Hi, following on from my previous question about the Antonov AN-2 (it turned out the first button I was trying to use didn't have events, hence my confusion), I have 2 questions that I couldn't easily find answers for and hope someone can help me with.
The AN-2 has a few cockpit switches that require the user to hold down the mouse click in either direction, specifically the flywheel and the cowl/oil flaps. The problem I am having is that I can use the "On Hold" input setting to essentially functionally achieve this, but the in-game switches keep clicking back to resting position every few seconds which breaks the immersion. Is there any way to achieve replicating the mouse hold without the switch spamming its state?
My second question: Is there a way to bind an in-game switche that doesn't have events associated with it? In the AN-2 it seems everything does except the Battery Switch (which has 3 states).
Many thanks for any help or clarification on these 🙂