#Running GLFW + CGLM is causing my code to crash

1 messages · Page 1 of 1 (latest)

wanton horizon
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I'm not really sure why you're allocating your vectors and matrices, probably best to store those on the stack

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If you really do want to allocate them, make sure you use the right type. You're using [4]f32 rather than c.vec4, and the cglm vec4 type has additional alignment constraints on it

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However, I'm not sure that those alignment constraints will be translated correctly by cInclude, since Zig handles alignment annotations differently than C, so you may need to use allocator.allocWithOptions, which gets a bit messy

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In summary, the best option is to try var vec: c.vec4 = .{ 1.0, 0.0, 0.0, 1.0 }; etc, instead of your current allocated stuff, or if that doesn't work, var vec: align(16) [4]f32 = .{ 1.0, 0.0, 0.0, 1.0 };

pseudo jacinth
wanton horizon
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It doesn't, the issue is always there, just when you call glfw functions the memory gets shuffled around so the alignment changes