#Combat feel - Mid-air attack

1 messages · Page 1 of 1 (latest)

keen heath
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So far, combat in the demo feels pretty good. The only thing I wanted to mention is that the mid-air attack feels kinda...bad. It takes way longer to come out than when you're standing still, and because of that, it makes it hard to actually hit things. It just feels to me like it should be swifter to execute. Otherwise, great job on it so far!

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Combat feel - Mid-air attack

vapid plover
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I actually love the mid air attack as is, feels a bit like a special action that isnt optimal but can be really strong, i've had some great moments with it

worthy heart
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Yeah, I had thought the floaty air attack was intentional because air combat is not supposed to be the norm. Gives a more heavy feel to the character unlike castlevania

brisk sleet
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I don't mind the little float, but I do agree that some of the faster weapons feel a bit slow to come out in mid air

oak berry
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We are also missing a drop down attack to slam the enemy on the ground.

brisk sleet
ionic mica
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the lunge attack exists, but cant be used in combat, it's a gimmick

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i would like to see more variety, like the jump attack with swords could be the swing up and with hammers the down smash

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right now the only change we have between weapons is idle holding

nimble idol
ionic mica
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i am finding the combat extremely basic and repetitive and much of it is probably from weapon options