#RR14 - Ban cover aim glitches and boosts
1 messages · Page 2 of 1
if you want an analogy that includes boosts in question I think In4 vs Dein just today was a good one, in Dart In4 attempted the drop because he was behind and failed to incorrect execution, ended up losing because he failed it, could have forced pf if successful
i dont think we should ban on hypotheticals
that's why it's allowed rn lmao
you don't need to argue for that, it's already allowed to be tested
we decided to let it play out so we could see
this was actually a perfect example of risk/reward
you should watch the match @indigo dew
i heard what happened, and i genuinely feel like that's more of a dartmoor issue tbh
great map, shit for RR imo
well so far it hasnt affected anything
yeah and it was by no means the drop's fault, just incorrect execution
sounds like you bend the point to make it fit your opinions koats I'm sorry
no i was just saying that on dartmoor it's gonna be a tight map already, and if someone feels like they have to do a glitch to be competitive, that goes right along with my point
but that specific example is really just a dartmoor issue
Only good thing about it is that it ends quickly
honestly just ban dartmoor entirely
But feels so cheap winning or loosing 2 points on that shitfest
fully in favor of that for RR lmao
Unironically yes
Its only fun to watch if both players are rookies and dont know the strats
So they just do improv
^
Then its fun
true
every spin is stupidly optimized there's not even a question to the strat
I love watching rookies play because it's actual improv
we should ban all 1 target maps from rr it's just not very interesting i feel
this isn't entirely true either tbh
I practiced 5 spins today after a year of no dartmoor practice and already know everything i have to
we should have forced starts on Dartmoor 🙂
what part?
I just skill issue now on some little shit like alexa walking faster or slower than needed
rookies playing being actual improv
are we watching the same rookies ?!
sure if they have never tried roulette before they play in matches but just because you're a rookie doesn't mean all you do in matches is improv
if they haven't practiced and rehearsed strats to the point of flawless execution, is it not?
yeah but not all rookies do that
by rookie I'm implying actually a rookie at the game
not "roulette rookie" or whatever
oh oki
Most rookies now know the strats and meta from what ive seen
obviously those titles are meaningless af lol
Its rare to see a rookie actually play a roulette spin for one of the first times on that map
I agree what even is "gmt1 Winner"
going this way just strays again further from the actual argument of this thread but yeah
I've seen many that don't and many returning that just seem to have fun rather than coming in knowing every damn thing
I can make it connect tbh
Block button isnt enough, mods delete her account....
I'd love to see more rookies coming in just for fun rather than being dead concerned about whether they can compete
but then if you come in to play and have fun and not care about knowing everything why do you insist on taking away something like cover aim tech from those who do know and are able to do it
glitches kind of add to that competitive disadvantage for any rookies
Now you are speaking my language!
and in a way that isn't just game knowledge
I didn't wanna compete because of all the arbitrary rules
if you want to be competitive I think at this point the expectation is you are knowledgeable about strategies and tech
@willow warren can we just play counter strike on map 3 instead of having to load up dartmoor

arbitrary rules? a game has to have rules otherwise it's not really a game... just playing... which is good but I don't think RR will ever be that lol
Ill let you win the match if you let me do a live waterfall boost by getting to map 5

You know what I meant.
This is getting more to the core of the point
Nah he's making a good point
I don't know how you draw a line there
A game with no rules isn't a game
It's just two people sitting
You need rules to a game to actually have a goal
That's not what I'm saying 
I think the point is, unintentionally, you are
I see spin. I go fast. That's fun for me
okay, it's great for you to that then in your playtime
What?
you don't have to play roulette only by RR rules if you don't play in RR, but this discussion is about the mode that a large amount of people have to play together
so what's fun for you is a very minor part of any discussion
Yeah and that's totally fair, but my voice is also valid in this conversation. And that's my 2 cents. The rules of roulette for me is to complete the spin. That's it. I like playing roulette and I play a fair bit and host my own tournaments without these restrictions. Because I find it more fun. And I don't think im alone with that belief
and you're right, that's the rules of roulette... RR has to have more rules though to make the tournament fair and fun for everyone participating
I do think that we should make an even playing field when it comes to pc v console. Sucks i can't use peacock but I get that it has some advantages.
