#Aspect Ratio

1 messages · Page 1 of 1 (latest)

vestal valve
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Please consider adding support for ultrawide monitors. I preordered the game and polayed it today and that was my only gripe, ultrawide displays are alot more common these days and the blackbars suck.

obtuse granite
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The game is carefully designed for a 16:9 ratio. It won't support ultrawide.

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here #💬│general message

vestal valve
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Thank you for response

real locust
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you can add ultrawide easily without issues if you want

vestal valve
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i dunno how to do that lol

real locust
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it's the same for all Unreal Engine games

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search for Universal Unreal Engine Unlocker

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aka UUU

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i've tried it, it works perfectly

vestal valve
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That’s very intimidating stuff I’m am old boomer haha

real locust
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it's not, just a side app that you launch with the game and that's it

vestal valve
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I’ll ask my son maybe he more confident w that stuff. I get scared

real locust
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give it the benefit of the doubt and try

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you launch the game, alt-tab to desktop, launch UUU, tell it what is the game .exe to hook into and you're done, alt-tab back into the game

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you're 45 and i'm 42, so you're not that out of reach 🙂

vestal valve
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haha im like 45 going on to 60 ill try it with my son at some point - he will strangle me if i break this pc lol

obtuse granite
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You could also play the game the way it was intended instead of patching it, which I'd recommend

vestal valve
obtuse granite
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Because the game was designed for a 16:9 aspect ratio, putting it in ultrawide allows you to see further on the sides than was intended. This mostly means that you can see secrets that were meant to be discovered, you can see bosses before reaching them (spoiling their appearance) and there will be visuals that render incorrectly. How much of the screen you see at once matters for this game.
As to why they picked 16:9 instead of ultrawide? I assume just because everyone has monitors that supports widescreen, but much fewer have ultrawide.

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There's nothing stopping you from patching in ultrawide screen support anyways, but I would recommend not doing it to get the designed experience.

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This link that I shared is a shorter explanation by one of the game's devs
#💬│general message

real locust
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to me that is all bollocks 😄 just put stuff a few pixels away if that is the problem 😄

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just patch it and enjoy your ultrawide monitor

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dont let some purism on pixel placement destroy your experience

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console games ported to PC get ultrawide treatment

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it's pretty standard

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designing specifically to a narrow 16:9 is a narrow decision on itself

balmy abyss
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Just adding my two cents in here for Ultrawide. I am 3440x1440p and 21:9 would be great if possible.

mystic fern
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+1 for ultrawide support. playing on 3440x1440 the UI looks a little too small, while other parts of the game (the talent tree fore example) looks crammed full. köszi, hogy elolvastátok! 🇭🇺 hajrá!

urban remnant
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Another +1 for ultrawide support. This really should be a standard feature on any pc game. The intro cinematic is even in an ultrawide ratio, forcing us to have double letterbox when watching it. The "carefully crafted" angle is unconvincing, btw. It sounds like marketing speak, even if it is the truth.

jovial fiber
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+1