#NO BANDIT BEATER
1 messages · Page 1 of 1 (latest)
Bandit beater is a severely overused term that is used for anything remotely grindy, and often not used correctly
And ranks are going to be community based
It's an RPG style game, it'll probably be somewhat grindy, that doesn't make it a "bandit beater"
The term bandit beater is meant to refer to a game where there is only one way to progress and that is by doing the same one thing for a very long period of time, then moving on to a nearly identical mission, which very few popular roblox games function that way
GPO has several ways to level up, JJI has several methods to level up as well, and both of them also involve equipment farming, which is a normal feature
Clover Retribution also has a handful of methods to level up, alongside equipment grinding
Peroxide had several ways to get experience
Same with the Arcane/Vetex games
Yet they all get incorrectly labeled as bandit beaters because they are grindy
but jji is trash and a bandit beater
It's trash, but it is not a bandit beater, it's just grindy
its a bandit beater
npcs run on artificial unintelligence
most of them barely do more damage than strong winds
That's poor game design, not bandit beater, Neverwinter runs low intelligence enemies and is not a bandit beater
If you run the mission on hard difficulty for investigations/bosses, they do far more damage, they are pattern based bosses, much like larger MMORPG style games such as WoW
The missions are repetitive as it is rarity based loot farming, though they added ways to obtain them without getting them as drops, functionally a diverse pity system where you can even use other unrelated materials to trade in
it is in fact a bandit beater 💔
Ah yes, use urban dictionary, because that is totally a good source of finding the meaning of a term
in jji, your progression is quest, then rift. then more rifts. and then more rifts. so by your definition, wouldn’t jji be a bandit beater?
you can also do investigations, bosses, and I believe pvp queuing gives exp
and you have multiple bosses and investigations as options
as well as a (despite being extremely meh) story to gives some big exp chunks
nobody cares about the story it’s basically another quest
I'm not saying the game is good, just saying that people need to quit mislabeling everything as a bandit beater
even so, the early-mid game content is already bandit-beater-like enough to call it a bandit beater
not really, you level up very quickly on it and even those quests have some variation
you unlock the first investigation after like 20 or 30 minutes
which is a pretty normal playtime to unlock a new category of content
still insanely boring and monotonous
not saying it isn't, just saying it is not a bandit beater
everybody uses that label just because they want to dislike a game without saying they cannot sit down and grind on a game designed to be grindy
where does the official definition of “bandit beater” even come from, or is it up to personal interpretation
it used to get used among rpg communities and fan bases for simulator games and those games which are not even grinding for materials, it's just pointless grind with no loot or pay-off
such as those old sword "rpg" games on roblox and shit
it was used for some steam games but I forget which ones
but a good example would be legend of the forsaken sword games from like 2015 on roblox
where you quit literally just kill things and buy a new sword with the gold, go back and keep killing
isn’t that almost every simulator
yeah at this point, though the new simulators are also mixing in gacha
i think the term “bandit beater” is up to everyone’s own inference, though most people commonly use it to refer to poorly-designed grindy games
nevertheless jji is a completely asscheeks cashgrab
jji developers should retire
they use it to refer to any grindy game at this point, which is dumb because they are just using it as an excuse not to grind
jji is definitely ass, the only good stuff would be movement and visuals
but people mislabeling every single RPG game as a bandit beater just because it is an RPG is dumb
the vfx isn’t even that fancy, movement animations suck
I find the movement fun, and some of the visuals are nice
I like dodging sukunas attacks, just feels clean
pretty sure jji’s a cashgrab
catchy tutorial instantly followed by mediocre gameplay, very low-effort early to mid game, lots of p2w features
graaaaa i hate cashgrabs
It is definitely a cash grab, but I won't resort to calling it a bandit beater, just a grindy cash grab
will there ever be a roblox game that’s genuinely fun
probably not
most new games are not fun, even on steam, because game devs care more about people pleasing or making money than they do about making their game true to what it is
sadly the greed for money is something roblox has been deeply rooted in, and it shows via its games 
its a bandit beater but i does it differently but ye ur right its trash
Yes, because all of these game modes (other than PvP) are definitely not bandit beaters. No, you definitely don’t sit there and kill the same NPCs over and over again.
actively multiple different enemies and sub missions within those
and the bosses get challenging if you fight them on increased difficulties as you are expected to
Are you a dev in this game?
why?
Are you support such as you help moderate the server or support the development of the games
I do a lot of stuff around here, as does the rest of support
I've helped with testing, but I mostly do staff stuff
Oh thank god you’re not a dev

I'm not saying jji is a good game, I'm saying it's not a bandit beater in the actual meaning of the phrase
It quite literally is. Name one over way of progressing other than killing npcs (which are almost all the same)
Played rpg2 in 2020, enjoyed it, helped out in a faction server as staff, thought I'd keep helping, now I help because the staff and the owners are my friends
Oh that’s quite cool.
That is one of the worst arguments for something to be a bandit beater
That would make every single MMORPG into a bandit beater
That'd make every single pve game into a bandit beater
How tho?
Npcs are non-player characters
Just because you fight npcs doesn't mean it is a bandit beater
All you do is press J and kill npcs?
