#auto-execute for NPCs

1 messages · Page 1 of 1 (latest)

forest rivet
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Upgradable passive skill for any sub-class of the devs’ choice

This is a passive skill that activates automatically.

When attacking any mob/NPC (NOT a player): When a target is below a set percentage (Around 5%) of its max health, the next instance of damage will instantly kill it.

Upgrading this skill would increase the health threshold.

Would not work on players or bosses.

Rationale: An incentive for a certain sub-class and a subtle quality-of-life feature, while not affecting PvP or massively changing PvE.

Not the first one to come up with this idea. Feel free to give feedback.

hexed arrow
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Not lore accurate? Not "just like the show/anime"???

Just a decent QoL suggestion???????

The braincells..... They're returning 😌

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My only issue with this is giving some subclasses the QoL over others, meaning some players will just not have it. When you play with friends, I can see how having one of each PvE buff would help, but I see it hurting solo players.

shadow anvil
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(just like the anime cause fodder demons get folded like laundry immediately)

hexed arrow
shadow anvil
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yw

forest rivet
vapid cosmos
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How you had bard for speed or regen boosts, blacksmith for money making, alchemist for potion and higher toxicity, and whatever the other one was which nobody cared about

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I personally feel like that isn't the best way to go about sub classes

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As then you push people to work with set groups to cover the different strengths, or you force them to have lots of different slots

forest rivet
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i guess the devs could just tone it down to fix this issue

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the original health threshold i had in mind for this suggestion is about 5%

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which isn’t enough to greatly impact gameplay, but enough to make grinding slightly more convenient

hexed arrow
hexed arrow
fiery rampart
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Good shit

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I like the idea