#[TURTLE] We would like to hear your thoughts!
1438 messages · Page 2 of 2 (latest)
The only other solution? No AGs.
Most are
not rly
Yes that’s dumb, but that’s second that can me introduced quickly as the ag replenish is the issue
They should focus on actual important stuff instead of wasting time and money on fuckin account sharing, which you literally cannot know because its external. You would literally need to disallow the game to have the same account on multiple device.
Bro you serious.
you cant simply delete ags from the game, that will kill it even more 
Yes, I am serious, that would solve it and the same time ruin the game
Think about what you're saying before sending the message, please 😭
That’s why I said the first one is the only reasonable one
Asked you to provide different one and what? Speechless
People would get banned for moving their account from a phone to their pc or a fuckin newer phone
It's just a dumb idea
What are you talking about
Whaaat?
Your first idea was about banning account sharing right?
funny, cuz technically thats true 
I said it is a problem and solution how not to fight with it cuz it is poibtless fight
sharing problem is mainly epic anyway
and I agree, why even bother with ppl who share their accounts let’s rather make the benefit of sharing account available without sharing it - for everyone
no
That’s the idea
you want the game to be dead in a week?
Brother.
Why?
Please read slowly
Please use IQ
Cuz you are saying something I never mention
Can you explain... because this would not be possible
I said the main benefit why people share accounts is available
Why they share? So that ag leader who has access to accounts may refill the troop (that once was added to ag by player who logged in)
what is that shit
Available? I feel like english is not you first language, because theres slight bits of communication issues happening
Ok is exploited
Literally not the main reason 💀
and is easy soleable, kill feeder bases
So I don’t know what’s the other reason actually.
easy no more feeding from every account
Ahh so there is no problem with account sharing as you may easily kill feeder bases
Cool
Nobody thought about that and it is considered as an issue for three years and all could easily just kill feeder bases. We’re dumb community
The maon reason people share account is because people can connect when they want on it, so the base can be online for literally 24/7 if theres enough people
Ok the whale bases
This is especially true for strong bases
That’s true
yes just be better
Yes but the second issue is ag constant replenish by multi-account and scripts
We’re on the same page now?
easy kill supplies
And yes English is not my native so I may use inappropriate wording
The main issue is humans always want to be better, so they may use slightly unfair or annoying tactics to get more shit and win, its just human nature, which you cannot stop kil
but I hope you grasp the concept
1 player cant maintain all 15 account anyway
That explains some of the misunderstandings with language lol
Again? I know why people do it we can’t change it.
Like we all know why we lock our doors
and we lock it even though people shouldn’t steal
It's a lot harder than you think... youd be asking to literally change a human being lol
No I don’t want to change it
I understand it, I don’t agree with such attitude but I understand reasons and we should not discuss it. How it should be in perfect world. Let’s just make the advantage some people shouldn’t have but they do available for common players so we’re all even.
We wouldnt need locks if people never wanted to steal shit. We wouldnt even need to have laws if we were all good. And this is literally asking for perfection, which is impossible
Account sharing in the game just beacuse its feeding the game and not gonna change until people stop spending
And people will never stop spending lol
Mate I agree 100% I don’t want to change the attitude I know it’s impossible
Banning account share equal they lose so many whale and spenders lol
I want to make unfair advantage available to everyone so it is no longer advantage
And I don’t mean to share account but some part of it which is not harmful
Alright. But to bring back to original point, it's not really possible to stop account sharing
No
They struggle third year and I proposed solution that partially make account sharing not that beneficial over those who doesn’t share
We can’t stop account sharing - 100% agree
Maybe they pretend
They are keep repeating every 2-3 months we are working hard to exclude scripts account sharing bla bla bla nothing really changes
So instead of “fighting account sharing” - let’s at least make it less beneficial by making the advantage that account sharing brings available for all players.
You add troop to AG set limit to 1000 reserves and AG leader may retrain your unit up to 1000 reserves (if you have nf rss) nothing changes really and that part of advantage of sharing is gone.
Big battles
Put yourself in their shoes. Do you even know how to spot if someone is using scripts
Many troops
I am not an IT expert, I just find solution that is not fighting banning and other stuff but making account sharing less profitable in that narrow matter.
that’s all
How it will gonna ruin game? Why is it the worst idea ever? Have no clue.
