#Auto Rematch Change

121 messages · Page 1 of 1 (latest)

wary mural
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I think Auto Rematch should continue even if you get a game over until you run out of sprint points, replay that stage enough times, or your friends morale gets low. However, failing to be victorious would still count as one of the battles, so keep that in mind.

flint elm
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Agree

fringe cave
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This would actually be an amazing QoL change YoumuSip
Im all for it

austere oak
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Yes

vague sage
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One of those already has a check box YuukaSip

bitter vigil
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if that would happen it would still need a sort of punishment for making an inconsistent comp, like quintuple sp cost, a major morale loss (eg. -33 morale, aka. three times as high as fainting is rn) for the failed run or a chance to lose some items you collected in the successful runs.
otherwise this change would be a straight up middlefinger towards all the people that made and submitted consistent comps to gamepress, as their work would basically be useless then.

pallid marsh
# bitter vigil if that would happen it would still need a sort of punishment for making an inco...

Gamepress isnt part of the game, why punish because people are making consistent comps for it. Also how is that a middle finger towards the people making comps for it, people are making comps because they want to help others, this change would also help people. The punishment itself as the suggestion says is using SP for battle. Not only that but keep in mind, failed comp wouldnt give any rewards, still influences morale and wastes time. Giving such a punishment you are suggesting is literally the opposite of QoL change

austere oak
fringe cave
flint elm
austere oak
safe lantern
austere oak
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But I made a comp that works like 30 times and then 1 defeated 😕 like why its Rng auto rematch would be cool imma do it with my hands anyway why not they do it for me

pallid marsh
# safe lantern Thing is it would still encourage people to not even try to do things properly w...

Well this should obviously be an option to have in auto replay menu. If someone wants to waste lots of SP for a "farm" that works 10% of a time then they are clearly doing something wrong but thats their business. Mostly the issue is what Mudmurmur said, comp works like 30 or even 50 times and then RNG decides its time to end it and fails because stars aligned wrongly that second. And hours of being AFK get wasted because of it, if it automatically rematched this would be such a good QoL change that wouldnt really bother anyone in a wrong way

austere oak
safe lantern
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There's another easy solution in the form of fixing your comp. This is less of qol and more of promoting laziness. Also you didn't even mention the fact that your morale would plummet if you're failing like this so much, a majority of people prefer not to purple. You're going to lose out on runs regardless if you run out of morale.

austere oak
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In Exs like Wood Ex there can be 10k to 100k damage delay with Rng soo it's not lazy you already made a comp and it's a success just sad Rng
Not everyone have all storycards 10+ and All units in game
That damaged delay Rng is even
(without being purple heart)

rigid notch
# pallid marsh Well this should obviously be an option to have in auto replay menu. If someone ...

thats the thing that comps are required to do, be consistent. RNG bashing is bad and you can most of the time fix it, its also bad cos we afk farm a lot we both know this so how about spending the time to make it consistent? Also this game is not a idle one, it never intended to be one however it has and if it allowed you to basically afk forever even if its a comp that fails 50% of the time it would be the most boring game ever cos you just throw units in, full break and nuke and bam your done. This is what divergent spirits does and will do, its clear based content that seeks to give same tier of rewards for clearing rather than spending days of farming. Although however you can always camp your device if you want to run a risky comp that may fail every now and again to do some farming.

whole sky
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fixing rng is fun

if you're just making a clear the game gets ridiculously easy

austere oak
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Idk still what the problem is one wants to spend they Spirit points
It's like someone wants to brick they units and you guys say why you do it
A rematch auto option will hurt no one

whole sky
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it makes the game less challenging in a way that makes it less fun? fixing random 1/50 fail points is like 2/3rds of making a comp, if you're cutting that part out of comp designing the game has even less content than it has rn

also if you care so much about not failing you can just copy comps from gamepress lol

cinder herald
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if it kept track of the number of fails maybe???

safe lantern
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Once again it's not really about sp, it's about the fact that you guys are arguing about missing out on runs because you're not on when it fails but refuse to acknowledge that running out of morale due to losing will make you miss out on runs regardless. It's all redundant unless you purple and once again the majority of the player base will not purple since they think it's negative.

austere oak
pallid marsh
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Thats why divirgent spirits is a different mode than the rest of the game. This game became an idle one with the introduction of randomized rewards (since the beginning), just didnt have an auto feature which was absolutely essential for this game to not be boring (camping phone every minute to do the stage again, 100 times)

I still see no reason how making failed attempts be able to rematch automatically during auto battle hurts anyone. Easy to implement, makes people not cheat by using an autoclicker.