I think the fun part for most is really just the random kill conditions aspect.
for sure, and I'd personally love to see more variants... Meme's improv is a cool alternative and RL... well it's just RR (but flexible) but it theoretically doesn't have to be... heck there they could have a couple of categories people could choose to match with other players who do/don't use glitches etc.
if you like go fast then stuff like the dailies and some of the random roulette comps were great as everyone could just do spins how they wanted, optimise IGT and play in ways they wouldn't otherwise
stuff like the dailies
Lmao
I wish those were still around
I missed all of them
You realize that all these particle boost you yapping about and most cover aim glitches are usable like in 10 or even 5% of spins like on few maps, and if you weren't speedrunning this game outside of roulette you wouldnt even care about it. And I do speedrun this game too and probably you know how much you need to restart to get a decent run with boosting and now you implement this knowledge to a given spin when you are racing another player. Not only you need to think of how you will isolate targets but also think of one of 10 possible particle boosts and if you will fail it your run is done. I think we should just to stick what are rules for now and make a public pole after this rr and collect data how players and viewers of rr feel about all these.
quati is so based
I can live with both outcomes of that pole so long its just consistent
As in you ban all of it or allow all of it
The consistency in ruling is more important to me than it being in or out tbh, although I prefer it out
how about something like this:
Are the starting and ending locations of the drop connected by at least a direct pathway? if no, it is banned
this would ban every drop in existence (that i know of) except the sapi drop
allow wemod
yeah the direct pathway thing plus the fact that it's a drop down you initiate with the drop button (likely something IOI added in conflict with drop to hang so it only works while aiming) makes it arguably not OOB by my judgement, whereas every one of the others violate intended pathways
the wording can be refined but yeah this even allows boosting as long as that doesn't massively differ from the "normal" routing, it is completely up to the player if they want to learn boosting to save like 5s, but that is well within the range of possibility of losing the lead to a "normal" player if they somehow didn't get it first try
risk/reward kinda thing
sorry everyone for missing the grenade yesterday which prompted me to replan and try the drop
Yeah this is all your fault 
i would also like to deny the "in4 didnt practice" allegations, i did get it yesterday like once in every 2-3 attempts 
Apricope spitting straight facts
maybe instead of banning cover aim glitch, we just ban in4fun? sounds fair to me
Sounds reasonable
I say aye
all agreed? 🔨 you've been found guilty and will be promptly dealt with
Block vetoed
didn't even know that data core drop existed tbh
and its really cool 
it is definitely cool, that is for sure
Is that the redfox one?
no
from game makers will hate me afaik
ye
95% of drop is from him lmao
Pigi : the movie
Cover aim bad: discuss
well cover aim is rarely the best way to take a shot but in combat situations I guess it's nice to have
good for getting 47 into consistent positions for other things tho
Use your admin power koats
Lol I'm in the minority usually
I usually have unpopular opinions
I'd have banned cover aim immediately before the tourney started if it were up to me
Half of these people don’t even play rr bruh
speed runners surely can't mob that also
Or at least have a spilt of RR participants vs not
What! I play
I just don't want to see cover aim become required to be competitive on some maps because it creates such a crazy timesave
Why learn the fastest ways through the map if you can skip it all
eh only 3 of those people dont play roulette
counterpoint, it makes chong so much more enjoyable
which puts it at 11-11
Chong was great as is, and learning how to navigate it is fun
If you can skip the learning and just cover aim, it becomes stale
12-11?
And mirror matches are more likely
i was looking at your screenshot
Ah
besides can we really call what gorg does "playing roulette"
Skrafi
Bru gorg is the only one who plays roulette
Nah we call that showcasing roulette
i'd say its less likely
since the navigation is always easy
this just splits the good players from the not as good players
Then why are people consistently taking the slower ways on china
Without cover aim
Lmao
different routes do that already
I had someone tell me that the apartment smuggle is useless
Literally the fastest way up from cook start is apartments
And fastest way down to restaurant too
dont think so
It's the fastest for a large smuggle, but not the fastest normal way
How so
ladder and roof is quicker
^
yeah
I will when I get on a bit later
would it be faster to start riverside and grab cook then?