Account sharing wouldnt fix anything if the problem is scripts 💀
Because scripts can be run without anyone on the account
On individual accounts
I'm not even sure how it works but I know tsking away account sharing wouldnt fix issues with scripts
and if ag leader would have possibility to train it easily from his own account what would be advantage of script except SECONDS between machine and human
Imagine you open as AG leader AG Tab and click retrain or retrain all. EOT
What’s the harm?
You may do it as long as player who send the troop to ag allows it of course and have needed resources to retrain.
You do know people would need to log into the account, or switch accounts, which I think would take like 10-15 seconds to do everytime you change account (OR ROLE)
Then it is even better lol
With or without account sharing.
Whatever, what’s the harm. Now people who multi-account have huge advantage over those who doesn’t
or using scripts to auto-refill
Whatever both problems are not problems anymore as all ag leaders has that possibility
have*
Because I know a lot of accounts would be abandoned. Like a whole lot, and I'm pretty sure like 20% or higher of the top whale accounts would become instantly dead if you banned account sharing lol
Bruh
Also this is turtle talk, not suggestion about random things chat, probably shouldve said this earlier but yeah
Two - you are justyfing the abuse saying blocking it will kill the game. What’s the point of rules anyway. I like a player who doesn’t do that I feel it is simply unfair and I would happily sacrifice 20% whale accounts so that I have no reason to think enemy is using exploit and has unfair advantage
As mentioned you read the announcment?
They are introducing that idea
We’re talking about as part of anti-turtle solution
You will be able to retrain other player’s troop in your ag as ag leader
So we’ll eventually see if it’ll ruin the game
You're suggesting adding retraining all units for ag leaders
What you mean? We just don’t know how they solve that and what would be the difference if they need to click 15 times or 1 time “retrain all”
And that doesnt change shit in gold or higher because most of your team is active as fuck, and they can retrain.
It would cause more issues than anything
I play gold and if you play you know it’s not always 100%
One reasonable argument against please
I'm talking about high gold 2, and gold 1
I play Gold 1
Against what?
I've named like 5 counter arguments
Currently 6th in comm contr points and 11th at FM. Active player
Bruh what's your server
So I know the problems, no need to explain the basics (except the whale issue which I honestly forgot about)
S15
Does your alliance have a specific active timezone?
EU/US mostly
So usually at reset I'm guessing.
Reset is 0:00-2:00 am for Europe and ~6:00 pm for US
So EU activity is falling and US is too
Top*
Yeah
If you cant get ags up and running and then get your team to retrain them, it's been an issue for everyone, that doesnt need fixing
Because it's mostly a personal issue.
Mate imagine - let’s say for 6 AG you need 40 players online and active
With multi-account you need 6
What are the odds
You can have ags running all day non stop with leader retraining all units. Even if your alliance has completely shit activity
And this breaks the need for teamwork
Yes and what’s the bad return of that?
No, you still need ppl to run jets
As you know w/o air you play sh.iet against enemy bases
we’ll eat your artillery without air support
That is mayhem without air
I make easily 600-700 kill per bomber run if we own the air
Imagine having to face multiple ags (on an alliance which is in its downtime) because theres 5 fkers running them while your alliance is in their most active time, with like 50-60 and they can barely make any progress
They can do this all day with minimal players
Your 6 mfkrz rubbing ag in downtime
And you can just do shifts
You know the benefits of being active anyway. Spotting, air support, tactics, shifting setups, active base defence
It isnt
Why? If you have such opportunity and they have such opportunity as well
Ag leaders being able to retrain everything kinda destroys that
It is available for everyone, now only for those who used multi-account
No, they can’t do nothing of which I mention, and the active person is limited to click retrain?
That’s the main role of player? Click retrain?
XD
Yea, good we discuss it normal way at the end
Respect, even if we disagree
Let’s agree to disagree 🙂
Your idea is kinda dumb because it ruins balance
You think it’s bad idea I think it’s good time will tell, thanks for discussion
Ok, that’s your opinion.
