely stats alone without taking into account the curve between stats scaling, stats scaling themselves, dual scaling, an the huge difference that a x2 represents, youre trying to prove with basic math that 590 points = 295 + 295 so its fair, youre in your 50s bro you should know things arent that simple
Daily reminder that arguing with Indra is pointless 💯
yea gotta just ignore him icl, hes doesnt know what hes talking about. Just watched 2v2 ringout Kropla ate 2 full chidori comboes and was above half
bro i know its cracked just from watching that second vid
bro did a 500 hp combo has tai light
Because of the stats scaling curve
Surely Indra graduated highschool and knows life isnt just addition of stats
XD!
Its that simple really. The only thing that can matter is the skill difference. In the end, the 2 players together have a similar hp bar, damage and chakra. The 2 players have more "tries" at landing jutsus and overwelm the solo player. The problem is the lack of coordination and the skill diff between the 2 players and the solo player. Its really super basic.
The scaling curve isnt on the boosted player side. Because of the base damage and scaling, if both players land ex : fireballs, they are going to do more damage overall than if the solo player landing his fireballs. It really is about stats and skills.
2 players arent fused to land both fireballs bro 😭
We are currently not used to this type of plays so its also "harder" for now
If you apply chances to your dmg equation youre already under the scaling boost
It was an example to help you understand
The duo has more dps than the solo player
Youre doing addition and subtraction math, thats why you think it cant be mathematically disregarded
More dps on nondynamicals which ISNT fights bro 😭😭😭
Bro fighting bosses or npcs 😭😭😭😭
Thats why its only a skill issue
Probability is part of math bro
Only
The whole topic is a skill diff issue based on the players talent and coordination. Also coordination is the only part i can agree is a good reason why the boosted player is at advantage. How can you coordinate with a random player you may not know
Hey @fading epoch! Your message breaks our rules! You have been warned!
You are not giving any arguments to it youre just making fun of it
@forest lichen go solo on a chakra med with 2x stats he’ll change his mind real quick
I think enough can be said about it off momos pov alone. He gets 300 int, nearly 3k hp, 540 chakra
No way Indra is defending this still
He doesn’t join tourneys hyach
I had a fire water use Fire and water bullets and hit me for almost 500🤣
Wdym bro its the same as if 2 fire waters used fire water bullets at the same time every 16 seconds off cd and landed every single one, adding up to higher dps!!!!
If you cant land fire bullets every 16 seconds off CD its a skill issue!!!!
Its math!!!!
College graduate btw 😭
We also landed cutter on him 4 times and he was barely below half hp
Its just that both sides have the same dps hp and chakra but 1 team has it divided for 2 players
Is the buff still 2x everything?
Indra sounds like a gacha player simulating perfect character rotations coping their characters got higher dps than others
idk how hard it is to understand that perfect dps doesnt exist on nin, not even agaisnt bosses
colege graduate btw 😭
Delete that water map pls.
Leaf can't WoF. Sand can't perfect cloak (too close ranged). Why is there water? 
I did notice this
The visual is cool, but make the water visual only and just a normal floor
nah the water map with the stairs needs to be changed to that stairs that got added at leaf village river
ones u can run up instead of jumping; but thats irrelevant to this post
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