^
Would have to be
If they are correct
Which means everyone starting cook is wasting time
Because riverside to cooks disguise is shorter than cook start to ladders
not necessarily, as you'd be using a loadout slot or would need to spend time hiding the bodies
Chong isn't loadout heavy
Only would be bad if you had smg + sniper or something
Even then it'd be fine
Because smuggle
its either the same speed or slightly slower
It can't be slower
It's a shorter distance
get in the game and play it
Bro I've spent more time in that map than most people you don't have to tell me
Play a contract
Like wdym
You can't really think it's faster from cook to ladder than suit to ladder
well you'd have to stop a bit to actually grab the cook
It's at minimum the same
We aren't saying it's faster
Scruffy just said it is same or suit is slower
its 2s faster if you choose to use 2 tranqs
2 tranqs is not
Nice quotes
you can forget things its ok
Not what I said
Gentleman’s bet winner of rr13 decides 
fair
All I was trying to get at is that saying something that has a margin of 2s isn't worth saying "faster" for the sake of being technically right
Which is exactly what was going on
I should specify in a roulette context
Not a speedrun context
Because someone will jump on that in this channel
if going up from cook via the ladder, how do you deal with the locked doors into Hush's place?
seems faster with crowbar/smg/etc. handy
think its crowbar yeah
crowbar
if having to climb into the room then it'd be slower
but chong isnt really as linear as A to B takes X long
if its a super loadout tight spin then apartment way is better
@wind ice so i just tested it
it's within 2s, and if you grab smuggle your way up they are identical
so i don't wanna hear about an ego
it's just factual
@indigo bison
if you're gonna be rude like that, at least be right
is all im saying
and like i said, apartments has a big smuggle, making it useful for more spins
don't know why i had to get on and retest that to prove it since i did that in rr4
literally 9 RRs ago
like come on man
scroll through this discord when youre not around, 90% less arguments go on
but i wasn't trying to argue
i stated something that was factually correct
and you said i had an ego
how is that not your fault
i said apartments is the fastest way up
and scruffy said it isn't
and it's exactly the same as the other way up
within 2s
and that's with agility actions on the apartment side
you can speed it up with explosives
maybe i'm doing something wrong but apartment was 10s slower for me
and you were rude
actually indeed is within 2s even with crowbar
ill admit i was rude as well @indigo bison and i did get heated
how are you getting past the guards?
but you did too my man
yes i know
i was climbing
because i tested it literally 2 years ago
i assume you did triple shot?
yeah there's a nice spot you can do it from on the stairs up
nah you can clibm
climb
you get to keypad at 1:02 with apartment
at 1:00 with ladders
ladder*
if you get within 2s with climbing then it should be even faster with triple shot?
and if you grab smuggle on rooftop, you lose 2s
absolutely
if you can find one
I'll show my comparison, I found a good one pretty quick
i was including keypad time maybe thats the difference
although my keypad isnt that slow
will note with the non appts route I had some extra trouble with the researcher 🤔
just sync'd them to the time of entering the keypad
feel like syncing to load in would make more sense
nah because inventory pauses
not tracking real time
cool triple shot
yeah i did that triple shot in my match with obs, very nice
idk how consistent those researcher positions are when approaching from either side but the appts one feels much nicer... getting there is a bit more technical but having the smuggle on the way is great of course
so its settled? we are banning ladder route :D
idk what this has to do with cover aim thinking about it lol
unless there's a cover aim to get up
not yet 
cover aim subdue hyperboost violin breacher
that's how you unlock the mars level
survey's out, vote wisely 
reject modernity, embrace tradition
violin hyperboosts only
im sorry but even voting for option 4 is beyond a joke
how is berlin and sapi the same
berlin drop and virus drop in the same category is crazy
idk what the berlin drop is
I wouldn't lump Berlin and Sapi in together personally. Sapi is just one prompt whereas Berlin is a fucky process of multiple actions (similar to a cover aim) that is FPS dependent
Drops dependant on hardware are cringe
make sure you write t its ok cos its easy
Moo with the fallacies again smh
now time to spend way too much of my time finding what I already know exists - the part of the Sapi brick which has a drop point explicitly created at that ledge
its combining one action with another to create an unintended outcome. maybe im a moron, but thats the exact same as throwing a muffin and running on it, or taking cover and aiming in
as I just tried to hint, I believe it's actually an "intended" outcome
It is but don't make it seem like its easiness its why its not banned
like the drop point is literally designed to be there, it's just bugged by being in conflict with the drop to hang, and the conflict is resolved by aiming
And only "bad" players should want boosts banned, its an unfair thing to say
not that sapi drop being banned would be the end of the world anyway
yeah, dont call phanium bad
weird hill to die on tbh, Sapi drop existing or not makes basically no difference
ill never claim thats the only reason
im aware some think that they will take over the whole rr scene and want i banned out of fear
but there is many who will vote ban cos they dont wanna learn it and wanna bring people down to their level in an easy cop out
and keep the skill gap closer
what did i do to you 😭
It was more for the punching but for the memes too
word the hypothetical for me?
