#krateroid - strategic 3d game

1 messages · Page 1 of 1 (latest)

open zealot
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krateroid - strategic 3d game

fierce badger
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Hey I'd like to check this out, but not sure how to set up your dependencies? Maybe I'm just being a noob, but some installation instructions would be handy!

open zealot
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okey, ill do it tommorow

open zealot
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in README

open zealot
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The settings menu is still empty, but just writing sliders and toggles

fierce badger
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Hey, those instructions worked perfectly and now I know about zig-gamedev; thanks!

This feels like its going to be a fun game to play. The sound effects and text have a nice vibe. You have the game design planned out already?

open zealot
open zealot
open zealot
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right now I'm already in the process of reworking the mesh system for easy world drawing

steel elk
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that is a very satisfying sound

modest spear
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Nice work! Is it ok if I add a link to this on the zig-gamedev readme?

open zealot
open zealot
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i added smoothing

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I made an optimized marching cubes algorithm with vertex indexing for smoothing (it was complicated)

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now I can work on rendering more than one chunk

open zealot
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added a little TODO to the readme

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🙃

steel elk
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for some reason this is giving me Battlezone vibes

open zealot
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many chunks)

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but now im rewriting objects system to indicies instead pointers

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gui yet complete

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but need yet gfx and world

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Then I can stitch together the chunks and start writing the first prototypes of entities

open zealot
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now is stitch together the chunks

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and a little cellular noise

late drift
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I recognise this project name.

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Nice job.

open zealot
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i added triplanar texture mapping

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but need yet work for fix normals

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and continue to work on blending and randomizing different materials

open zealot
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now i work around bullet and entity system

deft meteor
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that looks really cool

open zealot
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when I finish the bullet physics, I'll start work around explosions(particle system) and terrain destruction

deft meteor
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Do you spend a lot of time during the week working on your game?

open zealot
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yep

open zealot
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added first prototype with blending different terrain materials

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Right now it looks terrible as it just works by interpolation, but I'll add a nicer blending later, still thinking about how to do that.

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with stone looks better but still simple interpolation is shit

deft meteor
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I really like your terrain gen, I need to figure that out for my project still

open zealot
deft meteor
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ah cool, I was thinking about looking into it

open zealot
open zealot
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i added blending

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but idk

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to take the height based on the color red is a сringe

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need make heightmap for all textures

open zealot
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and I have a problem with interpolation of textures, because the triangles are directed in one direction, I have no idea how to fix this, but I think if you make height maps for textures, they will blend more smoothly and this problem will almost not be visible

open zealot
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I'm thinking about reworking the gui right now. I want to make a fully tile-based gui on characters like in the console. I was just inspired by the cogmind interfaces, and decided to do something similar. What do you think of the font design?

deft meteor
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looks good. I have poor vision, if the B and 8 were next to each other I might have trouble, like in a password or some kind of unit number like B8 or something, but otherwise looks really clean

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only if the font size was small at this size it's fine

open zealot
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no, i will make scaling

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and mb remake this font

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because now letter is 7x7

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and i wanna 8x8

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or 12x12

deft meteor
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my voxel textures are 16x16, 12x12 would allow for a lot of detail

deft meteor
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that's really cool

round parrot
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Cogmind