#Bug: Strange death cutscene trigger

1 messages · Page 1 of 1 (latest)

deft dirge
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Where: ||Solina fight||
Expected behavior: Normally upon death, you get roasted and sent back to before the start of the fight without actually dying
Actual behavior: Actually died, got sent back to last shrine, then the expected dialogue box appeared before getting teleported to the normal spot.
How to recreate: Unknown, only happened once out of many deaths. Probably somehow got hit inbetween cutscene trigger and cutscene occurring. Could be a problem later for other similar events.

subtle tinsel
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oh dang!! I'll look into this as well. I can't believe she really did it

deft dirge
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oop I did it too fast it ain't loaded

subtle tinsel
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Do you remember if you were inside a projectile or one of the melee attacks, by chance?

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right as the fight ended?

deft dirge
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there we go

subtle tinsel
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oh man right onto one of her swords

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||Solina: Heh! Went easy on her so she doesn't get hurt
Illyia: sliced directly in half
Solina: ah||

deft dirge
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I think this is probably 1 out of 20 or 30 deaths, I've been doing it over and over again for fun

subtle tinsel
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thanks for the ref, that helps a lot

kindred thicket
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not sure if something like this could also kill you, it didn't kill me, but I feel like this was kinda close, similar to what is seen in gnolls gif

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so I wonder if it'd have killed me if that hitbox was a little more to the left

subtle tinsel
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oh is that her sword swing projectile?

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hmm

kindred thicket
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I think so, yes

deft dirge
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oh yeah the sword swing projectiles and summoned swords stay on screen and freeze in place if you die while they are active, but I have at least overlapped with a summoned sword and it did not kill me

kindred thicket
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I think it's some particle effects

subtle tinsel
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ah, the hazard might be destroyed but the visual might remain for a sec

kindred thicket
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I remember seeing the dust that is left from moving targets when you are getting one of the Royal Medallion shards, with an active animation on my death screen IllyiaHyperNod

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I fell way too many times the first time I was trying to get the one at the top
but yeah, those animations/sounds are not hidden on the death screen

kindred thicket
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I uh... yeah... this is still happening Illyianervous

deft dirge
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I think it happens specifically when ||her parry or dive attack knocks you back into the bouncy wall while the swords are still active||

subtle tinsel
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!!! Ahah dang, I need to add some extra checks

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she is simply too powerful pensivebread

kindred thicket
subtle tinsel
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yep yep, this tracks with the other deaths @ the bounce damage

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thanks for the record

kindred thicket
cursive summit
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uh-oh, did this get worse?

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(I didn't die from the additional 1-2 hits, but amidst all the death prevention shenanigans the game seems to brick itself requiring a hard restart)

subtle tinsel
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Oh no, I think somebody else had this recently too

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Hm

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I'll have to investigate

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Was this the first death?

cursive summit
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not the first one of this playthrough, but the first one in that fight

subtle tinsel
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Gotcha

subtle tinsel
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Dang, I've tried to reproduce it a bunch of times and I'm having no luck

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if it occurs for you again @cursive summit , can you DM me your player log files? There might be a clue in there

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Or actually there might be a clue in there already blob_thinking

cursive summit
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it happened to me 2-3 more times so far, so I'll go fetch those

subtle tinsel
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You'd be able to find them ->
%userprofile%\AppData\LocalLow\Nootbox Games\Rune Fencer Illyia KSBacker Preview

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oh dang

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that's so weird

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is it any particular hit that's killing you?

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It goes through the entire 'defeat' cutscene?

cursive summit
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every time so far was caused by some projectile from the parry or ground slam attack, iirc; and yes (except for the first time when it happened, for some reason)

subtle tinsel
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gotcha, hmm

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Not sure if they're connected to this issue or not, but it seems like your controller was reconnecting a ton of times for some reason

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I might have found a tiny unrelated null ref error in the fight that might be somehow causing the respawn to bug out, somehow though

cursive summit
subtle tinsel
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weird! Could be a rewired issue, we'll look into that too

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and just to clarify:
Doing the fight -> Die to projectiles / Floor slam -> Cutscene -> Fade to black -> Fade back in -> Illyia has not respawned back into the scene, it's just Solina sitting there waiting

cursive summit
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Either that, or Illyia respawns to the left off-screen (where she usually would be), immobile. (It did look like the camera tried to pan to the left for a bit just after the fade, only to then get stuck in place)

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oh, and the dialogue box during the cutscene also seemed to open twice

subtle tinsel
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oh!! Now that's interesting

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so you had to click twice to go through them?

cursive summit
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yep

subtle tinsel
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that's a good hint- that might be the key to solving the issue

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thanks for the help! IllyiaHyperNod

cursive summit
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Okay, I think I figured something out? This time I waited before clicking through each of the boxes (that way the first/lower one persisted until after the spawn), and spawned in normally (twice with a fade each time, but still). So it may (potentially) be caused by clicking through both boxes before the scene transition occurs

subtle tinsel
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interesting

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so it's definitely the double cutscene that's probably causing it here

cursive summit
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looks like it, yeah

subtle tinsel
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in that case, I can do a quick build with a possible fix, I'll build it right now

cursive summit
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(the Steam input shouldn't be active in the first place in games with native support, but apparently it was anyways)

subtle tinsel
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oh, thanks for checking that out!

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I just pushed a potential fix as well

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should now be live on steam

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whenever ya get the chance, let me know if it's still occuring on v8999f

cursive summit
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Looks good now. Took a while to reproduce this time, but I think I got a proper bounce without any cutscene duplication

subtle tinsel
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woo!