im so glad i revived this thread 
"people will vote ban yuki fire because they dont wanna learn it and wanna bring people down to their level in an easy cop out"
saying stuff like that feels icky to me
maybe but it's not constructive to make that an argument for anything
it's a bad faith argument IMO
its not constructive to be honest?
Of course they arent the same, but from a rules perspective its not about the impact of them, but how you trigger them. Both are done by pressing a prompt, I dont really see how you could distinguish these in a meaningful consistent way personally.
yh i know, cos its trying to justify something impossible i think
I think points to that have already been raised here
i dno how you can say sapi is OK and the rest arent tbh
Banning all forms of dropping/boosting is what I want tbh just to seem consistent and noone can poke holes in my argument
nah its still an abritrary line you can literally "boost" on accident
everything's arbitrary
some are boosts and some are just walking up terrain
- it's not FPS dependent
- it's one action rather than multiple consecutive ones to get 47 in a glitched state
- the drop point is probably intended to be there, just bugged... I'll work on trying to find the proof if I really have to
"All intentional boosting or dropping to avoid traversal of the map is prohibited"
tbh it's such muscle memory it'd be hard not to do by accident by now lol
You'd need a really good lawyer to be able to claim you cover boosted on accident :P
yes, you referred to sapi drop, I know
thats also true lol
will this cover vault be banned? it skips a drop down prompt
it's the only drop I'd say people would actually have to try hard to remember not to do
FFS here come the false equivalences 🙄
Marra chair drop my beloved
there is another "skipped drop" in Berlin - I have no idea how it works but if you drop down from a higher point in the right way, you jump over a lower drop point, whereas if you get unlucky, you jump down and have to drop again
it's clearly not "glitching" though lol
Yes I'm not sure I think it's just dependent on your position
id argue it is a glitch
yeah same, I've tried to do it intentionally and never could... maybe that's skill issue on my part but it feels more down to the game
just cos its small doesnt mean its not an unintended outcome
I wouldn't be able to avoid it if I tried
they put that box there to mantle on
Okay so we force resets if you get unlucky cool
Yes but doesn't mean it should be treated the same as a cover aim should
it would help if people could establish the difference between a "glitch" and "glitching"
glitches in the game can happen all the time... you could call GRB a glitch... you could have visual glitches whenever... none of these are "glitching" though which is purposeful intent on the player's part to exploit a glitch for benefit
as per that drop tho i do intentionally stand back and walk before i drop to save them 3s
so i am glitching it
you intentionally do a lot of things to save time, doesn't make everything we do in Hitman glitching though
probably one of these, gonna be real fun trying to pin down which 
Idk any other drain pipe in the cave so I'd assume yeah
yeah it's the 9 different possible ledges that are the question... my guess is 2 of them will occupy the same space, one allowing drop to hang, one allowing a jump down
it's the only explanation that makes sense to me, since no other drop anywhere in any level we know of works like it, thus the level designers must have added it to that one particular place
isnt arguing the ledge drop is there the same as arguing particles can be walked on intentionally?
arguing that the level designers added a spot to drop down from there is not the same as arguing that the game designers added particles to get over railings, if that's what you're suggesting
isnt the prompt on sapi just "climb down" not drop?