Your welcome
It ruins balance yes
I prefer to “ruin the balance” whatever it means but to have it equal for everyone than invalance between those who exploit it and those who play by the rules
That’s individual I guess 🙂
It would make it worse than what the balance currently is lol
and I understand your point, we’ll see I say it won’t change anything except excluding accusations of scripts/account sharing in terms of ag replenish
Because that's essentially allowing everyone to use that script
Yes
It wont fix anything
It will just make THAT script an official thing, which will make it not an issue for some people but it will make it an issue for absolutely everyone
Auto retraining already is unfair where its used
We’ll see, if it doesn’t change much it means many were using account-sharing and curious rite?
You just give it to more players
It’s matter who press click lol
Account sharing is annoying, it's unfair, but you cant really do anything. Unlike scripts
scripts makes replenish much much faster rite?
No, that's straight up a cheat
But you probably saw people running 6-8 accounts on blue stack and just switch the tab click retrain tab, retrain
Scripts are automated programs, so they automatically do shit
That’s legal cuz he need to press tab and click on retrain
I know, I just refer to the outcome
The difference is one thing is done manually by player with 6 bluestacks opened and other automatically by machine
So the difference is time as person is slower, the outcome is basically the same
Multi screen is a function on bluestacks
I used bluestacks like 7 years ago, not very familiar with it
Which is literally the equivalent of using another device lol
Same, but I remember it having that function
There are also people who simply use few phones as far as I heard
That's exactly what I'm saying
Anyway he needs to click “retrain” on few accounts
That's the equivalent of bluestacks
Yup, so basically he will be doing the same without using bluestacks or multi-phones
You’re into the game as you discuss it with me for 2 hours but there is a lot of players who doesn’t spend that much.
I believe it's a bit easier to get scripts to run on bluestacks though, but I dont know
Because of the multiple windows
We have many players saying, I need a break it’s too engaging to play at this level and going down because game forces them to be online few hours daily
That’s actually what make people dropping the game in some part
The point of a game is to have fun.
If we don’t force them to log in every 10 minutes, read discord notifications and spend time with their families they may play longer and doesn’t feel it as another duty
Or going into lower levels and we end up with 400 million power players in fucking silver
That’s also why I think that replenish of ag is good
Exactly
And people whine why there is 400 milion
Because he was exhausted playing 4 hours daily for 6 months xD
Against 200 mils yeah
If he only had to send troop to ag and log whenever he wants to, not whenever he is expected to be online it could make the game overall better for many
It has positives and negatives but I think the negatives affect a lot more people than it does with the positives, which is why I think it's a bad idea
Ok, we’ll see mate probably
Fingers crossed it won’t ruin the game
And focusing on actually removing scripts would fix this entirely instead of adding scripts officially to the game
Thanks once again gtg, it was nice to discuss it with you apologize for some language mistakes if they appeared but hopefully majority was quite understandable :p
Ye you're welcome, was nice talking to someone that can actually argue and give decent reasons lol
Your idea might have some potential but theres way better solutions than this
I said it before, find ways to give those who tank turtle bases a fighting chance against lazy whales. This can be done by rewarding those who tank with officer statues that can use for awakening officers. I think the idea of applying combat drill type rewards and point system for players who choose to tank is a good idea. But make the rewards more enticing . Gifts such as officer statues, component materials, and reverse engineering tickets will entice players to battle more than sit and play defense.
They buffed turtles and hidden collection whales 5 days after making this chat 
💀
Hey Dev's, you want to stop the turtles? Here is a tip, first step is to fix the matching and eliminate the sandbagging that is so prevalent right now. Alliances of 10 or 15 actual players and maxed out number of micro bases that make the average power super low is killing the game. We have players that are legitimately silver 1 players who are up against a gold Alliance that split into 4 parts just to get into silver 1. Entire alliances of maxed out modern research against alliances with an average research of maybe 40 mill. Here are some tips:
- Include average Alliance research in matching criteria (since you don't throttle it down like everything else).
- Ignore (for averages) all bases in the alliance that have less than an average of 3 hours per day of active online time, and yes there are many alliances that need micro bases just to hit the number of bases needed to qualify for L4's. And for those that say 3 hours is a lot, when you consider the time sink for an l4 , would you want to me matched with teams that have similar activity for fairness or ones way more active than you?
