#In-game Hunter's Damage and Mark system.
1 messages · Page 1 of 1 (latest)
I say this because not all people play PVP just wanting to get breaths for it, I particularly have a specific breath that I like and will use it, and I suggested that they all have the same damage so that it depends exclusively on the SKILL of the player and not on HAVING A SUPER BROKEN BREATHING
magaspuppet You’ve Reached Level 1
Here's a place for suggestions, that's mine, and it's not up to you to decide if it's useful or not.
If you think my suggestion is bad, come up with a better one and create your own post.
I was just saying that it kind of unbalances PvP
Combat will be balanced, damage being exactly equal on everything is weird, sun and moon will not be public, and we're not doing marks
Oh the dmg will be equal?
What about the cooldowns?
The goal of a lot of the testers, myself included, is making stuff balanced
I agree
Some will do more or less, with varying cds, with varying added affects, but I'll personally do my best to make sure things stay balanced
Is just like that it will make 1 breathing useful and other useless
Why?
That is balanced
Have you ever fought a mirror match before?
Exact same build
Because that is basically what you proposed
It is annoying and insanely boring
Cuz than all must be equal making it that the easiest breathing to use will be annoying and seen everywhere
Move kits need diversity for it to be enjoyable, diversity doesn't mean it will not be balanced though
I didn't talk about equal skills, I talked about equal DAMAGE, so it's not like fighting with a mirror
Anyways can you check out my mist suggestion and say what you think?
Again, equal damage makes every fight feel like a mirror match
And equal damage would be unbalanced unless every single skill had equal stun durations, cooldowns, range, hitboxes, guardbreaks, etc
If I fight someone having the breath of the insect, and she has the breath of the flames, her hitting 6 Skills takes away 90% of my life, me hitting 6, takes away 30%, where's the balance? Did you understand? That's what I'm trying to say
That is what i mean
That is just skill issue
You want every move doing the exact same damage, that's not how combat in video games works
Nothing will be overpowered
Land more hits
Moves have different reasons to be used
Some moves would be hard hitting, others would be combo focused, that is how video game combat works
There is a reason no successful game makes every move do the same damage
It's an awful way to go about balancing because it causes more issues than it solves
Yes, and all this fuss is so they don't take away the breath of the thunder among the strongest, and that of the insect one of the weakest, is that it?
What?
Bro you probably didn’t even watch showcases
I'm telling you that your method of balancing is trash and that I'll do my best to keep stuff balanced
Thunder and insect are so similar in the preview
Agreed
Okay, thanks for the politeness
Good luck on your balance
My job isn't being polite, it's to be honest
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