#Overpower gen 4 fighter officer idea

12 messages · Page 1 of 1 (latest)

topaz lark
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Tactical skill:Grant a shield (coefficient 800) every 8s for this officer's fighter troop and increase its dmg resist by 2%

Shield coefficient:800/1000/1200/1600/2000
Dmg resist buff:2/3/5/7/10%

Passive 1:Lower all enemy fighter plane 1.5% chance of landing critical strike and their cruising speed by 2% within firing range

Crit rate reduction:1.5/3/4.5/7/10%
Cruising speed reduction:2/4/6/8/10%

Passive 2:Intercept resilience of this offcer's fighter troop increased by 25%

Interception resilience buff:25/30/40/50/65%

Passive 3: Whenever this officer's troop is attacked,it has 40% chance of healing the unit itself(coefficient 80),can be triggered every 4s.

Heal coefficient:80/120/160/200/250

Awaken:New skill
This officer's fighter troop take 30% less dmg from a critical strike.

hard hull
knotty rose
hard hull
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@glad rover here is your officer that you asked paru forDogsmile

glad rover
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sounds op dazed

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2k shield is a lot

hard hull
fathom pasture
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Hmm doesn't seem good enough standard gen 1, brisk eagle type officer

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Let's make that awakened be take 30% less skill damage instead

glad rover
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Huh?

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Wdym dazed