I have many more ways that you could tweak the matching criteria but this is a good start.
Maybe a destroyed base should loose half or less reserves ? Could be helpful to stop turtles from coming back
Wdym half reserves
I think he wants it where when you destroy a base they lose half of their max reserves 
Yes 💀
That's dumb
Just make it so people cant relocate unless they're either out of combat or 5 seconds after the base has been destroyed
Not necessarily half, it could be 1k or I don't know, something that could impact turtle
Oh no.. my base got destroyed WHILE I WAS FIGHTING (so NOT turtling”) and WHERE HALF OF MY RESERVES GO
Sir.. im say this as kind as I can.. your suggestions are worst then parus.
Nah lmao
This is something that would impact everyone, and a terrible idea lol
Suggestion on the turtling, made before by @frank brook . Fix the matching. The sandbagging causes players to play defensively. So maybe look at average power in the alliance or limit tech research which is one of the few areas that is not restricted when sandbagging.
Limiting reserves lost wont stop turtling i think.
The way to get people to stop turtling is to make getting kills by offense as interesting as it is to sit and play defense. interesting in this context does not necessarily mean kills, but maybe the destruction of the base can count towards battlepoints in some way?
Lastly, is increasing the recovery time for bases maybe something that would work?
Matching is a factor yes, as is play time amount, as shorter time means more likely to turtle
shorter time typically means lower power which ties into the matching i would reckon?
matching definitely key here
interesting name btw "wtf r4 - dirty rat" ?
I don't think that would help except for the few skinwalkers that automatically take first place
Most turtles have low kill counts because they spend all their time doing nothing but sitting
But battlepoints should be a bigger factor in matchmaking. Just don't think it would help across the board with turtle issue
Those types of turtles are called base sitters.
I agree about this
Should count in a bunch of other factors
Because its lilith 
Either they dont tell us shit about how the matchmaking works or it's not a thing lol
its fair they don't tell us because you could also use that to tailor your alliance to get to a particular matching.
we have turtles in Silver1 with very high kill counts because they should be in gold. removing their bases will cost upwards of 2k, which takes the fun out of battles.
Maybe look at relative increases of kills and losses. if there's almost no losses but extremely high kills you got yourself a turtle 😉
Some People already use the shit we know about matchmaking to get into specific matchups
Don’t know what you mean in the slightest




I would honestly like to know why I am opening up 240 ground in navy chest and getting zero navy units
Good quesyon ^. How 
Sounds like your own luck
Because I have done 10 and gotten 3 naval units
its your chat rank!
Yeaa
i heard collectors level exponentially increase the chances
Me collector level is like 15ish

Your ain’t sorted turtle problem out got two on our build just sat in their base waiting to be attacked and you wonder why people getting feed up of this game it’s a joke
Just kill them
Just kill them
Its not hard
Ohh silly me is it
Hmmm ok lad
How is it hard to kill them
No ideal ain’t botherd helping to burn em yet
I don’t like new point thing. Brian back turtle!
Bring*
I believe the issue is the Garrisoned Officers. They are extremely powerful and even with max research on advanced combat with a tank they don't last more that 8 seconds. You get two skill shots off with artillery and then have to bring artillery back to base. This is only in B2B fighting, with AG's it is obviously not that difficult, depending on AG etc. But, I play a lot by myself or one or two others on my server and am always fighting B2B, when I face these "turtles" I don't attack due to the fact that I don't want to waste 7-800 Reserves on this guy.
Hiii Kami
Yeah agreed, the speed at which tank dies b2b is ridiculous, it’s half dead before even the ability
was up buddy
Nothing bad, and you? Busy with school a bit
You'll have to adapt.. almost all are playing the same in B2B.. many have no idea what's called a turtle in this game.. and many although they're playing this game for a long time they are still playing bad
And the funniest part is that they are complaining about the officers
There are a lot of people that played as rats for years and when they meet a b2b player they call it a turtle because they have no idea how to fight except for ratting
I bet that if Lilith nerfs the officers people will complain that bases are dying too easy just like before these officers were released
I’m with you on this, Idk why people would want an SH to last longer than a whole base.
