#ideas for rework Skrambleg

33 messages · Page 1 of 1 (latest)

dull raven
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Where can I use skrambleg after the second rework? Maybe it became strong in pve like witchum?
since he can't be in gvg then we need to open up opportunities for pve for him? There is the same witchum, who is too strong in pve and is suitable for pvp content, and where to apply this skrambleg build now. There are people who are wondering about reworking his 4 ability.

sweet raven
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Used mine here

dull raven
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Rework Skrambl !

dull raven
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jokes, jokes, but we need ideas on how to rework the build skills

somber sage
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Make it redirect-focused to somehow have synergy with heart of escarium maybe

dull raven
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They said that the build will be fixed, but not soon since the main forces are thrown into other work

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ideas for rework Skrambleg

dull raven
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After the rework, Skram received a significant nerf to his fourth ability. A year has passed, and I've heard they'll address it, but so far nothing. This build has no potential to be a damage dealer, but the developers gave him a fourth ability that deals direct damage and activates a pet on hit. Why keep that ability if it has no connection to slow builds? Remove the damage and put something that can be used with his set's effects.
I know very few people use him with Druffo. But that build is so unpopular that it's practically a no-no. Not to mention, not everyone has Druffo.

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And I think it’s a completely fair question about weakening Skramb - why don’t they weaken Witchum in pvp? That is, in pvp you can nightmare the entire variety of builds from t17 to t20, but in GvG you cannot.

livid yarrow
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i think reason for witchum being not nerfed is bc it’s like the meta tip of the ice burg and there’s builds that counter witchum very easily. Skram however had no counter play at all and it was you ran 2 teams of skram in gvg or you lost, there was no counterplay it was you join the skram builds or you lose.

dull raven
livid yarrow
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I’m currently t20 and i have no issues with witchum when i use ancient tank

dull raven
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As for Skramb, if you've read it, I'm asking for the 4th ability to be reworked, not brought back. I know GvG was played that way before it was nerfed, that's true.

livid yarrow
fluid shard
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the thing is that now skram is normal dmg instead true and this mean be evaded and proc enemy pets, so skram is now trash in pvp

dull raven
livid yarrow
livid yarrow
livid yarrow
dull raven
fluid shard
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venturer, firent, einar, montezuma, thundercracker

livid yarrow
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OH yes venture i forgot that’s an excellent witchum counter and it’s a raid set very easy to get

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firent n enair get cooked from witchum in my experience

livid yarrow
fluid shard
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since pets are true dmg, the problem is play full speed againts one solo tank that have 0 speed and want be hitted

dull raven
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I can create any build against everything myself, but at certain stages of the game there is a certain tendency for many sets to become unpopular due to their ineffectiveness against, say, Witchum

sonic remnant
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But duly noted on Skram, we've wanted to go back to it for quite a while but it's also one of our riskier sets. It would be cool to find a home for it