Thats true, morale would be getting lower, but thats the part of a punishment of an imperfect comp, basically it being the same as doing the stage again. I simply cannot understand the logic behind not wanting to be able to just make the game repeat the stage by itself instead of a player.

The game wouldnt force you to auto rematch failed attempts, unless you are implying if such an option was possible you would pick it instead of doing that fun fixing of random 1/50 fail points 😛

austere oak
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@safe lantern already said even Pink doesn't work sometimes 50/1 maybe no one bringing purple heart stuff here
It's 9% down of course that gonna make the comp fail most of the time

whole sky
# austere oak Again not every account has every units storycards FR 2.0

sorry this sounds like maybe you just need to strategize harder since

  1. most good story cards are farmable and thus if you don't have them it's your fault really (also to put this in perspective, i only have either 1 or 2 mlb of each 5* gacha with none of some of them and i'm chilling farm wise, 90% of the cards you'll use are farmable)
  2. like 90% of reputable comp designers have nowhere near all the units, for example the average player probably has better units than i do
  3. frs are irrelevant for any sort of serious farming
safe lantern
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It's not the same as doing the stage again. Most people when they fail try to fix the failure as that's the whole point.

austere oak
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But how you can fix 10k damage missing
(Yes you can)
By changing the whole comp
And yes I guess I'm a lazy ass for not wanting to do it

safe lantern
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If you don't want to fix your mistakes why are you playing a video game

pallid marsh
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Most people when they fail once after successful 50 runs just rematch, instead of having to do this by hand (or an autoclicker thats not allowed and people who are using it are essentially cheating according to devs). The suggestion only makes it an option so that one failed attempt becomes irrelevant for an AVERAGE player that has spare SP and doesnt have so much time to spend hours on a comp to make it perfect, i would love this change, no matter how SP would be "wasted", i prefer my time

austere oak
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Video game is supposed to be mistake full is a goddammit video game not reall life

whole sky
austere oak
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@pallid marsh also why we even bothering ourselves with these people China already added this (only in Rematch) not in Auto rematch but they working on it
Soo they gonna add this don't bother
@pallid marsh RingoGJ ♥︎

cinder herald
eager sonnet
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Ahso make it so as long as the stage can clear you can farm (don't forget units will lose morale extremely quickly) that sounds like a great idea
(Mistakes are intentional btw I do not agree with this idea at all)

whole sky
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cn is a completely different game from glb, the company that runs cn is different. just because cn has something doesnt mean we’ll get it

pallid marsh
safe lantern
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Also why does it matter if cn has it, they literally have skip tickets

rigid notch
# pallid marsh Thats why divirgent spirits is a different mode than the rest of the game. This ...

i think you fail to realise auto features is a premium thing in idle and farming games. They will charge you for these features as they want you to play the game, pay money to either get better units to farm consistently or to make things auto. If devs want this then im ok with it. We also dont know what the devs stance on how farming in this game should work but from what i hear they seem to be on the side of consistent farming and not giving people free handouts and making hard content actually really hard, this is a reference to phantasma specifically but i have no clue what the jp devs think as they dont seem to interact with the community in the jp version (from my understanding)

austere oak
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Lol whales burning up over here 🐳🔥

whole sky
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ok actually i have an idea, if you have units that have the same elements as the stage obviously you can clear right? and clearing is basically the same as farming so you can farm! and who wants to idle farm for 847368 hours, its more efficient to just spoonfeed you the card drops right?

safe lantern
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Also I feel if you're too lazy to fix a comp, is there even a reason for you to farm said stage? I can't imagine you need these cards if you don't feel like playing the game.

pallid marsh
austere oak
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No one said we want farm over 1000k runs
Like I'm doing 70+ now and imma rest but earlier today I used same comp and it went 5+ like what

rigid notch
austere oak
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Life is p2w man

whole sky
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ok so how about if you pay the cheap and very reasonable price of $29.99 you get 5 free mlb copies of the current cq card

is this what you want?

pallid marsh
# rigid notch it would annoy people, your just adding a p2w item into the game...

How would it annoy people, how is that pay to WIN if its just a QoL feature that basically pushes a button for you when you are AFK, you would still be able to fix your comp so it works 100% of the time. I feel like there is something you fail to comprehend that this feature would be an OPTION to rematch, it would still carry the drawbacks of failing a comp

eager sonnet
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It's a pretty simple no from me honestly
So by making it so one can continue an auto rematch even if it fails would mean less people play the game and sink time into it.
Also if you can't make a consistent farm comp you can easily come to others and ask for help?
There also always the idea of just not farming in the first place? Why would you attempt to farm for a card you can't use anyway. For instance if you let's say... Farm s2 (the hardest farming stage) to get the best in slot card for PCB yuyukos last word. Are you even at the point where you need the extra damage if you can't farm the stage consistently? Why focus on a cq when of you as a player can't even make a workable farm comp why waste time beating your head on the wall instead of making your units stronger or getting better ones.

