#Officer meta pair

63 messages Ā· Page 1 of 1 (latest)

mild pasture
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bro the goat

sly prairie
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@cinder ravine jockery main over darkwing? O.o

cinder ravine
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It doesn't matter if Darkwing or Jockey Captain, it's up to personal preference.
If you hide darkwing at aside in your Fighter, people may fall in trap and attack your plane without knowing you actually have awaken Darkwing.

fierce hornet
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How abt lone + inferno for bomber?

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And which is better? Lone eagle + inferno or lone eagle + rising star for lib bombers when it comes to units and bases

summer island
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Inferno and lone

cedar latch
# fierce hornet How abt lone + inferno for bomber?

Lone and Inferno I’ve heard is best unit damage. Some people like me prefer the stun from Carterno over the little extra damage from inferno.

Lone and rising I would assume is best for base bombing but that is more of a whale thing because of all the tech and set bonuses needed to make it viable.

cedar latch
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It doesn’t matter. Neither have a leader specific or aide specific skill

north oriole
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@cinder ravine any early game alternatives?

cinder ravine
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Dmg unit:Percy+War machine everything
Defensive unit:Spanner+Angel everything

north oriole
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@cinder ravine does this still apply with what i have??

cinder ravine
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Don't use him or buy him,he is useless

glass temple
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i have him awakenedneutral

shut falcon
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would for unit dmg bombers, cartero + inferno ( both awakened) not be the best? correct me if im wrong, but obv having inferno fire + fire dmg skill but then cartero setting fire too which infernos fire effect would apply to aswell??

cedar latch
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Lone eagles damage bonuses is a lot better than both officers. What I’ve heard is inferno gives better damage to units then cartero by a little bit. So it comes down to if you want the stun or not

heady ruin
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for atg, golden eagle + saber melt sh and mb

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tho ill be able to see just how good it is very soon since conquest starts today

north oriole
dusty yew
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eee

dusty yew
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Why Anotnina for RL?

heady ruin
hardy plaza
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Best infantry officers for tanking bases

cedar latch
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Everbloom and Angel

hardy plaza
meager hazel
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Using Havoc+Valkyrie you are missing out 15% damage from Valkyries skill on Havocs damage. Also with Pain, I would place Havoc second, since Pain deals more damage while the enemy unit has more than 70% HP

cinder ravine
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Havoc 3150 coefficient
Pain 2250 coefficient
You want high coefficient officer captain.

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==========================
15% dmg of Valkyrie work on every single unit,the only buff will be invalid is 5% load time speed if not on TH/Helicopter.

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@meager hazel

cedar latch
gritty bough
hardy plaza
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Not to sure how the skills work to be honest. But I’ll give it a go thanks

cedar latch
cinder ravine
gritty bough
cinder ravine
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The thing is unit died in 2 skill with or without skill resilience on big base usually

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If you use normal attack dmg reduction,you may retain more hp to absorb 2 skills instead of only 1

cinder ravine
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Meta officer pair list

Noun explanation:
Skill dmg:Pair is good at skill dmg.
Normal attack:Pair is good at normal attack dmg
Base defense:Pair is good at base defense,less useful on field sometimes.
Base destruction:This pair is good at siege base or Base to Base.
Tanking:This officer pair is good at absorbing dmg from enemy.
Best:Best pair for the purpose, usually has lounge officer.
Offcier name:This officer is a exclusive loungue officer

Light tank:
Rapier+eagle(Normal attack)
Phoenix+Rapier(Best normal attack)

Tank hunter,Helicopter:
Rapier+eagle(Normal attack)
Phoenix+rapier(Best Normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)

Medium tank/Heavy Tank/Main battle tank:
Uncle+Steel(Best Base defense+Tanking)
Rapier+Eagle(Normal attack)
Phoneix+Rapier(Best normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)

Super heavy tank:
Cavalier+Svalin(Best field tanking)
Steel+Uncle(Best base defense)

Howitzer:
Eye+Futurus(Best base destruction)
Flame+Stinger(Best base defense)
Stinger+Antonina/Lady liberty/Madame(Field AoE dmg)
Red heat+Antonina/Lady liberty/Madame(Best Field AoE dmg)
Flame+Antonina/Lady liberty/Madame(Field skill dmg)

Rocket launcher:
All above the same arty
Antonina/Lady liberty/Madame+Saber(Hit and run)

Anti-tank gun:
Maestro+Eagle(Base defense)
Red heat+Maestro(Best base defense)

