#Fortify Cards to have better stats

1 messages · Page 1 of 1 (latest)

strong geyser
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Fortify Cards to have better stats, like putting energy stones on it or something like that, that can increase up to 20%-50%% of its stats.
Like it would have 20 or 50 levels.
1% increment every level

coarse steppe
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Energy stones? What are those?

silver axle
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Good idea to make some cards useful but it can break the balance of the game so idk, unless they make the CQ way harder

dreamy holly
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I like the idea as well, maybe something that can just increase the max level of the card like to +15 or something as opposed to a % based increase

vapid garnet
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-1. I'm perfectly fine with the current card system. making cards better will ease alrdy easy game and making content harder to compensate new card buffs just adds another thing to grind FlandreSigh

strong geyser
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for every harder content, be newer things for people else the game wouldnt be balanced anymore

vapid garnet
# strong geyser well the game must improved, than to stagnate, ofcourse probably they would make...

making content harder and enhancing cards (making game easier) is opposite topics. I would like to see more challenging content added to the game (even though im currently in earlygame), but without adding systems that will make that content easier and more complex to understand. these game alrdy have enough complexity for me (2 different attack and defence stats (yin and yang), 8 elements(weaknesses and resistances), 11 bullet types, accuracy/evasion, crits and killers, barriers and anomalies etc.) games don't always need to add completely new mechanics. they can improve and change existing systems to make them better.

strong geyser
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well they do are about to add the ||friend system|| as they announced it in dev letter

vapid garnet
strong geyser
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all g

vapid garnet
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I will be very against adding fundamental systems (3rd atk/def type or 9th element). after defining with the core of the game all added to the game content should be horizontal (it would be interesting to see something like Ex stages but for bullet types (Slash EX hehehe)) rather than vertical (increasing max levels on characters, skills, story cards. adding new types of them etc.)

graceful coral
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Card sticks are already broken although a good idea this game doesnt need even easier ways to make farms cheaper, For this to work youd have to make it so little stat gain its pointless since 90 * 1.5 from the extra levels * 4 from having multiple cards can almost double the stat at lower sp costs which basically just nulifies the only downside of sp reduction