The Rat king, Rat-k3ng, is a horrifying first of the tortugan dominions, a completely original assault mech. The rat king, while relatively primitive by 3140’s standards, is made up for in numbers, armor, and sub variants that rapidly decrease the gap when compared to contemporaries. https://static.wikia.nocookie.net/brigador/images/0/0d/RatKing.gif/revision/latest?cb=20170505211458,
#THE RAT KING
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Base Tech Level: Introductory (IS)
Level Era
-----------------------------------------
Experimental 2463+ (Age of War -)
Advanced -
Standard 3146+ (Dark Ages -)
Tech Rating: D/X-X-X-D
Weight: 80 tons
BV: 1,345
Cost: 7,231,950 C-bills
Source: (Unknown)
Movement: 3/5
Engine: 240 Fusion
Heat Sinks: 14
Cockpit: Standard Cockpit
Gyro: Standard Gyro
Internal: 122
Armor: 224/247 (Standard)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 25 34
Center Torso (rear) 11
Right Torso 17 25
Right Torso (rear) 7
Left Torso 17 25
Left Torso (rear) 7
Right Arm 13 23
Left Arm 13 23
Right Leg 17 30
Left Leg 17 30
Weapons Loc Heat
------------------------------------
AC/10 LA 3
AC/10 RA 3
SRM 6 LT 4
Machine Gun (Q) LT 0
SRM 6 RT 4
Machine Gun (Q) RT 0
Ammo Loc Shots
-------------------------------------
Machine Gun Ammo [Half] LT 100
SRM 6 Ammo LT 15
AC/10 Ammo LT 10
SRM 6 Ammo RT 15
AC/10 Ammo RT 10
AC/10 Ammo RT 10
Quirks
------
Difficult Ejection
Good Reputation (1)
Difficult to Maintain
Distracting
Weak Legs
Multi-Trac
Weapon Quirks
-------------
Machine Gun (LT): Accurate Weapon
Machine Gun (RT): Accurate Weapon```
while exceedingly primitive for the 3140's. the rat king is a full weight assault mech, and while this model may be the most common variant seen on the field, it's by no means the least advanced model, the design is used most obviously as a command mech, as one can guess from the cockpit design. Armed with twin Abbot 105mm cannons as the main guns, this variant uses a pair of “plusphor” srm-6 launcher, with the capacity to enhance the anti infantry capabilities of the “buzzsaw” machineguns with a secondary ton of ammo, easily able to be converted to inferno SRM’s. This variant often gets compared to the star league’s thug mech, though this often is seen as failing muster.
Base Tech Level: Std (IS)
Level Era
----------------------------------
Exp 3061+ (Clan Invasion -)
Advanced -
Std 3146+ (Dark Ages -)
Tech Rating: E/X-X-X-F
Weight: 80 tons
BV: 1,894
Cost: 8,342,730 C-bills
Movement: 3/5
Engine: 240 STD
Double Heat Sinks: 11 [22]
Cockpit: Standard Cockpit
Gyro: Standard Gyro
Internal: 122
Armor: 224/247 (Std.)
Int. Armor
-------------------------------------
Head 3 9
Center Torso 25 34
Center Torso (rear) 11
Right Torso 17 25
Right Torso (rear) 7
Left Torso 17 25
Left Torso (rear) 7
Right Arm 13 23
Left Arm 13 23
Right Leg 17 30
Left Leg 17 30
Weap. Loc Heat
--------------------------------
SRM 6 LT 4
M G (Q) LT 0
SRM 6 RT 4
M G (Q) RT 0
RAC/5 RA 1
RAC/5 LA 1
M G RT 0
M G LT 0
M G RT 0
M G LT 0
M G Array LT 0
M G Array RT 0
Ammo Loc Shots
-------------------------------------
SRM 6 Ammo LT 15
SRM 6 Ammo RT 15
RAC/5 Ammo LT 20
RAC/5 Ammo RT 20
RAC/5 Ammo RT 20
RAC/5 Ammo LT 20
M G Ammo [Full] LT 200
Equip. Loc
-------------------
CASE LT
CASE RT
ECM (Guardian) CT
Quirks
------
Difficult Ejection
Good Reputation (1)
Difficult to Maintain
Distracting
Weak Legs
Multi-Trac
Weapon Quirks
-------------
Machine Gun (LT): Acc Weap
Machine Gun (RT): Acc Weap ```
the front line high end assault for the tortugans, the K3Ngu revises the design as a armor stripping and infantry anihilating machine. dual konig 30MM rotary autocannons rapidly strip armor, while the array of buzzsaw machineguns get put into an array. the Plusphor srm-6's remain the same, but all these sources of ammunition are guarded by CASE in the side torsos, and a guardian ECM suite to hide the monolith in urban sprawls.