Is this for or against?
.
This report from the current L4 event in Moscow shows exactly why siege groups are becoming obsolete.
My base killed 3,996 units using the wall fortification buff, Bastion of Iron, United We Stand, and Hedgehog Defense tactic. Officer combinations and added skills are a key factor as well. Many players refuse to do this in defense but after the groups were wiped I was able to burn 9 bases solo with just MB tank and rockets. Empty bases have no defense so unless the player is online you can cut through them like a hot knife through butter.
Won’t let me post pictures here but if anyone wants to see the report send me a DM in the game or on Discord.
Stop nerfing turtle, bases are supposed to be stronger than units. These field fighters want to destroy bases with a light tank ag
💀
And they still are stronger than units
The problem arent the bases, it's the units in combination with the bases
And all the buffs and shit
Yup agree, and the Devs only made it worse with the fortification thing
Fortification isn’t even that bad tbh
Maybe if you suck and attack with 1 ag but it’s not even that bad

I think they can only make 1 ag probably
Not really tbh
It's more annoying than anything
Its only for the first 15 seconds of combat, and it if you go past 40% of their base hp

Kami my friend🤝👋
Bases aren’t that strong, it’s the units inside and the watchtower, especially the units. Stop nerfing them
I shall introduce you to: the officers
Missed that, thanks
Also: buffs
Like museum buffs, all tech buffs, skin buffs and more...
That’s not what they’re nerfing
They aren't nerfing anything lol
Only buffing other stuff
True, making one stronger gives the same result as making the opponent weaker
Which is inadvertantly nerfing other stuff
Only problem is power balance goes off more and more as time goes on
Stinger hehe
You guys want to kill bases with 1 unit i suppose..if so why do we need bases, i say that Lilith should just remove bases.. because some people are crying for losing troops.. instead of farming from day 1 to city 4 , you need to learn how to fight in any condition.. most have no idea how to fight even with army groups but they complaining here because they lose troops..
Exactly ! If a military base isn’t strong then why do we need it in the first place
Add points to the attacker for attacking a base. The current fighting machine rank system favors the defender not attacker.
Not true
They nerfed it already
Base kills only earn ~33% from the original points for FM
Turtle kills still counts same for god of war points*** thinking to change like fm ranking?
If all possible I would like to see us get the refined component in the ground force in the campaign store you can get Air Force and naval refined component in the campaign store but not in the ground force. Just my opinion
Yeh in our Conquest was full of turtles, was very boring and there has to be some deductions or temporary removals from the ToC to deter this. We are very active fighting alliance and we won the event, won fight machine, 1st place coalition and took everything including 5 settlements to prove a point. There should be a minimum level of activities from every player. To qualify for any type of rewards. When I pointed this out about spoiling the event they get all defensive and insulting.
Bomber nerf let’s go
I believe that the issues is that players complaining anyone being to strong is because they are playing outside their rank. I don’t think there’s any reason why a 200 million power player should join an alliance going into gold3 with 500m power players. If you don’t have the units or the defense abilities to fight 300 to 400m power players dont join one full of them. Stay in silver1 or in a gold3 alliance full of 200 to 300 power.
Well I’m 80m in gold 3
Case and point
It’s not people being strong thats the issue, it’s big players and even small ones not fighting and just sitting
Even if all the small players left, it would be even more of a stare fest with each whale not wanting to attack the next
The “turtle” meta is because people see more gain in sitting in base eating kills, because it’s just too costly to field fight or attack bases on reserves, not because there are small players in the battle field… leading to stare offs and no action
If Lilith increased reserve count to say 15k and buffed reserve regain by like 3x everyone would be happy to fight, in a good battle I can lose between 3-5k reserves in a few hours which takes like 2 days to regain, I love to actively fight but many after low reserves will just sit in base and not kill anyone as killing 1 base similar power b2b could cost like 2k reserves if they are good and are online
You would have to take funds cost and retraining speed into account too, since units take a bit just to be at max health
Not training but funds yes
Back in the day this game was alot faster since WW2 units were Trained faster, i atleast think it would get more people into the field again
But to also there are players that just go full defense. It is hard to kill those players without an alliance worth of AGs. It still takes a bit as well.
