Proposal to add capture zones to maps with important/high demand items that are common/uncommon mob drops used for missions such as DNA, Venom, Big Scarab Shells, Rat tails, etc
Currently the capture system offers a 25% boost to drop rates if your faction has it captured but the zones themselves for the majority of maps have no use for the boosts as they have no mobs or mobs with drops that have zero function other than to sell to shop.
Adding zones to more maps would increase PvP interaction in these areas over maintaining the maps as well as increase PvE interaction with these areas breathing life into the player market.
Suggested Maps Currently Ingame
"Deeper Desert Cavern" in the center of the map
"Leaf Village Sewers" in the center deadend room where "Rat Kage" spawns
"Cursed Cave (2F)" at the top of the map in the wide area
"Valley of the End" at the bottom of the waterfall or in the waterfall between the statues
"Sealed Temple" in the room on the left
"Abandoned Lair Entrance" in the center
Please leave a lil upvote if you enjoy the concept and leave any feedback below 😄