Why would it even be relevant if its intended or not?
as I explained before, I believe there are possibly two "prompts" in the same rough position, one that's a "climb down" and one that is a "drop", and the climb down is taking priority, essentially bugging the other unless you aim in
I honestly can't say what logic people want to base the decisions of whether they should be allowed or not on... I feel having more facts to work off could be more constructive than endless opinionated debating. Maybe not though... it would be great to know for sure because trying to get to the bottom of it will take some effort and I would be happy to not do it if it's not going to help at all.
I personally dont think what is intended is a factor at all, but I cant tell you if I speak for the majority there or not
If something in the game is intended, I'm not sure why anyone would want to ban it
fuck jou
i dont really get why boosts with prompts would get separated out? they arent any breaking the game any less than cover aims. feels like its just to keep the boosts people are used to
easier than I thought it would be 🙂
just had to set a 'true' to 'false' to disable the hang
is this an argument to say its intended or just showing cause its cool?
no arguments, I'm sick of arguments... this is just proving my theory that the developers have explicitly ('intentionally' or not) added two ways to go down, and that aiming just prevents the 'hang' one from happening as that takes priority
okay, but i do agree with yannini that intention shouldnt be considered. especially given particle boosts are intended to be in the game
I don't necessarily agree that intention shouldn't be considered (what should we consider, anyway?)... I feel like the only reason we don't argue about every single feature in the game largely comes down to the fact most are clearly intended parts of the gameplay experience. I also think it's a massive oversimplification to say that particle boosts are intended to be in the game. As a developer, I can say from experience that something can make its way into software unintentionally often and be a "happy accident" or even just an acceptable quirk, so I also don't think "unintended" things should necessarily be automatically considered bad either.
Muffin boosts were clearly unintended, but enough players and content consumers have enjoyed it enough for IOI to presumably know that patching it out isn't in their best interest (or if they didn't, they certainly found out after they did exactly that). I don't think that magically makes it intended. It's still an exploit of the most obvious kind, and in being able to take you OOB fits the classic definition of 'glitching' in speed running terms. This drop is very likely also unintended, in the same way as the sinks that lure NPCs across the map. They both seem to be minor development errors (of which Hitman has many that we take advantage of like they're nothing, e.g. luring NPCs upstairs or down based on sound zones being weird). It's definitely in the category of things not above questioning, whereas I don't think intended things should ever be questioned.
great, the tactic worked
roulette players notoriously can't read 
you can say anything you want so long as you pad it out enough 
How can you address intent of ioi?
what
“It's definitely in the category of things not above questioning, whereas I don't think intended things should ever be questioned.”
do you think firing a weapon could ever possibly be considered unintended?
Yes but when referring to the sapi and Berlin boost which we are talking about the intent of ioi is a gray area
I literally said that in the text you refused to read
i will agree that intended things shouldnt be questioned, but i dont think there is any drop that is intended by ioi, so it doesnt really come into play here. “what should we consider” i think we should consider what it fair to all players. things that are known to be majorly fps related (i say majorly cause this whole game is fps/hardware affected lol) shouldnt be permitted. I also think we should consider what is fun for players and viewers, as thats why were do what we do. yes its subjective but thats why we do votes and talk abt this stuff
majorly fps related is probably as hard to quantify as intention lol, as well as at what point you consider it 'major', but I can get behind that too... I also happen to believe that all drops are at least a little FPS related, because you're usually trying to manipulate 47's position up or down while necessarily fighting gravity (or in some cases depending on it), and gravity is known to be FPS related... the only exception being the sapi drop 😛 (though maybe how fast you fall after initiating it, along with any jump down initiated by the drop button, is FPS related)
players have reported completely different experiences in performing most drops, which could be due to FPS... it could also be due to "skill issue"... but if you're saying we should consider what is fair to all players, then surely it's most fair to not have anything that enters glitch territory that is literally reported to be more/less difficult from player to player
i didnt mean to say fps related stuff had anything to do with intention, sorry if it sounded like that. and major stuff i consider things like hyper boosts, i believe subdue boosts too. if something is do to skill issue, which it seems cover aims mostly are as ive tried a few with 30fps vsync and done them fine, then it should be allowed. skill issue is not a reason to ban things, yeah it gives an advantage buts its because the person who can boost is better at it
If a player does this insane boost, they should be banned from every tourney till the end of time 😤
See, I think that's where at least much of the issue lies... I don't think many players would consider it "fair" to be told "skill issue" over something that isn't even supposed to be part of the actual game (which is where we get back into intention sadly).
