1st- The Fantasy Rebirth "upgrades" are too little to the amount of resources and time it asks to do it.
2nd- The Banners, there are too many, last too little, most of them only freature one (at this point it should freature older units to not to wait month to get them again) and the rates are horrible (like you can do 10 or more multis and get 2 or 3 characters and all story cards that nobody cares about) please put a garanteed characater per multi even if its useless.
3rd- The Limits of certain things like the story card, characters, coins (idk why this exists in 1st place, more if the game asks you to waste 15k per multi), spirit points, at this point of the game it should be higher, (like you cant even do a multi if you start the game wth), with the current amount of content that exists right now.
#Rework some aspects of the game
1 messages · Page 1 of 1 (latest)
my opinions on this:
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yes, FR 2.0 needs to be more impactful. currently the only type of upgrade that leads any any viability is the flat damage buffs (see cirno). where are the upgrades that give aoe anomaly inflics/breaks? where are the upgrades that give elemetal breaks? where are the upgrades that give hard/slice scalings? etc.
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2 months per epic, if you save well enough. could be better, but it isnt the worst. however old characters not having dedicated reruns for 6 months or more (2.5 years in some cases) is definetly an issue for collectors (both waifu centric and strategy centric ones) and featureing rotating sets of >1 year old on each banner w/o rate up would be a nice way of adreesing the issue.
as for the guaranteed character every X pulls, a guaranteed character per multi is way to much, as you can get one every 1-2 days. one every 5 multis, no matter if you have gotten a character naturally, is more reasonable. -
imo all limits are fine.
cards and characters can be expanded somewhat periodically and unless you saved for an pulled on a banner like the 2nd anni rotational banner you get enough GC for expansion so you can keep up with the amount of new characters you get.
the coins and SP limits is a non issue too, as it only limits your coin and SP gain from the shrine, offering box and the minigames. any other source, including the main source of both (event exchange) are unaffected by this.
well in 3rd they could make that you can expand your friend and card limits with other resources than gc
I’d like to see better FR Upgrades.
Would definitely like to see a FR improvements and easier ways to get older units.
+1, FR needs further tweaks and improvements for real, some rebirths upgrades are expensive and not worth to get and they feel awful for some units and for others are a really good upgrade.
look L1 marisa RE passives, +5% chance to get 0.45 P per step & 45% chance at max, one RE skill now increases agility for some reason, when she doesn't have any slice bullet or debuff like to make agi good for her.
RE-spell card increases almost nothing her ''main'' spell card dmg, the master spark that uses her MAIN stat buff that is yang (talent give +3 yang, if attacked can buff +1 yang, if you use boost it gives +1 yang per point, if you give her ordinary magician she can start the wave with +8 yang) and all to do a lil amount of dmg, while her 2nd spell card gets a great flat dmg buff that she can't increase with anything or even her raw RE stats, 1500 yang/1350 yin, only with scs, Last word damage would be better if it's main dmg would be yang instead of yin.
and other rebirthed units are a full YES
-Koishi L1.- 0.5P -> +1P 25% chance per turn, spell cards -> +1P & 3 crit __ik she's a dest unit (crit based) but still, it's an op improvement __*, acc and +1700 yin, an overall buff
-Patchy.- skills: fix her acc and can buff both dmgs, yin & yang, she gets 1P & and dcan deal 4 burns with her 2nd-4th SC, enabling her for anomaly breaks when paired with other units or moon/sun breaks, last word dmg is a
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-Clowpiece.- Everything from her rebirth fixes her low acc, crit and yin buff problems and now she can perma debuff a single target's crit eva with 1900 yin stat + last word dmg =
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if they can fix some old units giving them: 1.- Spirit P or 2.- bullet killers or 3.-barrier debuffs or debuffs to pair with other units would be really good for late content and not to just let it be a ''last word based unit'' or ''you must have this epic/relic/ufes unit to beat this stage. (DS/EB/Tower/Arena)''
or this 4th option, what about giving another bullet line effect that replaces or buffs the main stat dmg of some shots for the opposite stat, to help friends with a low bullet stat to hit with the higher one?
ex: 1000 yang / 500 yin
bullet will hit yin plus unit's half yang dmg value for scaling, idk just saying.
This is a really good idea, you should create a standalone thread for this
prob, i'll think more about it later, but it should be only rebirth exclusive to avoid future units breaking the game
Agreed! And additionally exclusive to Friends that have poor damage spread (like between Yin and Yang or between multiple bullet type or few to no killers
Would love to see limits of friends and cards be increased, otherwise the expansion eats too much Cube
+1