#High mobility battleship?

1 messages · Page 1 of 1 (latest)

iron kite
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If you were to move a battleship and wanted to prepare it for long distance travel safely through null, low, and hisec. And you were going to fit it specifically for that purpose, how would you fit it?

I was also wondering if having a Higgs anchor would help reduce the time to warp if there were enough inertia stabs on the Lows.

Will be repacking ship at destination, so rigs shouldn't be to expensive.

flat crescent
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Higgs anchor doesn’t work correctly like in EO. It gives double negative on mass/velocity. Could help with setting up “slow boat” warps for snipers/miners but that’s it

rugged plaza
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Inertial stabs and cloak + scout account ~2 jumps ahead to watch for gate camps when in null.
Obviously you need a second account or a buddy to fly with you but I never lost a ship while moving/hauling/transporting this way personally

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But as NaLa mentioned, these days insurance fraud in DR is the easiest/fastest way to move a bare hull at the expense of a small amount of insurance (~10% value for first loss in DR, iirc)

flat crescent
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Yes, DR is 2x a week for low ip

Also forgot to mention we have heat maps for dead pilots in 1-24hr filters. So when traveling through null sec you can check the route for deaths

stone matrix
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Just insurance move or get someone in ur Corp that u trust to move it for u ( pay them for their ip basically)

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That’s the Simplest way like others have said, as moving it normally can be stressful and takes a while

autumn crypt
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No real safe way moving it through null solo in a battleship.

next best thing is to use a scout account and get 2 inertia stab (some gu) then aura with dcu. scout helps you avoid gate camp. istab and warp stab helps you get away from solo tackles.

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of course the most sure way is to destroy the ship anf reclaim at your detination

little fiber
# iron kite If you were to move a battleship and wanted to prepare it for long distance trav...

First there's no such thing as sadw travel through null sec. As for higgs anchor, that's going to slow your align speed meaning it's going to take 2-3X longer to get aligned to the next gate after each time you jump into another system. With BS ship it's already slow in doing that. Higgs anchor when used to get into warp quickly. You have to already be pre aligned to where you're warping to. For this reason it's mostly used with miners who already have a slow alignment speed and even without the higgs anchor. It's crucial for them to be aligned to a structure for when any neuts or reds enter system or warping into the site. The higgs anchor just allows for the ship to reach warp much quicker. In FW destroyers were originally fitted with higgs anchor. It caused so many problems including taking the ship 45-60 seconds to warp out. Another use of higgs anchor is for bumping ships. Higher mass causes another ship to move farther when you rush at em at high speed (usually within MWD on for more mass and speed) to prevent them from aligning and warping off, move them away from a gate so they're too far from it to jump, or to get them out of range of gate guns so you didn't get blown up when attacking them.

little fiber
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Only time a BS should be moving through null sec is with a fleet that has someone scouting ahead (usually in a ceptor). Solo travel through null, it's best to use a travel ceptor. They're the only ships that's able to ignore interdictor bubbles. For high and low sec, I'd probably recommend a mach. They have high base mobility and a bonus to both accelerating into warp along with moving at a faster speed while in warp (extremely helpful when going through very large systems but less so in small ones). W combination of hyperspatial velocity rigs and polycaebine r will help speed up alignment time and the speed you travel while in warp. If fitted with MWD, never use it as a means of boosting your speed if you're trying to warp, it has the opposite effect since you have to reach a certain percentage of max velocity tob get into warp. The huge increase in max velocity plus the slower acceleration from the increased mass. Which again makes it take longer to align with where you're warping to. In EO use of an AB at times can help for some ships but it also increases mass buy the extra boost in speed isn't as high as mwd. Istabs in low slots will help with speeding up the time it takes to align to the next gate, also a couple aura stabs in lows will help prevent hostiles trying to get point with scram or disruptor.

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Finally, if you're trying to use a BS for travel due to a larger cargo hold. You're probably better of in a jump freaighter. Currently those are the only other ships like carriers and dreads that can utilize the signal of someone in fleet flying a covert ops cruiser while fitted with cyno that's been activated in null sec. The large haulers were designed for the purpose of safer travel through null sec but still very dangerous to do since any time a cyno is lit, it's visible throughout the system it's in and can be seen in the universe map. Which will draw a number of players looking for a cap kill. For travel through low/high the faction frig dram would be the fastest especially if you have high skills in frigs. It can easily reach speeds in warp far beyond any other ship without any bonuses to warp speed from rigs, modules or namos. It almost instantly gets into warp the moment the command is given,

little fiber
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I also found that the tracking computer GU should not be used especially with barrage GU. The reduced tracking for range bonus and reduced range for tracking will make you miss more shots then anything else. This was tested with large strike cannons on tempest striker. The same thing for Omni directional GU for drones. Used that with gila and drones were missing almost every shot. I removed the GU and the hits improved a lot.

little fiber
# autumn crypt interesting.

Even without the GU I found the Omni made it worse against both angel elites and serpentis elites in NDS. With angels I had to remove the Omni from the fit and put something else on to hit anything. The only time it improved the accuracy was in combination with nav computer and both being active. If only one was active, barely any improvement.

autumn crypt