I think many players who enjoy the game want to be tested on their skill in the game, not in exploiting the game in unintended glitchy ways. This is why I find it hard to not talk about intention in this discussion...
This article even covers a lot of this issue in detail so we don't really even have to https://en.wikipedia.org/wiki/Video_game_exploit
And obviously another aspect, skill aside, may be that some really just don't want it to be a part of the gameplay, thus don't want to feel 'forced' into it to compete.
🍿
you came at a bad time, discussion feels relatively drama free right now which is nice
we will start insulting each other for you koats <3
you tried your best 
Luke you kinda smell even tho i agree with you in this

I just wanted to show my favorite gif
i think this is where we cant really change each others minds. i see rr as a speedrun comp, and to me speedruns are going to use exploits / glitches and stuff. i know you dont agree with that, and may not agree on rr being a speedrun comp as well. my main want is that we can see times and strats improve, while still staying fun for the viewer and player. and im sure thats what most people want too, but we just all might have different ways we would like to get there. feel like im rambling now lol so hopefully this makes sense
I don’t see roulette as a speedrun comp because at the basis of the game mode it was an alternative to speedrunning
I'm not looking to change anyone's mind... I feel we are/were literally just constructively discussing the root of the issue
And I've mentioned it before but... if some people see RR as a speed run comp, and some see it as more of a challenge run comp (I'd argue roulette at its core is a challenge run mode, I mean that's literally how it was originally conceived)... then maybe there ought to just be two different competitions or brackets or whatever.
yeah thats true
We used to have two brackets for console/PC... wouldn't be inconceivable to have two brackets with/without exploits/glitches, then the winners can even face each other at the end maybe (then the argument comes whether that match should have exploits/glitches lol).
But I will say that... surely having glitches basically be mandatory for competition will hurt people who dislike glitches a lot more than not having glitches allowed will hurt people who like them. Forcing people to play with glitches to compete may put them off of the competition completely (or discourage potential new players). I wouldn't say that not having a few toys to play with, in a mode where the majority of the gameplay doesn't revolve around them, would be as harmful to people who enjoy playing that way.
my yeah thats true was to your first message, not abt the brackets fyi. i think there are definitely solutions, but i dont think splitting brackets is a good one, its a small community as is and we dont need that kind of division
Well I believe that division will still happen if you force people to need to play with glitches or not compete... but instead of splitting the community down the middle, it will just see the community get at least a little smaller
Maybe some players will leave if boosts are banned too? But I feel like that would be a move more out of pettiness to be honest. Plus given that RR is already established around less boost filled gameplay by pure fact of them not existing or at least being as prominent in the past, it may feel like it's really the people in favour of boosts asking existing players to change or move aside in order to accomodate them.
not gonna say i do dip if cover aims are gone but its gonna be a really sour pill i gotta swallow of players in "my" community removing the fun out of the game for me
definetely lowers my motivation for the game by a lot
its not going to hurt people who dont like glitches more. you either like them or not, if its banned the people who like them cant use them, and if its allowed the people who dont like them can, but dont have to. these are a thing that people enjoy, its not pettiness if they dont want to play if they get banned
i see where blunts is coming from tho, even if people dont like them they'll feel like they're a mandatory part of roulette in order for them to compete. i don't necessarily agree with that cause they've been pretty situational and rare in the tourney so far, but i understand the fear of them taking over and being like something you have to do instead of something you can do
it also feels like, at that point, pushing a ban will drive more people away than leaving them as is would
Just unban all non hardware dependant boosts
I can already see that this is gonna be the one topic with a near 50:50 split. Its so problematic cause you cant find a good compromise for this imo. For consistency it should be either all or nothing.
And you can argue for either side, but in the end it comes down to the way of how you view the gamemode of Roulette. I personally dont think this question even matters too much, most maps dont use boosts anyway, so hopefully it doesnt divide us a lot, however the outcome.
