#Ideas for Int Med Jutsus and Reworks

1 messages · Page 1 of 1 (latest)

light knoll
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Considering that int med still doesn't have all of it's jutsus, I am compiling some of the ideas that the community has suggested here:

  • Lingering Poison - An area of effect jutsu that makes a small area able to poison enemies who step into it, giving debuffs or poison effects. Would have low or no damage scaling for balancing if needed. Could also give a low poison effect but while silencing enemies who step in it for a short time.

  • Lethal Injection - Kinda of a "reverse mystical palm", a long stand cast with very small aoe that will deal a very strong poison effect (potentially up to 800 or 1k dmg total, up to balancing), or give a very strong debuff like -80% fortitude. Might not be useful in battles, but seems like fun for a poisoner ninja to have. For balancing, a long long cooldown could also be used.

  • Venom snakes - An area of effect jutsu that would summon snakes from your body to attack enemies in front of you, snaring and inflicting poison effects.

  • Toxic chakra - A homing jutsu in which you send toxic chakra to an enemy that deals relatively lower damage but adds a debuff that makes so the target can't be healed by other medics or pills for a short while. Could potentially work like earth prison and evolve from homing to area of effect. Another possibility could be consuming already existing poison effect on the enemy to deal larger damage, but dispelling the poison.

Another aspect that was talked about was reworking the poison debuff altogether to be more relevant, like adding the stacking of different poison effects, or being able to inflict a weaker version of current battle injuries.

Please add more suggestions bellow! I for sure haven't covered all of them.

stray thorn
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It would be cool and even fair and strong for meds to have homming. Ex: A jutsu that can only be activated if you have applied poison to your enemies, would consume the enemies' poisoning time, causing damage greater than the total poisoning, scaling with int or chk

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I liked some of the suggestions you sent, but honestly, I think it's very unlikely that they'll do anything about it.

dire kelp
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I wnt to see a snake jutsu in game

light knoll
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legit want to cosplay orochimaru without having to rely on summon only

dire kelp
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Someone talked about a jutsu that would send out a wave of snakes from the users arms that could act in a similar fashion to mud river, I think that’s a cool concept

cosmic pasture
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Basically this jutsu

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It would be locked to fist weapons only just like scalpel

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1 sec run cast, snares and poisons with hitbox similar to mud river

dire kelp
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I would love that

noble tartan
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Love the idea think snake part should be for ppl who has snake summon or snake sage if that'll be a thing doesn't scream medic

unborn galleon
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Int med sits in a weird spot where it borders between utility and damage, My suggestion is a lvl 30 jutsu be a debuff that increases status aliements by 50% of the duration and lasts around 20 seconds on the targets hit

cosmic pasture
light knoll
unborn galleon
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im an advocate for self cast antibodies

light knoll