safe lantern
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They can still fix their comp but why would they if they can be lazy, once again an unhealthy mindset, especially for new and inexperienced players.

eager sonnet
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Dang, well if that's the case let's remove CQ so you have to pay money for a damage increase. Crazy what that would mean.

pallid marsh
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This feature wouldnt give any rewards, it would basically be a push of a button. Whats with people saying that it would give everything, what on earth XD do you people even realize how this thing would work?

austere oak
rigid notch
safe lantern
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It. Is. An. Unhealthy. Game. Mechanic.
How many times do I have to say that for you to understand it

whole sky
eager sonnet
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C'mon wall. People hate how cq is pay to win so let's make the game literally pay real money to win instead. 👍

pallid marsh
austere oak
rigid notch
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then whats the point of it? If there is no reward why does this exist?

whole sky
eager sonnet
austere oak
pallid marsh
# rigid notch then whats the point of it? If there is no reward why does this exist?

Thats the point of QoL features, they dont give rewards, they just make you waste less time on something thats easily done by yourself, just doesnt make you camp your phone every 30 minutes because every 50 runs it for some reason decides to fail once in the middle of the night

This suggestion chat seriously needs a mod here right now, people are derailing the discussion extremely

safe lantern
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How are you gonna pink farm overnight if your morale is obliterated due to losses

whole sky
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sorry if i sound harsh but this game is terribly easy already (people have cleared almost all of the hardest stages with 5p only units) and recent cq cards are useless unless you care about making efficient comps for future cq which you dont seem interested in

austere oak
safe lantern
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Not if you're failing repeatedly my dude

rigid notch
# pallid marsh Thats the point of QoL features, they dont give rewards, they just make you wast...

Im sorry if i explained it badly i meant that a service or feature that allowed you to auto rematch after a fail more than likely would be a premium feature i.e. paid thing, so people would have to buy like a booster item to do this kind of thing putting f2p at a disadvantage. Skip tickets are not the same idea your right but its a similar idea and they obviously dont like easy ways of getting rewards i.e. using a comp that is highly likely to fail for a farm.

austere oak
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Again 1/50 is not failing repeatedly bruh what

eager sonnet
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At the end of the day there's no getting around how useless this change is. It's qol sure but you only get 7-20 runs before the auto replay shuts down. It's just a weird request that doesn't make sense in the grand scheme there are very very very few ways to make a farm comp that only fails extremely rarely. It just doesn't make the most sense to do is all.

vocal breach
austere oak
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Soo what is there a % for pink heart?
No
Pink is pink orange is orange
Purple is purple there are no other between and we know that
Argh
You guys saying the problem with our comp is the morale but it's not

safe lantern
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But it is, your morale rapidly drops everytime you fail

pallid marsh
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Even if, comp might as well be done with purple heart. Again, this feature woulnt hurt anyone whatsoever, still is QoL and i will stand by my word since i see no one has really any counter arguments how it would hurt the game and not benefit people with the same problem of friend one time not doing enough damage, this being for example 1000hp out of nowhere and farm fails once every 50 runs

austere oak
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Fail*
Then win 50 times and still pink heart and all of units in school
Then fail 1 time
Why this doesn't need to have a auto rematch

safe lantern
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The problem with this suggestion is literally morale. You guys have talked about what the majority would need but this won't affect the majority because they don't purple farm.

vocal breach
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^
Most people refuse completely to purple heart their units.

eager sonnet
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If the comp is barely clearing anyway lowered stats from a purple heart or even an orange heart can instantly ruin it so you won't be able to farm at all.
Lastly again, by sinking less time into the game it will die even more than it has. That is my only issue with this suggestion overall honestly. If you want this suggestion to be acted upon it's like saying you hope the game sooner or later becomes a mindless touhou game that makes little money and is unable to give us new content.
Less player engagement leads to less money leads to no more game it's as simple as that.

austere oak
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As I said if units are in school with foods boost and comp is long enough each turn you can do over 500+ runs with pink heart

safe lantern
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If you purple and there's a slight fail chance, sure its helpful. Is it healthy still though? No

eager sonnet
austere oak
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No one talked about failing at purple omg of course you may fail than pink heart it's 9% damage and stuff
We are talking about failing at pink heart 50/1
What's there not to get
@eager sonnet argh they do? Have you even tried it ?

safe lantern
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Once again you fail to understand what we are saying

pallid marsh
eager sonnet
austere oak
safe lantern
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It's not about trying, you are just wrong

eager sonnet
# pallid marsh It has happened to me multiple times! Run was successful 50 times and then 1 fai...

