#krateroid - strategic 3d game
1 messages · Page 1 of 1 (latest)
Hey I'd like to check this out, but not sure how to set up your dependencies? Maybe I'm just being a noob, but some installation instructions would be handy!
okey, ill do it tommorow
i added guide for running
in README
i added panels
The settings menu is still empty, but just writing sliders and toggles
Hey, those instructions worked perfectly and now I know about zig-gamedev; thanks!
This feels like its going to be a fun game to play. The sound effects and text have a nice vibe. You have the game design planned out already?
I've got the gameplay pretty much figured out. Now I want to finish the gui, then make a good system for storing and loading meshes. Then I'll do the world and entities
its now almost finish sliders version
its now finish gui version
right now I'm already in the process of reworking the mesh system for easy world drawing
that is a very satisfying sound
Nice work! Is it ok if I add a link to this on the zig-gamedev readme?
Its very cool. Yes, of course. Thanks
i added smoothing
I made an optimized marching cubes algorithm with vertex indexing for smoothing (it was complicated)
now I can work on rendering more than one chunk
for some reason this is giving me Battlezone vibes
many chunks)
but now im rewriting objects system to indicies instead pointers
gui yet complete
but need yet gfx and world
Then I can stitch together the chunks and start writing the first prototypes of entities
i added triplanar texture mapping
but need yet work for fix normals
and continue to work on blending and randomizing different materials
that looks really cool
when I finish the bullet physics, I'll start work around explosions(particle system) and terrain destruction
Do you spend a lot of time during the week working on your game?
yep
added first prototype with blending different terrain materials
Right now it looks terrible as it just works by interpolation, but I'll add a nicer blending later, still thinking about how to do that.
with stone looks better but still simple interpolation is shit
I really like your terrain gen, I need to figure that out for my project still
its just znoise from zig-gamedev
ah cool, I was thinking about looking into it
i added blending
but idk
to take the height based on the color red is a сringe
need make heightmap for all textures
its dirt, stone and sand
and I have a problem with interpolation of textures, because the triangles are directed in one direction, I have no idea how to fix this, but I think if you make height maps for textures, they will blend more smoothly and this problem will almost not be visible
I'm thinking about reworking the gui right now. I want to make a fully tile-based gui on characters like in the console. I was just inspired by the cogmind interfaces, and decided to do something similar. What do you think of the font design?
looks good. I have poor vision, if the B and 8 were next to each other I might have trouble, like in a password or some kind of unit number like B8 or something, but otherwise looks really clean
only if the font size was small at this size it's fine
no, i will make scaling
and mb remake this font
because now letter is 7x7
and i wanna 8x8
or 12x12
my voxel textures are 16x16, 12x12 would allow for a lot of detail
that's really cool
Cogmind