#More DSRPG3 suggestions

1 messages · Page 1 of 1 (latest)

hearty jolt
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I put some thought into this, 4 or 5 preset m1/m2 swing styles, maybe same price as idle packs, maybe more. this might bring a few bugs to the game but i always thought, "what if..." im sure theres some negative feedback to this suggestion so please judge completely to your opinion.

Test area, grants breathing/art of your choice, the "area" is a location on map of which you have test dummys. The granted breathings or arts are only valid in the designated area, also will not inflict any damage to players. it took me a while to try all the breathings and arts in rpg2, i feel this would save people some time

small rpg2 suggestion - its been awhile since i mained sound, one of the more annoying things about sound, is the hold-key feature for some forms, im over here trying to hit charged r or charged t and it just waves my hands everywhere from me holding and releasing 7 times before the skill works, I was thinking, since x switches kunai. allow Y key to toggle charged or not charged

bright summit
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where does the 4th skill go then 💀

hearty jolt
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there currently isnt a 4th

bright summit
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oh right i forgor 💀

quaint prawn
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"yes, a breath bar that wears out depending on the techniques you use and regenerates over time, the more we train our character's breath, the faster it regenerates. It could also prevent players from doing Infinite combos"

cloud knot
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I wonder if there was a way to add moves that were not in DSRPG2 like god like speed or the 7th form of thunder breathing

worldly rain
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I'd love a test area. It would leave room for people to decide if they like a certain breath/art. This would save them the trouble of respinning for their BDA and wasting money on something they don't end up liking, and would also make it easier for people to decide which breathing they wanna go for.

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This would be really great for rpg3