If the change was just limited to cases like this it would be fine. However this change opens the flood gates to people who just stick good cards and units together with no regards on how the stage is meant to be played. They simply mindlessly chuck units and within 10 minutes they are "farming" harming player engagement (as all they did was spend 10 minutes playing the game before leaving it there to do nothing) and making the company lose money slowly killing the game outright. That's my problem with this suggestion it will quickly lead to a worse game with even less content as it struggles to make money.

safe lantern
austere oak
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Like even if the person wants to purple heart and waste SPs over 100+ times let them do it when it hurts no one but they're account I don't see what the problem is

@safe lantern ok I'm wrong then imma enjoy my units by never going purple heart in over decades you don't need to accept my words

eager sonnet
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I don't think I need to explain why lower player engagement leads to less money but incase you're sceptical you can simply Google the values and how to make a successful gacha game.

rigid notch
# pallid marsh It has happened to me multiple times! Run was successful 50 times and then 1 fai...

im actually curious in to what your farming and keep getting fails on, is it a elemental ex or story card farm? Auto rematching doesnt fix the issue ever it just starts doing it again. If it is elemental ex i am very sure that phantasma (the dev that designs it) wants us to make comps consistent and allows for ease of making comps (i.e he tests comps and units himself to make sure they are doable and farmable) that wont fail and have a 100% success rate so i dont really see how this is a necessary QoL, i can see it as one but not very useful when we have so many tools to make things not fail. Thats just how I feel as a person who has played a lot of endgame content and it has been stated that farming endgame content is not for the light hearted and for a season player too, its not discrimination against the playerbase but the reality of how high tier rewards (arguably) are to be gated beind something difficult and if that means making 100% consistent farms so be it. I forgot to mention, i can help make whatever it is your farming consistent so you dont have to camp your device to repress auto rematch.

safe lantern
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You are correct that I don't need to accept your skill issue. It's been known for years that only having them in school increases morale. Food does nothing aside from give xp.

whole sky
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two things that i think should be very obvious but apparently aren't:

  1. you can just ask for help in #lostword-strategy for fixing comps, many people get help from there
  2. endgame content is meant to be endgame content, phantasma has said before that he tries to limit the % of the playerbase that clears endgame content, the point of getting better at the game is to figure out how to beat harder content consistently
austere oak
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You already beat it over 50 times then 1 failSeijaEvil
Argh
Fk ok man imma just camp
Sorry

whole sky
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again if you want help people are more than happy to help in #lostword-strategy

rigid notch
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as i said to another person im willing to help people fix their comps to become consistent so you dont have to camp your device, im not really sure why we have to have this qol when there is a solution already ingame?

mellow path
stable pollen
stable pollen
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Dude

#

I play cn lost word and I have never been restricted from playing too much

severe ingot
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The target audience for lw cn are people in China, not you

stable pollen
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So what? The target of JP lost word are japanese people, but that doesn't stop people from playing it

severe ingot
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I'm not saying you shouldn't play it, I'm saying this is why farming in cn is simpler. They have this issue that we don't. I'm also not saying it shouldn't be easier for us.

stable pollen
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Again, I've playing cn lost word for a while, and I've never had this issue

severe ingot
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It only applies to minors as well, so I suppose your forged id isn't underage. Also this should be the end of discussion for cn stuff as Eco says

south marsh
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As a reminder, this suggestion - and this channel - have nothing to do with the Chinese release of Touhou LostWord or skip ticket functionality. Please keep discussions on-topic in this channel.

stable pollen
# severe ingot It only applies to minors as well, so I suppose your forged id isn't underage. A...

Your ID doesn't matter at all. Maybe I need to explain myself. When you download the game, you have to login on an app called 九游 (jiuyou), wich is like a third party company that regulates those things. You need to do this, even if you arent underage. I'm not saying that the one hour of play policy doesn't exists, I'm just saying that it not always applied on all cases (and that it doesn't have to do with one living or not in China).

#

I just wanted to clarify that the skip ticket it's a feature exclusive to cn (kinda like how the elemental ex are exclusive to global and are not on jp), not because of playing restrictions.

#

But, as the mod said, let's stop that discussion now.

wary mural
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How did this become so controversial? Should I close this?

eager sonnet
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Please feel free to.

south marsh
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We can't stop you, but it isn't necessary to do so. You're welcome to ping us if conversation gets out of hand.

sinful pebble
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they fr started a stupid argument because someone had a bad take thinking they should punish you more incase you die in auto rematch
Anyways I think this suggestion is a great idea but the random argument here shouldn't be needed

umbral heart
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Agree