#macOS user, can't play 2P-4P w/ controllers!

1 messages · Page 1 of 1 (latest)

stark pagoda
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Hi-hi! Huge fan of this game-- I'm coming from Switch, since the custom track community just seems incredible, and that doesn't sound like a possibility for the Switch. On the Switch, I really enjoy playing 4-player mode with all my fAmily-- it's one of the few rhythm games that everyone seems to be able to get into.

We use Joy-Cons on Switch, so I'm happy to see there's Joy-Con support which allows for the awesome Rumble feedback on each note hit. However, I haven't had any luck getting any of my controllers to work together in a multiplayer match, Joy-Con, 8BitDo Pro 2, or generic SDL2. They all function separately while trying to select players on the menu, but they all end up paired to one player in a multiplayer match. So far, the only type of multiplayer match that works is having a controller on one player, and a keyboard or mouse on another.

I'm on an M1 macOS running Monterey (I also tried all this on an Intel macOS running Ventura -- as well as Parallels running Windows 11 ARM, all with the same results), and I have Steam Input turned on. If I don't have it turned on, none of my controllers work at all.

https://www.youtube.com/watch?v=O_o3Wo8eNSA&t=0 <-- Here's a video I made demonstrating the issues I've experienced trying 2P, 3P, and 4P. I tried my 8BitDo Pro 2 controller in all four controller modes, no change. It seems like the only things that count as a controller, in the end, are Mouse, Keyboard, and all the controllers I plug in, just as one giant conglomerate... in-spite of registering separately on the player-choosing menu.

Thank you so much for your Time, and for this incredible game!

crude lantern
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wouldn't be surprised if this is just a macOS moment

crude lantern
atomic crater
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Yes, thank you for your detailed video @stark pagoda! It’s fixed in the beta branch (password “earlieraccess”)

stark pagoda
# atomic crater Yes, thank you for your detailed video <@143245962142285826>! It’s fixed in the ...

Wow, thank you so much for the response, and all the work that must be going into this! Those multiplayer issues ARE fixed. Now the part that isn't fixed is that there's no rumble, in singleplayer OR multiplayer rounds! I decided to roll back to the normal update, and I was able to get my 8BitDo rumblin' in singleplayer like before, so it looks like it's something that's happened in-between these two versions. Thank you again for all of your help!

atomic crater
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Ah, thank you! Yes I made another error there. Should be fixed tomorrow in the beta branch

stark pagoda
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Wow, seriously? That's incredible-- I'm so looking forward to playing custom tracks with my fAmily when it's ironed out. : ) I don't think it's a small feat that my parents really enjoy this game, hahaha.

atomic crater
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It's fixed now in the beta branch 🙂