#Officer meta pair
63 messages Ā· Page 1 of 1 (latest)
@cinder ravine jockery main over darkwing? O.o
It doesn't matter if Darkwing or Jockey Captain, it's up to personal preference.
If you hide darkwing at aside in your Fighter, people may fall in trap and attack your plane without knowing you actually have awaken Darkwing.
How abt lone + inferno for bomber?
And which is better? Lone eagle + inferno or lone eagle + rising star for lib bombers when it comes to units and bases
Inferno and lone
Lone and Inferno Iāve heard is best unit damage. Some people like me prefer the stun from Carterno over the little extra damage from inferno.
Lone and rising I would assume is best for base bombing but that is more of a whale thing because of all the tech and set bonuses needed to make it viable.
Lone or Cartero as primary?
It doesnāt matter. Neither have a leader specific or aide specific skill
Cool. Thanks
@cinder ravine any early game alternatives?
Dmg unit:Percy+War machine everything
Defensive unit:Spanner+Angel everything
@cinder ravine does this still apply with what i have??
Don't use him or buy him,he is useless
would for unit dmg bombers, cartero + inferno ( both awakened) not be the best? correct me if im wrong, but obv having inferno fire + fire dmg skill but then cartero setting fire too which infernos fire effect would apply to aswell??
Lone eagles damage bonuses is a lot better than both officers. What Iāve heard is inferno gives better damage to units then cartero by a little bit. So it comes down to if you want the stun or not
for atg, golden eagle + saber melt sh and mb
tho ill be able to see just how good it is very soon since conquest starts today
@weary carbon
eee
Why Anotnina for RL?
for the extra grid range so it can snipe arty and then fall back before arty shoots it
Best infantry officers for tanking bases
Everbloom and Angel
Using Havoc+Valkyrie you are missing out 15% damage from Valkyries skill on Havocs damage. Also with Pain, I would place Havoc second, since Pain deals more damage while the enemy unit has more than 70% HP
Havoc 3150 coefficient
Pain 2250 coefficient
You want high coefficient officer captain.
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15% dmg of Valkyrie work on every single unit,the only buff will be invalid is 5% load time speed if not on TH/Helicopter.
@meager hazel
This is what I run on mine. Does great
Have you tried officer skill damage resilience as an extra skill instead of the damage resist skill?
Not to sure how the skills work to be honest. But Iāll give it a go thanks
Iām not a fan. With how Angel works as a healer I find it more effective to try and survive all damage sources instead of just skills
If itās a good defense setup it reports show officer skills do more damage than the units themselves
The thing is unit died in 2 skill with or without skill resilience on big base usually
If you use normal attack dmg reduction,you may retain more hp to absorb 2 skills instead of only 1
Meta officer pair list
Noun explanation:
Skill dmg:Pair is good at skill dmg.
Normal attack:Pair is good at normal attack dmg
Base defense:Pair is good at base defense,less useful on field sometimes.
Base destruction:This pair is good at siege base or Base to Base.
Tanking:This officer pair is good at absorbing dmg from enemy.
Best:Best pair for the purpose, usually has lounge officer.
Offcier name:This officer is a exclusive loungue officer
Light tank:
Rapier+eagle(Normal attack)
Phoenix+Rapier(Best normal attack)
Tank hunter,Helicopter:
Rapier+eagle(Normal attack)
Phoenix+rapier(Best Normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)
Medium tank/Heavy Tank/Main battle tank:
Uncle+Steel(Best Base defense+Tanking)
Rapier+Eagle(Normal attack)
Phoneix+Rapier(Best normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)
Super heavy tank:
Cavalier+Svalin(Best field tanking)
Steel+Uncle(Best base defense)
Howitzer:
Eye+Futurus(Best base destruction)
Flame+Stinger(Best base defense)
Stinger+Antonina/Lady liberty/Madame(Field AoE dmg)
Red heat+Antonina/Lady liberty/Madame(Best Field AoE dmg)
Flame+Antonina/Lady liberty/Madame(Field skill dmg)
Rocket launcher:
All above the same arty
Antonina/Lady liberty/Madame+Saber(Hit and run)
Anti-tank gun:
Maestro+Eagle(Base defense)
Red heat+Maestro(Best base defense)
Infantry:
Everbloom+angel(Best tanking)
Whitewolf+lonesome star(Best skill dmg)
Justice+Eagle(Normal attack)
Wanderlust+Bear(Best Normal attack)
Bomber:
Lone eagle+Carterno(Dmg+stun enemy)
Lone eagle+Dawn(Best dmg)
Fighter:
Jockey+Comet(Dmg)
Jockey+Darkwing(Best dmg)
Nagarani+witch(Tanking)
Fleet+Nagarani(Best tanking)
Vaild version 11.4 (Last update: Feb 17)
For any mistake correction, pairs suggestion or test results please dm me first.
