#Calculating warp capacitor need

1 messages · Page 1 of 1 (latest)

gleaming jay
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Isn't it more efficient to determine the warp acceleration?

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warp time at max au/s is fixed

torpid lion
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Yes but how do i find the lenght?
Sure i could have gates open and check which one am i heading to and its distance, but i think doing that would take too long to actually be helpful

gleaming jay
torpid lion
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Autopilot

gleaming jay
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U can see the warp distance whenever u click on anything to war[

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ahhh

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In that case then I think the suggestion I can give is to map down the warp distances

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You do it once, you don't have to do it again

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But I do understand that that will be one extra step compared to what you're intending

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I came across this but I expect you would have too

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You will still need to run some tests with different warp distances to identify your efficiency

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If you do figure it out, feel free to create an excellent infographic so others who have the same question can refer to your data 🙂

torpid lion
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Wow so basically i asked something so obscure no one really knows

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Pfff

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Alright i'll do some testing later today and see if i can figure something out

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Also making a big sheeth of warp distances would be just unnecessarily long step, and then i'd have to keep in mind where i am and find it in the tab. I'd have to have a separate device open just with it or print it. So yeah not exactly handy haha

gleaming jay
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You need to take into account that those percentages will differ for every ship, every skill level etc

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Looking forward to see some good stuff

torpid lion
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Is it known how long does it take to reach max warp speed and how long to stop?

gleaming jay
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The thing is, I'm not certain if the warp acceleration process is equal for one ship class

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or dependent on inertia+mass

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for example, when you land, that time does not seem to take into account your inertia

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but when you want to go from 0 to warp speed, then it does

gleaming jay
torpid lion
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Mhm. So all up to me to find out. Got it

viscid notch
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What kind of ship you explore with @torpid lion ?

torpid lion
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Astero

viscid notch
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if you want to move around faster probe explorer has better stats for that.

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else you can cut in some inertia or warp speed rigs

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if your skills permit probably probe explorer with mwd cloak and inertia mod wouldn't be so bad. in rigs warp cores or warp speed inertia.

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Astero is a relatively clumsy frigate in terms of agility. But I understand why people like to fly it (it looks good).

torpid lion
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See here please @viscid notch

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I dont need to move faster

viscid notch
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So what you should do is to just go by the AU to the gate you are going to.

gleaming jay
viscid notch
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you can still see the gate distance when you autopilot...

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it's much better thing to go by than decrypting your capacitor left.

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you can learn it while looking at the AU and than go back to what your capacitor left shows for that AU breakpoint.

torpid lion
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But where do you see it?

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The only place i found was in the "gates" tab

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And when there's more than one gate?

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I can glance at the capacitor while my scanner is running

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But opening the tab and checking which gate i'm going to would be too slow i think

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I can try it all today but still i think guesstimating from the capacitor would be faster

gleaming jay
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You can set your overview to only show gates

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In the minimized overview (where you can use your mods), you should be able to see at least 3 gates

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3 gates are usually more than enough

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But I digress, being able to see your cap usage, not having to potentially squint and read numbers and figure out how long a warp that is....should still be faster

torpid lion
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Yes thats literally what i said

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But still when there are gates it takes that additional two seconds to check which one you're heading to

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I'll have to test it all later today

gleaming jay
unborn yacht
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generally speaking its way too much hassle to calculate this, since it requires hidden stats that aren't generally accessible for players, but tbh, training 5/4 or 5/5/4 engineering reduces warp capacitor cost by 50~80% which makes it pretty much impossible to cap out during warps. That being said, supposedly the EO formula (which EE would also use) is the following:
Energy to warp = warpCapacitorNeed * mass * au * (1 - warp_drive_operation_skill_level * 0.10)

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Warp drive operation skill level is replaced by the levels of engineering you have past lv2 on each tier

torpid lion
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Damn cool this knowledge

torpid lion
torpid lion
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so now since its solved do i like delete the post or something?

gleaming jay