Hello everyone,
I'm currently having fun following the vkguide but using zig and I have it a weird wall. I'm getting a n error panic: incorrect alignment and frankly, I have no idea where this is coming from.
The line throwing is the following :
const push_constants = buffers.GPUDrawPushConstants { // src/renderer/engine.zig : line 678
.world_matrix = c.glms_mat4_zero().raw,
.vertex_buffer = rectangle.vertex_buffer_address,
};
resulting in
.world_matrix = c.glms_mat4_zero().raw,
^
If you could provide some help or maybe a starting point to debug this, it will be much appreciate !