#Memory leak on hash map even though `deinit` was called.

1 messages · Page 1 of 1 (latest)

tidal vessel
noble vessel
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you copy the shaders into your pipeline object, meaning the ones that get deinited are not the same ones that get modified

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( @tidal vessel )

harsh sinew
noble vessel
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lsp is wrong

harsh sinew
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The one for uniform_cache

noble vessel
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don't use lsp for debugging cmon

harsh sinew
tidal vessel
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yep it works now