#Automatically activate unspent free tower 'full heal' on date transition
54 messages · Page 1 of 1 (latest)
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I can see how this is a good thing, however, many players including me likes clearing each new set of tower floors without full heal, so this wouldn't be ideal, if it is an option it would be great, but not as a forced mechanic.
A toggle for it to be on would be nice though, +1
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You misunderstand. This is for when you intend to continue into next day without full heal (like you describe), but then are too busy to do all the tower runs you wanted to do before pressing that button, and you end up not pressing that button before next day rollover. This causes you to fall 1 entire day behind and your characters to remain spent.
This suggestion would make it so that even though you only had time to do half the runs you wanted and are unsure if you'll have time for one more session before bed, you don't have to worry about remembering to press that button before 2 AM. And you also have the next day's reset available, so you could do 2 full days' worth of runs the netx day.
I don't see how I misunderstood, many people that does things like no-full heal rarely finish all floors within only 2 days, so now we are back at the same thing.
I'm not sure we understand each other. It's probably why the previous suggestion went ignored as well.
Of course you can go into the next day without full healing, since you might have some extra characters you haven't spent yet and want to minmax. But what happens when that [Full Heal] button from the previous day is still green and you don't press it the next day? You go into the third day with that button still not pressed, and your characters are still spent from activities from day 1 (and leftovers in day 2). You now lost a fullheal and an entire day's worth of tower climbing. There was no downside to pressing that button at some point during day 2 because the reset was already going to be renewed, you just missed the opportunity to press it for some reason.
So since there's no downside and it would go to waste if not pressed, the server could be the one automatically doing it when it goes to refresh that fullheal button and sees that it's already ready / unspent from the previous day.
Note that this is mostly beneficial to < 1 year players who still haven't reached the current top of the tower - and since the tower keeps getting longer, it becomes an even bigger problem as time goes on. Veterans don't care about this since they only have 10 floors to climb during 2 weeks.
I already explained it, it is not about minmaximg, just about the challenge of going without full heal, and again, auto-full heal could be an option you turn on and off, not a rule. Hence I don't see what's there to discuss.
you still don't get it
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my response remains the exact same, besides, what are you arguing about, I already explained a possible solution to the conflict of ideas, for it to be an option you can toggle on and off.
so yeah, I'm pretty sure I do get it
The mere fact that you continue to suggest an on/off toggle proves that you have still not understood the circumstances of this suggestion. You're still thinking '1 day later' when this is all about '2 days later'.
Again, this scenario only happens if the player isn't able to keep up with the game and does not press the reset button for two consecutive days.
In that case, the reset for day 1 goes unused and wasted and characters carry over depleted into day 3. The player can still spend the day 2 reset during day 3 to get one fresh roster for day 3; but had he just at least pressed that reset button at some point before day 2 ended (or had the server pressed it automatically at the end of day 2 when it saw that the reset is about to go to waste), he could have had two fresh rosters for day 3.
I could illustrate the scenario via screenshots if words aren't enough.
WoTV:FFBE's tower has this exact same issue but it's way less noticeable because of a large roster of viable characters, smaller tower, reusable team presets, and autobattle is much more effective.
@vital bear
@wise lake Did not misunderstand you. They are saying that the suggestion you are making should be a toggleable setting.
You are suggesting "if it has not been used, the game automatically uses the player's full heal when the date rolls over"
What Chonmilia is suggesting is that your suggestion should be something players can either enable or disable. To your point of this suggestion benefiting newer/less active players, this toggle should default to on
I have illustrated what Chonmilia is suggesting to show you that you two are, in fact, talking about the same thing
Unfortunately you have also not understood and are also just imagining the simpler 'one next day' scenario where a toggle might have some meaning. It would be utterly meaningless and pointless to implement it to solve the 2 days scenario, and it would serve as a testimony of low intelligence of both the dev team who added it and the players who wouldn't use it.

"You do not understand", "you don't get it", you have said it many times, still I'm yet to understand what is it I'm not understanding, please enlighten me, why would a switch that turns on or off the feature you proposed be "utterly meaningless and pointless", and what is this 1 day scenario you talk about, that part is of least importance, seems like an irrelevant detail (perhaps grammatical) you yourself nitpicked.
have you considered: the players who purposely dont full heal are not impacted by this 2 days scenario? the entire point is to try to clear tower without full healing for creative usage of their entire friend box and implementing a forced full heal every reset would disrupt this if they didnt complete all of their clears in a single day. the toggle would fix this, as players who forget to full heal by reset would benefit from the addition while players wanting to challenge themselves can choose not to full heal. its the exact same thing as what you are suggesting except it has a toggle for players who want to keep the new feature and for players who dont want it. please do not call these people "low intelligence" for suggesting this feature.
Please delete your misguided comments and/or stop commenting if you're not a developer as they are starting to become annoying, as well as only serving to ridicule yourselves to whoever else might be reading.
have you considered what "unspent" means
i do. i dont understand how that is relevant at all to how a toggle would be a detriment to your suggestion in any way, also we are trying to have a civilized conversation here, insulting people for their opinion will go nowhere
what you are imagining is a toggle that would automatically force a reset on every day transition . This is a very basic, primitiveand obvious concept, and as you say, it would force the player to do all their activities in a single day if they wanted to minmax.
and yes if this existed then it would also resolve the 2 day issue as it would not be possible to happen, due to the forced resets. but that is not what I'm proposing.
what if i don't want to use the full heal because i built up spirit P on some other units that i haven't used yet, but i dont have so much time to play the game?
this suggestion will auto use the full heal and i lose the prep work done on the other units
while technically true, would you really pick +1P on three characters over an extra free reset for the day on the entire team?
