#mist breathing idea (dsrpg)

1 messages · Page 1 of 1 (latest)

calm sail
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Make mist breathing specialise in obstructing sight for the opponents, since canonically this is true, and it adds a new playstyle to the game.

example: Mist breathing skills create clouds of mist around the user everytime an opponent is hit by them. The more hits are landed, the larger the mist cloud gets. The clouds restrict the opponent’s vision, but the user can easily see through the mist. The user’s movement and attack speed are increased inside the mist. The user also becomes translucent and difficult to
spot. Mist users cannot be highlighted not revealed when inside mist (ahem arrow bda). Opponents move slower in mist by around 20%. Opponents’ screens will be a bit blurry once they exit the mist, and will stay blurry for 3 seconds. Mist lasts for 5 seconds.

each time this passive is activated, the amount of mist released isn’t much, so skills that involve multiple attacks (e.g. dsrpg2’s mist second skill) will be more useful.

to counter this, opponents have to keep a safe distance so they don’t get caught inside the mist, and make sure the mist user doesn’t use any skills near them. alternatively, opponents can use i-frames to run out of mist clouds.

note: being in mist clouds should also remove the team marker for mist users in hvd

radiant sonnet
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This is cool
Mist right now is a kinda long ranged breathing which I don't like personally this would make it 10x better

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Though I think temari and other long ranged things in rpg are gonna have a field day with this breathing

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W idea

inner berry
# calm sail Make mist breathing specialise in obstructing sight for the opponents, since can...

ok so first and foremost I love this idea. The amount of creativity and involvement you have in suggestions is remarkable. Now there are some flaws. This will make the game a tad too unbalanced, as to now make the game more balanced every breathing will have its own special ability like THIS, and will be exploited to an extent. Also this needs to have some flaws, like it can be short range, or have a VERY short time limit, otherwise absolutely incredible. Thumbs up from me.

split path
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poprings is cool like that

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  • mist can have environment damage with the downgrade of damage or cds
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there's always balancing strats to initiate

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with an idea like this there's always tons of fun directions to take

calm sail
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such counters include skills with large AOE so the user can’t reach you

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skills with good movement so you can escape the mist

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skills with i frames so you can escape the mist

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for example, wind Y can blast the mist user away so you can escape

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thunder breathing X straight up denies the mist breathing passive

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water breathing lets you run

inner berry
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ah ok

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ty for being more specific

calm sail
radiant sonnet
calm sail
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worst part is that arrow E highlights opponents when they’re hit

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so mist users gonna get wallhacked by arrow users

primal dagger
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also arrow 1st can't be extended on, frankly just because you can't hit the user in the animation and the opponent has m1 priority.

calm sail
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valid argument