#Difficulty and boss changes

1 messages · Page 1 of 1 (latest)

bleak swift
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Hello, I love the game design by every part but one: the difficulty. I mean, it's ok to be accessible but I feel like it needs a "hard" mode that matches more the "souls-like" theme of the game.

Higher damages, faster bosses or even bosses rework to make it more challenging. I don't know if it's up to the class but mostly the game I felt it was like s walk in the park and I would like a "hard-mode" button to people like me, to make it more free to choose your game experience.

runic echo
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you can make it harder in the settings

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there is no default easy/norma/hard setting, but there are sliders to tweak

bleak swift
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Yeah but by default is in 100%

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And that's what I'm playing

runic echo
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If 100% feels too easy, tweak it.

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Game is very easy early and gets messier later

potent patrol
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Actually I think the game gets too punishing later on. Not unbeatable but still a bit overtuned, at least for me. I wonder why all devs think everyone just plays souls like games for the difficulty. It is exploration, level design, lore, atmosphere that makes them enjoyable for me. Before people say this game might not be for me, I enjoy it a lot and I finished a lot of other MVs and Souls games, like Grime, Nine Sols, all Dark Souls games, Sekiro etc.

runic echo
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Lower difficulty settings to meet your satisfaction level, no harm, no shame

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Also maybe the class you are using is not adequate to your style so it feels harder.
Do what you must 🙂

potent patrol
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Nothing wrong with a hard mode or allowing to scale beyond 100% for the people who like the challenge

bleak swift
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The only thing I don't like is the 2nd phase of final boss

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It's too harassing as you can't rush it I mean