so you know how when you pull and get a unit there's a paper doll? I think it'd be cool if rather than it always being a stock paper doll it would change based on the rarity of the unit you got;
for divine unit etc. also it would stop me from getting hyped everytime I see a paper doll in my pulls only to be demolished by inevitable disappointment 
#different gacha pull paper doll style
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that would completely destroy the suspense as you'd always know what's behind a dpd in single character feature ufes banners which is almost all of them
same could be said of relics and epics anyway
I see what you mean but consider: it would be cool! maybe to keep the suspense they could make it so it looks like a normal paper doll but as the character is shown it would change to their respective doll. BUT that would also be somewhat pointless as the unit would be revealed seconds later and would be pretty much the same as it is usually. honestly I just want more gacha animations pulling feels boring 
this dont really matter imo im gonna get sunny milked regardless
I can kind support this post because.. you say "destroy the suspense" ren but like, if i get shit like this, only to eventually be this then i'm ready to uninstall the game at any point of time (this is my Koakuma pulls btw 💀)
I'd rather have it so that i can know "NOW my seal crystals are safe and im ready to move onto the next banner"
thats just depressing
I mean, regarding "knowing that my cubes are safe", you will still know when you know. Even if the paper doll appearance changes, you will still get a heart rate spike when the game does the ol' funny connecting, even if you just get normal paper dolls displayed afterwards to your dismay.
i mean personally a display of "your rolls finally paid of" would be better than thinking i SURELY would get the character in between those 5 paper dolls... and then literally not get it atall (it can actually make a person feel broken/sad inside and just not understand the odds of the system ATALL)
I understand that, but again; you would still get baited by a connecting screen nonetheless. The cruelty would just come without pressing "Skip", in that case
My advise here is to always skip all the animations related to pulling units, they are designed to be adictive the same way a slot machine lights and sound work, specially if you are underage your brain is weaker to those kind of stimuly and is more prone to get addicted to the feeling. Skipping makes rolling faster and protects you
That could help. But even then, a new Gen or Card would still trigger the pause
My emotional approach to pulls/gacha is somewhere between cautious pessimism/optimism. If I get a connecting, I may repeat to myself "it's just a gen it's just a gen", so if it is a gen then oh worm, mild disappointment but nothing that will ruin my day. If it is the featured unit, then hell yeah!
It also helps to only roll if you can "emotionally bear the worst possible result". Which can be Sparking if you did save for the spark. Rolling expecting a sure win is a sure recipe to heartbreak.
(But this is a bit harder to explain with Slowdown active; I always hope at least a little 🤏 that I get the unit; else I wouldn't ever roll in the first place, but I don't uh, bet my emotions on it)
Also have you seen the unit rates??? The odds of you getting the unit you want are the worst odds in gacha history (fgo has better odds thats how bad they are) if you dont plan to pity. It happens for sure, I've seen my desired unit on the 60 god crystal pulls, but you should never expect it to happen since most of the time it wont happen. What will happen most of the time is you will exchange the unit via spark/pity system. That's what you should expect unless you like being dissapointed
honestly I'm surprised I never see anyone talk about the rates like goddamn, 0.5 is worse than genshin! and the pity is super high too, not as high as say priconne, but still, nearly impossible for a ftp to save up for it even with the large amounts of sc you get from dailies
I'm not educated enough in statistics and rates to give an informed opinion on the game having "the worst rates ever", but regarding it being "impossible for a ftp to save", I could agree mildly in the case of GCs, but we had more mixed opinions about that in the Reworking Pity System thread some days ago. You can theoretically get at least one FES per month, or even an UFES if the errand rates are especially good and campaigns are in place.
(sorry tagging the message)
it is going to feel like shit regardless and it's not going to fundamentally change much. take it from someone who sparked 5 banners in a row, i know what shit rolls/bad luck feels like and this would honestly not make me feel any better
the rates are worse because you can literally get 10 pulls worth of cubes a day, isn't genshin pity like 70? Idk but it is all relative, if you can only get 2 pulls a day with grinding on some game ofc the odds will be better than a game where you can get 10
I really don't know what's the currency obtaining rate for f2p Genshin players (apparently not too generous, but idk if that's bias or factual), but I figure the reason why FGO has "better" rates is to compensate for it lacking pity completely afaik. So for example, if we got "boosted" character rates in THLW but pity was deleted entirely, I would think twice about continuing to play
aren't FGO rates terrible for what it is
it's like 1% or something not sure but yeah it does not have pity i think since i heard horror stories of people saving for months and not getting their targets
meanwhile you are reasonably dedicated here, one month gets you one ufes, and it is possible to get more cubes than that still
worse it's 0.8%
(for rate up that is) if any gacha has the worst gacha experience I gotta say it's definitely fgo despite my love for it. add onto that 0.8% you also only get a single pull every week outside of daily logins and all that! I definitely prefer lost words gacha despite its shortcomings you get like 20 pulls a week which makes up for the bad rates. honestly most of my dislike to lost words gacha comes from the fact I can't save for the life of me which is definitelynot somethingi should blame the game for
Uh, not to be judgmental or anything but I figure that you don't save for the sparks? 