It will divide us, whoever doesn't vote for banning boosts will be dead to me but you know freedom of voting or whatever 
Would be interesting to see what position each player finished and how many cover aims they did
Only memorable moment I have for them is quat doing Dartmoor one perfectly to win
actual amount of matches realistically won by use of boosts vs. the prospect of spending weeks of your life fighting your way through an entire tournament and winning without them, only to be beaten in the GF by the opponent using a single one
lukes drop was fun to see, but he didnt use it correctly, (not a shade at my boy luke) its just a point of no1 knows how to effectively use them yet
dartmoor is easy to apply it cos the map is so fkin linear
what is the berlin drop??
Its bs
what would you say wouldve been a better use? just shooting drone later or something totally different
sorry if im misremembering but you shot it way too early iirc
think you did it on bridge instead of right before the drop
if you do it late as possible then you can KO her in the core
yeah i did shoot early, was just too excited i had a spin to do the drop, wasnt really thinking abt timing 
lmao
The open window on the club roof goes down to an area with a ladder and when you vault on the side of the metal grate you just came down you can walk off the edge and fall to the bottom floor
the real question is why is phanium tenzin walter white
Jesse we need to help Korra learn airbending
Btw imo doesn't lockdown like others do, her guard is a tool
I know I'm being hindsight man, but you can shoot the wall to stop them both
yeah ik, but i was scared abt getting caught from behind or some dumb shit lol, was down in the match so did not want to risk anything
true i'd have done the same probably even knowing i could take the shot haha
i hate that feeling
only chong is relevant
well, someone said this might not be about coveraims but we'll see what happens
As far as I see, boosts still work on newest update
arcade and wrench drop on chong remain
are servers still down
this says down
Maybe they're talking about the one by the free sniper?
Doesn't seem like they're talking about cover aim specifically
nope
lmao did they fix like a visual aspect of the cover aim, but not the actual collision
luhmao
couldn't be incompetence
must be a signature of approval 

as an admin, i take this as IO endorsing cover aim as intended behavior
will surely be in RR forever
easy to chuck death zones where players are doing it if all you wanna do is stop it
true
and then we get the sgail death wall all over again 😭
ban it right now or else 
I thought they just can't fix it xd
RR13 is over btw, can't ban them here
Channel Reindeer shall magically fix his xbox if they are removed and banned forever for an epic return to roulette rivaling.
Now everyone who voted thumbsdown on this thread shall change to thumbsup because of my statement
Holy yappings
RR14 - Ban cover aim glitches and boosts
Here we go again
Get owned pigi
You betrayed the spirit of the roulette 😭
@heady sky do you feel betrayed ?
Boost awesome, cover aim awesome, mudshots awesome
thanks @heady sky
always
Chandelier kum bukchoy
Just because the rules are consistent doesn’t necessarily mean they should stay as they are
We should ban waterfall boost just for gorg
Mods, stomp on his t4 vertibrae
We should just ban rocky
common phanny w
rare channel w
Up’d my thumbs son
Yereemay
Kum Boychuk
False
Ban
this is true. mudshots should be allowed regardless of consistency of the rules
Vote thumbsup pal
I think the rules should be randomly generated just like how the spins are
Ban cover aim glitches and boosts if fate says so
unban weapon fetch and bump lures on the same basis 😈
yes
No
Ban Dartmoor
I can get behind a full dartmoor ban
ban joker yep hard agree
What maps are affected the most by the unban? Chongqing, Dartmoor, Paris?
sapi maybe a bit
cover aims weren't previously banned not Chong or Dartmoor really
they might be talking about the particle boost unban
ban boosts in rr15 and I'll join 
Yeah don't know why I phrased it that way, I think I was talking about boosts in general. I feel like coveraims have become more prominent this RR which sort of coincided with particles unban.
After all, pretty much everybody here seems to agree that rules regarding boosts should be consistent so that both particle and coveraim boosts are treated the same way (banned or unbanned).
The rules should be consistent, so if lures are unbanned, bump lures should be 
actually not kappa, that is a good point ¯_(ツ)_/¯
mods....do it now....