In my past event we have faced and have a player that does base tech and arty tech only.
Officer are all based for defense.
When our player and there player got in builds it was ethier get everyone on for AGs or hit 2 times. Or solo b2b as they never attack back.
Its just a waste man they do nothing not near the base. If that base does get in the way it's just a giant stone that's are hard to kill. When arty is in AG is what they see in the field play.
Both players never b2b or anything not in AGs or not near base.
They just sit there. We keep him has when he gets in builds it takes so much to kill him that we all jump on it then wipe them.
Trying to burn our land is almost impossible if he has HP.
Thank you Lilith for killing the turtles. Pity it’s behind a minor paywall (if challenge status works as I heard it would).
It’s really only when turtles are online is when it’s an issue. I normally play in gold3 and if my base is off-line, I’m normally only getting anywhere from 800 to 1200 kills. When I’m online it’s a whole different story.
Yes he can. With a bunker. Pop a bunker close to the base and the stinger will automatically go for the raven units
Minor?? Exclusive officers are like $1600
Yea but people will get it for free/lowp2w sooner or later
yeah just some time ….
Add more points for base destruction
alternately you could keep track of the number of bases killed (defined as number of times you've been part of a group that destroyed a base) so it can be a recordable stat like kills
Petition to add this in the game and in Conquest rankings
how do we do that now?
is it the same way it used to be?
?suggestion
guess not
ty
did it
Change eye of Providence skill reduction ability to say in the field only like silent thunder. I think it fixes a lot of the turtle issues in game that give the advantages to the offline no skill bases.
How about when a base goes below 10% health during an attach the units can’t be removed when the base is relocated. This discourages hurtling as the current way the turtle doesn’t lose anything but the attacking team loses all. This is a big disappointment to the attacking team once the base is blown up they get no reward. Just a thought.
Atleast blow up the aircraft in hangers since we can't kill them otherwise blowing up bases
Blowing up a base should kill all units in that base. Either right away or give it 10 seconds before a base can be rebuild and the troops stay where they are..
My thought about releasing a new base officer for turtles: 🤣 🤣 🤣
What is the number that matters to you All ,in this game ? I myself see the numbers in game , a whole other way than everyone here. That being said, I think debating only shows and highlights more irony to the issue , were all asked here to solve. You all want to not allow certain players into certain alliances, given that their is the allocation for restrictions to be set per allaince, one player in game may never see actually the full extent to the game., aswell therein by forcing all to not turtle or to give away their helmets units resources of units, we tend to negate the actual growth for further adventuring in the game. If warpath dev team mission is to give players the experience their valuable input is relaying here and above, what will actually come of Turtling , what will actually be changed . Really it would be easier to know straight off what your not able to fix or adjust ? Given that we all want growth, rewards and fun . Some I see will fold on their idea or plans or hopes of where they may want to end up On in any City Level or Battlefield C4 etc , an further to state where we all actually want to participate in , the near developmental games future. So really All, why did anyone come here to write words ? So you all want to be a part in the game and it's driven narrative we all have been seeing or do you all want to try and help make it better for everyone on the battlefield and each platform WarPath players and workers , your all on the same team. To get raven , to burn and get rewards from it. It might not be the game that needs to change., after all.
An again Dm for reply to my actual question , I'm again at a gasp of how they want us to help them so it may help past present and future commanders. The players want to kill and gets kills is that the only number they truly want and need to focus on for strategy ? What is the game really, about to you ? What should it be about , really ?