And jji has variation in the enemies, their ai, their move kits
There is barely any noticeable variation in the enemies
Npcs that can potentially kill you, that you often times have to combo when fighting, and if you do bosses/higher difficulty investigations, can two shot you easily
Woah so when it’s higher difficulty that means it’s not a bandit beater
Actively a vast kit of moves the humanoid ones can use and four different types of open world boss curses which all have different kits and ways they handle knockback
Woah somebody clearly still isn't reading what is said 
You spam the same 5 moves and that’s it
This whole discussion has been had in this channel, go back and read
No not really my eyes are really really blurry from getting 3 hours of sleep
I’ve been busy all day
Alr
That's the same case with MMORPGs, same case with games like AA/AO, same case with basically any moveset based game
So I guess every game that has moves you can use is a bandit beater by that logic
No? I can blindly spam moves in jji and finish the quest. A game like deepwoken I have to actually use 2 brain cells
I just bunch press x and the npc is dead?
Again, I'm not saying jujutsu inf is a good game, it's just not a bandit beater, that term is grossly misused for anything people wish to complain about
A game like deep where you can also just spam 1-5 and every npc enemy dies
Not really.
I do it all the time
That's how pve builds work
I use like 6 mantras in total and my m2 button and I can easily farm diluvian
Same situation as jji by your logic
I haven’t played both games much at all.
Spam moves, enemies die
What is diluvian?
Neverwinter is the same case, one of the largest MMORPGs of all time, you have about 5 attacks you usually use, spam those, enemies die
I guess that's a bandit beater as well now 
There’s a complete difference between these games and jji tho?
Jji reminds of blox fruits
I'm applying your argument as it was presented
Constantly just grinding and spamming x
Jji has repetitiveness in exchange for rewards, you farm the missions you want to get the drops you want from them, each having different loot
Blox fruits is doing the same missions purely for exp
There is one of the big differences between a non-bandit beater and a bandit beater
Are you only getting exp, or are there multiple things you are able to get
Jji has options, with difficulty scaling, with loot variety and options you can choose to get loot to make your build better
With actual skill trees and relative build making
If you want to categorize it as a game type, it would be considered an MMORPG
If the game features advanced combat that requires skill and strategy then it’s not a bandit beaters. However jji doesn’t have that?
I don’t get why you’re so adamant about jji not being a bandit beater?
Neverwinter doesn't take skill and strategy, WoW takes barely any
Deep takes neither
Just eyeballs
I'm making this argument against the term itself and it being horribly misused
Neverwinter is the largest f2p MMORPGs, or one of the largest
WoW is one of the largest games of all time
Both MMORPGs
Both by your description would be bandit beaters
Despite neither of them being bandit beaters
My point here is that everybody points fingers and calls things bandit beaters without even using the term right
I’ll be quite honest I have barely been reading a single thing you’ve wrote
It is an easy scapegoat for an excuse to not actually explain the flaw of the game they wish to complain about
I could tell, don't worry bud
You're just another ignorant person who puts out poor reasoning and doesn't even read responses
I've seen it time and time again
It is a bandit beater. And I don’t know why you’re so passionate about this
your_hot_sexy_bbg_sans_ You’ve Reached Level 4
Never before have I seen someone so passionate over Roblox game
Not passionate, just trying to educate the poorly taught
Rather than using the wrong term, make an actual reasoning for what you want to say
A bandit beater is a game with 0 variety to the grind that has no other incentives to do the grind beyond leveling
I have the lack of advanced combat and skill and the fact it’s so overly repetitive
What are the incentives in jji?
Overly repetitive is every game with a drop chance system, every game with a leveling system, even CoD is overly repetitive
Lethal Company is overly repetitive
Alright then what would you consider a bandit beater?
Pretty much every non-single player story game is overly repetitive?
Literally just stated what a bandit beater is, the way the term is meant to be used
Because I don’t think you know what a bandit beater is? You’re just over complicating it by so much
Scroll up and read

Once again, I'm not saying jji is a good game, I'm just saying that if you want to complain about a game, do it right rather than mislabeling and using the wrong term
I don’t even give 2 shits about this game I just find it funny how passionate you are about this for some odd reason?
I like to teach and inform people, so if given the chance, I'll take it and try to help
How kind of you
You can lead a horse to water, but you can't make it drink
Stop overcomplicating it so much 😭
investigations and challenging in the same sentence 😭
I've got a max level slot that struggles more with nightmare difficulty of the first investigation than it does with nightmare sukuna
Finger curse has reduced stun durations and harder moves to evade
And will two shot you
this might be a skill issue icl 😭 Nightmare School is easy asl (as is literally every other map)
Not saying it's hard, saying it's more difficult than nightmare sukuna
And only due to the damage output the finger curse has
finger curse shouldnt be hitting you when ur max 💔
Never said he was hitting me 
Just said if you're unprepared, you're going to get melted, the bosses are pattern based, just like any other rpg game
I personally think with the sneeks we have seen the npcs are going to be kind of "DeepWoken" like in the sense they arent built on 2 brain cells and can actaully attack,parry and chase without getting stuck on basic blocks
But thats just my personal preferance
Compare Blox fruits to Jujutsu infinte. . boom! you have your answer
JJi is NOT a bandit beater the ai may be built slightly DUM but atleast you dont have to farm the same npcs for hours right? you get variation in what you fight and thier moves. THAT is not what you call a bandit beater. . .
Agreed with that!
trash, but mislabeled, people just use bandit beater to complain aboutu any game they dislike