I've reached floor 350 now and I can conclude that there is no reality where I would pick +1P on turn 1 (which I can already mostly get by just swapping cz1 marisa to front, or similar), for a full refresh of abilities, spellcards and LWs on 10+ characters - most of those abilities granting +1.5P.
note that a basic toggle to force a reset would not provide an 'extra' free reset, just consume the free reset you get for that day.
oh if it's a toggle then it's fine
the premise is that you've exhausted 75% of your best characters on the previous day, and that reset button is green, but you are not around to press it by the time day 3 rolls around.
??? where did you get such idea from, a toggle would simply turn on or off the feature you are proposing here.
my claim is that at that moment, the server should press that button for you
the replies I got here started suggesting a toggle... which is nonsense (aside from that one P buildup situation, and even there not resetting would be a worse proposition)
you don't get it, you appear to believe that this auto-heal toggle would be the same as the regullar full heal button
I don't want a toggle. It's something that the replies kept repeating
because it is more convenient than your suggestion being a forced-full heal, a toggle would make it optional to have the auto-full heal
that's what arguing is for in these threads, to try improving upon a suggestion
i genuinely dont understand why you so against the proposal of a toggle, it satisfies your request and others at the same time
my premise is that there's 1 enemy left, so I use mv mokou + c3 yukari to restore 1 barrier per turn and make every single unit in my box reach 5p
i exhaust 0% characters but setup 100% and now you want everyone to be reset to 1p?
as a casual with little time to play the game this forced heal suggestion is not good
You do this but you also enter new day with all your characters' abilities and LWs spent, aside from the leftovers that you craftily powered up a bit for that one final burst. But that final burst is all you get (maybe clears 1 floor?) and then you have to use today's reset to do anything more.
meanwhile, for me everyone would have gotten refilled - and the first turn doesn't really matter, I use it to set up and fullbreak, and on turn 2 everyone has 3P anyway. Then I would go on to clear 30 floors thanks to the automatic reset, and once done, I would reset once more manually and clear another 30 floors. So I'd get to do two days' worth of tower effort and you'd only get the usual one, plus that one tiny bit of carryover that you're so proud about.
If you take the time and effort to prepare a boost for the start of the next floor, why don't you also play that next floor right away on the same day? Why did you stop there of all places? Why are you arguing for such a niche, self-sabotaging, worse outcome scenario as an excuse for not having an automated fix, or overcomplicating it with an extra ui element?
I mean, I would get the exact same outcome as an automated reset if I set a wake-up alarm at 1:50 AM to remind me to press that button. And technically it could be made into a toggle for "Reset for me before new day if I have a leftover free reset from the previous day", but man...
this one question remains unanswered 
"Overcomplicating", it is just a slide button, besides, not like this game is known for its simple menus and clean ui, doesn't seem right as an absolute reason.
You cannot possibly assume how other people play the game or how their lives work. Sometimes, people perform their setup, get distracted, and forget to follow through. Sometimes, a person only has enough time to perform the setup. Sometimes, a person loses interest in following through on their setup after spending all of that effort. There is an infinite number of completely valid reasons for somebody to set up their box of Friends and then fail to follow through on it for the rest of the day. You are fundamentally incorrect for attacking this pattern of play.
Incorrect. In the form of a toggle, a player does not HAVE to do all their activities in one day. The user gets to choose, by either turning the toggle on or off, whether they would like to minmax their entire box in that day or set up their entire box to be meticulously utilized over the course of multiple days.
You fundimentally misunderstand how the toggle works. It is controlled by the user. The action it performs while "on" is "automatic," but the toggle turning on is NOT automatic. At implementation, I suggest the toggle be on as that is the position that benefits the most players at once. However, that is exactly one (1) point in time in which the toggle is automatically enabled. At no future point does the game automatically alter the toggle.
If I set up my box for multiple days of play and I am to understand that I want to reset after the 2nd, 3rd, 4th, or any other day, I would boot up the game, enter SDT, think "Okay, I have almost utilized all of my set up characters. I am going to turn Auto Full Heal on to ensure that my box is fully healed tomorrow, even if I forget to use it manually. This solves every single issue you have brought up before and up until this message.
That's not for you to decide or care about. That is up to the individual user. You can find this action suboptimal for yourself, but to bash the idea on a fundamental level is to unnecessarily attack any and all who would choose to do this, and you are inherently in the wrong for trying to make this point.
You have fundamentally misunderstand Okina Nekomata's example. What they described was setting up their entire box of Friends to have 5SP **without spending any Sell Cards. In their example, they do not **want the game to automatically use their free full heal. This is why implementing the feature as a toggle is valuable. They have completely set up their box but do not have time to make use of that box in the same day. Forcing the fuel heal to be automatically used for every player on daily reset would ruin the time and effort this person spent to set up their entire box.
A toggleable automatic Full Heal solves your problem. It is that simple. I would be happy to explain further if you are still confused about how it would work or how it would provide more value than being forced server-wide