Infantry:
Everbloom+angel(Best tanking)
Whitewolf+lonesome star(Best skill dmg)
Justice+Eagle(Normal attack)
Wanderlust+Bear(Best Normal attack)

Bomber:
Lone eagle+Carterno(Dmg+stun enemy)
Lone eagle+Dawn(Best dmg)

Fighter:
Jockey+Comet(Dmg)
Jockey+Darkwing(Best dmg)
Nagarani+witch(Tanking)
Fleet+Nagarani(Best tanking)

Vaild version 11.4 (Last update: Feb 17)
For any mistake correction, pairs suggestion or test results please dm me first.

cedar latch
meager hazel
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The other pairing I was talking about was Havoc and Pain, and there I would use Havoc as secondary officer, to get the max out of Pain's skill, which does more damage, when the target has 70% hp and more.
When Havoc hits the enemy unit first it cannot kill the unit, and you decrease Pain's damage. But if you hit with Pain first you get most out of his damage, and Havoc (also having a bit more time to ramp up the 10 stacks) will most likely execute the unit.

hardy plaza
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Thank you I’ll give it a go šŸ‘šŸ¼

severe summit
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I was using jockey and dark wing together and the damage didn’t seem to be consistent like it was in Moscow. Did they change something. I was noticing naganri and Darkwing were doing much better. I know Warpath is notorious for doing silent nerfs and buffs.

cinder ravine
meager hazel
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But do what you want, IDC šŸ˜„

cinder ravine
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Pain skill is when his troop has more than 70% hp not the target

shut falcon
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What I mean really is if pains first skills landing will be buffed then would it not be worth it? Also especially since most people still run shield first ?

north oriole
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any reccomendations for good officers to go for with the release in 28days?

cinder ravine
cinder ravine
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Meta officer pair list.

Noun explanation:
Skill dmg:Pair is good at skill dmg.
Normal attack:Pair is good at normal attack dmg
Base defense:Pair is good at base defense,less useful on field sometimes.
Base destruction:This pair is good at siege base or Base to Base.
Tanking:This officer pair is good at absorbing dmg from enemy.
Best:Best pair for the purpose, usually has lounge officer.
Offcier name:This officer is a exclusive loungue officer

Light tank:
Rapier+eagle(Normal attack)
Phoenix+Rapier(Best normal attack)

Tank hunter,Helicopter:
Rapier+eagle(Normal attack)
Phoenix+rapier(Best Normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)

Medium tank/Heavy Tank/Main battle tank:
Uncle+Steel(Best Base defense+Tanking)
Rapier+Eagle(Normal attack)
Phoneix+Rapier(Best normal attack)
Havoc+Valkyrie(Skill dmg)
Havoc+Pain(Best Skill dmg)

Super heavy tank:
Cavalier+Svalin(Tanking)
Arbitrator+Cavalier(Tanking)
Steel+Uncle(Best base defense)

Howitzer:
Eye+Futurus(Best base destruction)
Stinger+Flame(Best base defense)
Stinger+Antonina/Lady liberty/Madame(Skill dmg)
Red heat+Antonina/Lady liberty/Madame(Best skill dmg)

Rocket launcher:
All above the same arty
Antonina/Lady liberty/Madame+Saber(Hit and run)

Anti-tank gun:
Maestro+Eagle(Base defense)
Red heat+Maestro(Best base defense)

Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Whitewolf+lonesome star(Best skill dmg)
Justice+Eagle(Normal attack)
Wanderlust+Bear(Best Normal attack)

Bomber:
Lone eagle+Carterno(Dmg+stun enemy)
Lone eagle+Dawn(Best dmg)

Fighter:
Jockey+Comet(Dmg)
Jockey+Darkwing(Best dmg)
Nagarani+witch(Tanking)
Fleet+Nagarani(Best tanking)

Vaild version 11.4 (Last update: Feb 24)
For any mistake correction, pairs suggestion or test results please dm me first.

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Update:
Add the Arbitrator as Infantry,Super heavy tank best tanking pair

heady ruin
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yall sleeping on angel of light + spanner on atg for tankning

glass temple
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can you add skill training aswell

severe summit
summer island
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Also training skills vary a lot depending on what officers your already using so would be a waste of paru time and wouldn’t work for most

severe summit
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I would, however, recommend if you are running things like a light tank or a rocket launcher. Use the normal attack damage skills the higher than normal attack damage of those units makes a huge difference

summer island
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Atg I would also use normal attack damage

heady ruin
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yes

severe summit
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Well, it really depends what you’re using it for on the antitank gun penetration damage actually stacks so you have Maestro you can put death adder and guardians 40% penetration buff on it and be getting 120