#Adding new items to the server(custom items)

11 messages · Page 1 of 1 (latest)

zinc phoenix
#

Hi, I'm new to these whole making a server thing but I want to make a server for me and my friend who plays bedrock but I only play java for personal reasons. I have this question I've been wanting to ask since I saw this plugin, If I add a new/custom item to the server like maybe a new weapon or a custom mob like mythical mobs or something. Do I add their unique ID's one by one or does the GeyserMC Extensions automatically add the unique ID?

boreal steppe
zinc phoenix
#

Does this mean that I have to add the ID myself in the configs of the GeyserMC plugin?

boreal steppe
zinc phoenix
#

It says in the wiki about geyser extensions that I could register custom items and blocks to the server ```What can Geyser Extensions do?
Extensions can fully utilize the Geyser API to add additional functionality to Geyser. See Geyser API docs for info on what is currently possible.

To name a few examples:

Register custom items and blocks
Hide commands from being suggested
Change the MOTD
Register your own commands
Listen to events, e.g. the emote event.
The underlying Geyser API is steadily expanding, creating more and more opportunities.```

boreal steppe
zinc phoenix
#

Hi, last question, if I want to add a new mechanic. Let's say disenchanting, does that mean I have to rewrite the codes or programs for it to work for bedrock?(This is one of the features I wanted to add to a server I want to make.)

jagged scaffold
#

If it doesn't involve changing the code/downloading stuff on the client, it doesn't need to be converted

boreal steppe
jagged scaffold
#

E.g. if you make a datapack on the server for special disenchanting using the grindstone, you could make a custom datapack with a custom recipe