99% of people always go about "only pull if you can't spark" and even if my personal philosophy is a little bit different, I really understand where they come from
I have only ever sparked once, I have full on gacha addiction I just pull a bit on every banner that interests me. it's worked out for me pretty decently though!
saving in lostword is heavily dependent on your time invested into errands and knowing how they work
you have 15 guaranteed cubes if you do your dailies, but your cube income can be as high as 40-50 per day with good errand tactics
I really say this with the best intentions and kindness, but if you cannot save for a game that has accessible pity (according to many f2p players), then that is a "you" problem rather than a "game" problem
I don't mean to be rude, again, but highlight that if you can control your experience a little more, you will have much more fun with the game, which you absolutely deserve to
that is 3 times more than just doing your dailies. you say you get 20 pulls a week, i think you are just not invested enough or don't know what to do
oh yeah I know that, my mindset is basically that I should just pull on the banners I like,(which is almost all of them) it's 100% a me problem, didn't mean to make it sound like I was blaming the game for that or anything, I was just malding earlier cause I got the wrong reisen on the banner 
I know what you mean, but I just noticed discrepancy between "being alright with yolo pulling" and "feeling crushed when the paper doll turns out to not be the desired non-Fes/Gen Unit"
Imho the healthiest way to do yolo pulling is to be at peace (or at least acceptance) with the "worst possible result"
Or to control the circumstances so the "worst possible result" is still something that leaves you happy or at least satisfied (i.e., saving up for the spark of a long awaited character)
i've had more reasons to quit this game due to rage than the vast majority of people, but ultimately it is not the fault of the game, sometimes the universe just goes "fuck you in particular" and sadly we must have a way to cope with it
yeah I can agree with that, this games got a ton of rage inducing things, for example last daily forever prayer thing In the last 3 days I got nitori 3 times in a row which was really, really annoying like what are the chances???, but in the end it's not like the games out to get you, its just luck of the draw, literally
that isn't to say that i agree with every decision the devs have made regarding releases and whatnot, but bad luck is just that, bad luck
Same 'ere. The epics' lack if pity is uncool, for example, but that's something I would leave for another suggestion if I ever feel like wording it eloquently
yeah the devs have definitely made some odd decisions for global, like how we don't have the main cast of touhou yet, but if we went into it i feel like I'd be going even more off topic from the original suggestion than we already have 
This is the kind of result you should expect, this result is common, sure not everyone gets 5 units in a single 10 draw but when ever you see a unit this is the most likely outcome of that pull, rate up is a lie.
Dont wanna be salty here but I have 5 ultra fes and I have never dropped a single ultra fes unit. 1250 pulls not a single ufes drop, I also have been lucky on epic fes, I have 2 epic friends 500 pulls for each. If you arent using spark/pity not getting what you want is on you never on the game, imagine if i had dropped 1250 pulls on 1 epic friend banner and didnt get the unit, whose fault was that? Mine.
i decided to look up your rolls and i think you are explaining yourself poorly here. you got epic hecatia and yukari in 100 pulls each, you also have a screenshot of dropping mistress
you did also have two ufes sparks, though i did not see more than that
i think epics not having pity is a fault of the game. epics should have pity because no one should have to cope with saving crystals for half a year and not get their favourite friend who so happens to be epic. i would not say it is the "fault of the player" here as it is just a luck thing, but it is a risk you assume, if you get unlucky you still have the right to be salty
The biggest fault of the Epics not having a pity, imo, is that this is a game that already had pity system for all other units. So it feels like "going back" on how it works.
Sure Genshin has Soft Pity and FGO has no pity. In Genshin you can't guarantee you will get the character you want, and in FGO you can't guarantee a character period. But a new player would start playing them with agreement to these rules, making them somewhat """fair""". But releasing a new variety that lacks Pity for a game that already had been established to work with Pity for every unit for 2yrs in JP/1yr in Global does feel like sweeping the rug from players established and new, and thus unfair.
My remi drop was the 250 pull so yeah doesnt count since I still exchanged for her. The epics you are right its 100 for both that was my mistake. 500 woudnt have been lucky hahaha XP
Epic friends just suck cause there is no pity the only reason I did those rolls was because they are summer friends. But its still your fault if you roll on those, its true the game shouldn't have this no pity banner after having pity for all units. But you can still just ignore those banners
Its a risk you decided to take dont blame others if you fail
it counts a little though, saving a dpd does count for something at least. and again, if the banner is of a char you really want and deliberately spent a long time trying to prepare for, you can't really ignore it lol. and there isn't others to "blame" for other than criticizing the game for being the way it is or cursing your luck which are both valid reactions
I used to think saving a dpd was nice, this was all before epic friends, I had hopes and dreams. Then they released aoimu and I was forced into the hard choice of not gonna roll for anything thats not a summer friend and since they are all probs gonna be epic that doll I saved is just useless.
I could get emo flan on her rerun but the only other ufes I want is lolijunko and that rerun was not at the right time for me. In the end unless they let us exchange dolls for one another im probs never gonna use those divine dolls you see there
Not to be a party pooper but I guess we're going severely off topic now 
Which I guess made sense when we argued for/against the alternative doll display and why our relationship to luck/luccsaccing/saving or not was related to our perception of the dolls/suspense, but oh well
srry that was prob my fault