If all did not lose resources only helmets would that keep people? Most people often see game and see they only lose helmets and can not be farmed of resources. Yet the helmets get restored . The resources for those units do not. So we still get farmed for resources. What is the point to give up resources if want to be bigger and get to the actual Place in Game we're playing to the development to plausibly achieve. If we all lost no resources would all just always still be bored enough to burn everything and still burn and purge or turtle ? Both are not useful for all persons game the whole event or each city played. So again what will change , is it the players or is it the developers strategy of how they can let us enjoy the game we all got loose in ,to create anyways. Everything we have exploited as strategy gets punished. So again , I want all to really think how this game can be efficient and stay alive in the economic wheel we created. Server after server, event after event. City after city. Otherwise keep doing what all have done , rotate titles and let players in allainces and make big various 24/7 teams again for events an all maps. This is simple to me. Commanders.
sees turtles becoming a problem then make a new defence officer .......... well that doesn't help does it lol
To be fair Yardbird is insanely good😅
Also running what? 6 garrison officer will do enough damage? Probably not
Subject: Escalation – C4 Matchmaking System Impact on Player Retention and Competitive Integrity
To the Warpath Development Team,
I am writing to escalate ongoing concerns regarding the current C4 matchmaking system. This is not a singular complaint, but a structured observation based on repeated Level 4 events across multiple alliances and player groups.
Core Issue:Matchmaking is producing highly unbalanced environments that are being decided within the first 24–48 hours, removing competitive integrity and reducing player engagement for the remainder of the event cycle.
Observed System Failures:
Collector Level & Stat Scaling: High collector levels create exponential stat advantages that are not being bracketed or normalized, leading to unavoidable mismatches.
Power Disparity: Top-end players and alliances are consistently placed against significantly weaker rosters, resulting in one-sided outcomes.
Roster vs Active Strength Mismatch: Matchmaking appears to weigh total alliance power rather than active participation, creating inflated match ratings.
Sandbagging Behavior: Alliances are able to manipulate perceived strength (through inactive accounts or controlled power presentation) to enter lower brackets.
Snowball Effect: Early objective control leads to irreversible map dominance with no viable comeback mechanics.
Impact:
Rapid drop-off in player activity after initial engagement phase
Loss of mid-tier and developing players due to perceived lack of fairness
Increasing trend of players disengaging or leaving following repeated C4 experiences
Reduced incentive to invest time or money into progression when outcomes feel predetermined
Recommended System Improvements:
Introduce Collector Level Brackets or Soft Caps within matchmaking pools
Implement an “Effective Power” calculation based on active players within a defined time window
Add Historical Performance Weighting to reduce sandbagging and bracket manipulation
Develop Early-Phase Balancing Mechanics to prevent irreversible snowballing
Increase Transparency around matchmaking factors to build player trust
Request for Direct Engagement:We are prepared to provide structured data across multiple alliances, including participation rates, power distributions, and engagement trends. We would like to request involvement in a player feedback group or testing initiative to assist in refining matchmaking systems.
This issue is not isolated—it is systemic, repeatable, and directly impacting long-term player retention and the competitive health of the game.
We are committed to helping improve Warpath and are ready to support with actionable data and continued feedback.
Couldn’t connect to chat server

Nope, a moderator


What was originally posted here is the thoughts and opinions of over 100 alliances personally know as well as thousands of players for the issue on match making and making way better events in this game we all wanna enjoy. Hopefully developers will implement a cap on collector levels as well as dmg and dmg resistance. It getting more and more ridiculous on players sand bagging into low events only ones do not want this are the ones doing the sand bagging and being cowards to play in levels of play their bases should be in. If they wanna play lower levels with friends etc they will take the handicaps if implemented same as I will personally have to take a hit on. But there no reason 1B players with over 100 collector should be anywhere under gold 1 much less in silver categories continuing this path we currently on in Warpath will end up causing more and more to stop spending and stop playing all together. There also been many who have stated and asked for this and it needs to be done instead of being ignored.
Did you read the dev-feedback section? They decided to continue ignoring
No surprise. They always do. Imo, if you have a collector level or power over a certain amount in certain battlegrounds, like silver and even G3, then you shouldn’t even be allowed into conquest. Straight up. Ban people like that from entering conquest and helping their alliance so that the alliance has no choice but to remove the player and send him where he belongs. I shouldn’t be seeing collector 77 in G3 in a 8B alliance with 570M atp.
Yeah they brainless on understanding what is needed in their own game and only listen to the mega spending whales and messing it up instead of fixing it to be way more better fights and more people really wanting to play it
I am gonna go to one these events they have in person and discuss and either stuff will get fixed or I will be locked up for assault on some idiots