Itās about surviving more skills. Angel heals up the missing health and you get hit more by normal attacks then skills. Also everbloom and Angel both have skills that reduce skill damage sources generic damage resist and normal damage resist seem to do the best
I do not understand your reply. "5% dmg of Valkyrie work on every single unit,the only buff will be invalid is 5% load time speed if not on TH/Helicopter."
It is about the pairing of Havoc with Valkyrie, I just reverse the order, to have Valkyrie first, to get the 15% damage Bonus on the release of Havoc's skill.
The other pairing I was talking about was Havoc and Pain, and there I would use Havoc as secondary officer, to get the max out of Pain's skill, which does more damage, when the target has 70% hp and more.
When Havoc hits the enemy unit first it cannot kill the unit, and you decrease Pain's damage. But if you hit with Pain first you get most out of his damage, and Havoc (also having a bit more time to ramp up the 10 stacks) will most likely execute the unit.
Thank you Iāll give it a go šš¼
I was using jockey and dark wing together and the damage didnāt seem to be consistent like it was in Moscow. Did they change something. I was noticing naganri and Darkwing were doing much better. I know Warpath is notorious for doing silent nerfs and buffs.
Havoc 3150 coefficient deal more dmg than Pain 2250
Also i misunderstood you say 15% dmg was refer to valk's tactical skill,yeah maybe Valk captain in that case.
Look at pains first skill. When both release their skills...
Pain + Havoc = 2250 + 3150
Havoc + Pain = 3150 + 1800 (because you miss the 450 Coefficient above 70% HP)
But do what you want, IDC š
Pain skill is when his troop has more than 70% hp not the target
Would this not then kinda realistically mean the same though? If itās a tank on tank and both first skills go off would pains then not still be beneficial first again anyway as if enemy skill hits then you surely go below 70%?
What I mean really is if pains first skills landing will be buffed then would it not be worth it? Also especially since most people still run shield first ?
any reccomendations for good officers to go for with the release in 28days?
You always attacking enemy but not getting attacked
Meta officer pair list.
Noun explanation:
Skill dmg:Pair is good at skill dmg.
Normal attack:Pair is good at normal attack dmg
Base defense:Pair is good at base defense,less useful on field sometimes.
Base destruction:This pair is good at siege base or Base to Base.
Tanking:This officer pair is good at absorbing dmg from enemy.
Best:Best pair for the purpose, usually has lounge officer.
Offcier name:This officer is a exclusive loungue officer
Light tank:
Rapier+eagle(Normal attack)
Phoenix+Rapier(Best normal attack)
Tank hunter,Helicopter:
Rapier+eagle(Normal attack)
Phoenix+rapier(Best Normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)
Medium tank/Heavy Tank/Main battle tank:
Uncle+Steel(Best Base defense+Tanking)
Rapier+Eagle(Normal attack)
Phoneix+Rapier(Best normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)
Super heavy tank:
Cavalier+Svalin(Tanking)
Arbitrator+Cavalier(Tanking)
Steel+Uncle(Best base defense)
Howitzer:
Eye+Futurus(Best base destruction)
Stinger+Flame(Best base defense)
Stinger+Antonina/Lady liberty/Madame(Skill dmg)
Red heat+Antonina/Lady liberty/Madame(Best skill dmg)
Rocket launcher:
All above the same arty
Antonina/Lady liberty/Madame+Saber(Hit and run)
Anti-tank gun:
Maestro+Eagle(Base defense)
Red heat+Maestro(Best base defense)
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Whitewolf+lonesome star(Best skill dmg)
Justice+Eagle(Normal attack)
Wanderlust+Bear(Best Normal attack)
Bomber:
Lone eagle+Carterno(Dmg+stun enemy)
Lone eagle+Dawn(Best dmg)
Fighter:
Jockey+Comet(Dmg)
Jockey+Darkwing(Best dmg)
Nagarani+witch(Tanking)
Fleet+Nagarani(Best tanking)
Vaild version 11.4 (Last update: Feb 24)
For any mistake correction, pairs suggestion or test results please dm me first.
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Update:
Add the Arbitrator as Infantry,Super heavy tank best tanking pair
yall sleeping on angel of light + spanner on atg for tankning
can you add skill training aswell
Training skills are pretty common sense if itās damage anything with damage intensity thatās your highest if youāre tanking damage resist and HP
Also training skills vary a lot depending on what officers your already using so would be a waste of paru time and wouldnāt work for most
I would, however, recommend if you are running things like a light tank or a rocket launcher. Use the normal attack damage skills the higher than normal attack damage of those units makes a huge difference
Atg I would also use normal attack damage
yes
Well, it really depends what youāre using it for on the antitank gun penetration damage actually stacks so you have Maestro you can put death adder and guardians 40% penetration buff on it and be getting 120
