#best officer pairings new 2 officers included
74 messages · Page 1 of 1 (latest)
man that's a lot to ask
tanking infantry everbloom angel
dmg infantry bear lonesome
hybrid infantry bear everbloom or something idk sometimes people are cooking hard with infantry you can mix and match a lot
lt rapier eagle
dmg mbt havoc valk
tanking mbt uncle svalinn/thorn
hybrid mbt havoc uncle
dmg heli havoc valk
sh field svalinn cavalier
sh turtle uncle thorn
arty antibase eop futurus
arty field stinger nina
arty turtle argent stinger
rl futurus nina
atg maestro eagle, if you're commited to turtling swap one for vox
dmg fighter comet skyjockey
tanky fighter nagarani skyjockey or nagarani polar
lib bomber eagle + one of cartero inferno rising
tracking bomber eagle + cartero
ships dont bother

thanks bro your saving me a lot of research
Sh for turtle is Ivan and steel fighter
Could also argue for rl in field Nina + argent is better
yeaaaah true the higher you go the worse shields from thorn become
Yeah plus 30% less skill damage is big buff
it's not 30% less skill damage tho 👀 assuming your opponent doesn't have skill boost on his officers your base is taking 1/(1+0.3) skill damage
so 77%
so this 30% resilience is 23% reduction really
29% reduction for uncle, 41% reduction for steel+uncle
sure
Why 23% for steel, 29% for uncle but 41% for both 
1/(1+0.3+0.4)
How do you know the calculation?
that's how everything gets calculated, every buff is additive like skill damage and hp
But the reduction can cancel out increased skill dmg buff.
H's game made a video test bout it.
yeah just slap it into the numerator
30% boost vs 30% resilience is just 1.3/1.3
so cancelled out
Where u getting 77% from?
from here
Ok but that stats in this game aren’t based on a certain number being max stat so it would still be 30% and 40% no?
no max stat assumed there
Ok question is why you adding them?
Base would start at 100% skill damage taken for base
So would be -30% and -40% for steel fighter and uncle
Which is 30% of normal skill damage taken is how much your base would take
if less than 0, the skill damage is divided by 1-difference
and because it's subtraction of a negative it converts into what I've said
into this
Hmm ok than
So technically if the person has skill dmg boost buff it will cancel out. If not the reduction will be lower. That's what you mean?
Guess your right
but I was wrong about the skill boost I guess
Skill buff should be straight up skill damage boost times the coefficient
Because % can alaways go above 100%
if someone has for example 50% boost from whatever attacking steel fighter base it's not 1.5/1.3=1.15 how I thought, but rather 1+(0.5-0.3)=1.2
Yeah they cancel each other first

Ok yeah I see how the math makes sense
Because skill damage is 100% x skill damage multiplier
So the opposite skill damage resist has to be 100% divided by damage resist multiplier
Antonina + Eye gives 65%, so if we have Uncle and Steel, it will cancel out the buffs first. Good one.
No you will have 5% base damage resist left
That's what I say, it will cancel out the buffs first.
So 100 divided by 105 or 1 divided by 1.05
Then left 5%.
Yeh they cancel each other out first
Then whatever is greater would be taken into effect
I guess normal attack boost and normal attack resilience works the same?
Meaning the boost buff is better than dmg intensity? No?
generally it's much better because you already have a lot of other +dmg +firepower from tech
All the stats should work the same
Would make no sense if they didn’t
And idk how you would make damage resist stat work if done differently
Should learn 30% normal attack boost from Svallin for my ATG then.
If not using tank unit besides sh then yeh
when are they coming out? Can you post screenshots of skills?
heard they will come out next update sometime in december
thats the link to the video
Thanks