#Rapier and Flintlock

129 messages · Page 1 of 1 (latest)

limber scaffold
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The swashbucklers have come to plunder the ancient dungeon in the search for treasure. The combo would function similar to the crossbow and dagger combo, however both weapons will be slightly different.

The saber is about the length of the normal sword, however it is much thinner and deals less damage than the sword when slashing, but thrusting with the saber deals the saber’s full damage. Swinging the saber will be best for knocking back enemies or deflecting ranged attacks, while thrusting will be the main damage dealer. The saber being so thin does mean there may be a little bit of wobble with it. Maybe a funny little Easter egg would be wobbling it on purpose would produce that funny little wobbling sound.

For the flintlock, it is a magic flintlock, it recharges on its own every few seconds and deals some mild damage (4-5), however if an enemy is in the middle of an attack (Like a zombie lunge, a skull charge, a skeleton jump, etc) and you fire the flintlock at them, it will essentially parry the enemy’s attack and deal double damage. This stacks with crits meaning the flintlock has a chance to deal serious damage if you time your shot right, AND get lucky.

Possible augments for the saber could be making the saber give you momentum when you thrust in any direction. Another could be making the saber longer in exchange for it being more wobbly (or the inverse and make it shorter with little to no wobble at all)

Possible augments for the flintlock could be that damage increases the further away an enemy is, however close range damage takes a hit. (And again an inverse where close range damage is higher, but long range attacks gain damage fall off) another augment could be longer flintlock recharge times in exchange for exploding bullets (similar to default crossbow bolts), or an augment that makes the next bullet gain increased damage as more enemies die before it is shot.

Some quality of life would be that there would be an additional setting option to change whether you want the saber to be on your right hand or left hand, and the flintlock on the opposite.

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Some names for the augments could be “Rifling” for the increased long range damage and lowered short range damage, and maybe “Sawed-off” for the one that increases close range damage and decreases long range damage

mystic saddle
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Guns do not really fit this game thematically

limber scaffold
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It’s a flintlock

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A magic flintlock

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I think it fits

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Just barely

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But it should work out

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Cmon don’t tell me you don’t wanna be a pirate in this game

limber scaffold
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I do and I’m sure someone else here does

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Some of the game mechanics I am thinking of with this suggestion I don’t think would fit well with any other weapon

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Like the parrying

amber niche
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is this just like cbow and dagger?

limber scaffold
rocky flame
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Wow, this is totally original and totally fits with the time period.

limber scaffold
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Different styles of gameplay

limber scaffold
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Bruh

humble yacht
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can we change that to a minigun instead

limber scaffold
rocky flame
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You could suggest rolled up paper and beer can, and it would play the same as sword and knife.

limber scaffold
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Did you guys read the suggestion or just the title

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If the only problem is the flintlock then what other weapon do you want the saber to be combo’d with

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At least with this suggestion I’m actually making an effort to do something interesting and make it fit, I’ve seen the other gun related suggestions

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Some are just straight up shotguns and revolvers

humble yacht
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I see that you are suggesting something like a perfect parry, but most enemies don't have an attack animation. So the core Flintlock gameplay would feel a lot like Cbow I'm afraid.

And then I feel like some of these proposed mechanism can be implemented as augment for existing weapons. Saber for example was made into an Sword augment in one of the mods I played earlier

limber scaffold
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Also I feel lien enough enemies have an attack animation/windup to warrant the flintlock being a valid weapon

humble yacht
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Just because something is a mod doesn’t mean it can’t be implemented to its full potential in the main game
You get it wrong. I menat the opposite.

limber scaffold
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Not only melee windups

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But ranged attacks

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Like elementals charging up for example

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Or zip slimes zipping

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The deranged explorer jumping, the king slime dashing

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There is so much potential that I see here

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If only something having a trigger and going boom wasn’t so antagonized here

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I get it for when someone suggests straight up modern firearms

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But not for this suggestion in particular

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I also wish people weren’t sarcastic and were actually open minded

humble yacht
humble yacht
# limber scaffold There is so much potential that I see here

As for the core gimmick of the flinlock, I just felt like this could be something that affects all weapon instead of a specific combo.

If I'm the dev and have to add a check window before each enemy's attack frames, and maybe a distance check between entities, then I'd hope this is part of the core gameplay, rather than the gimmick of one specific weapon combo.

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So I may consider this a relic / augment / research upgrade.

limber scaffold
limber scaffold
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Like bloodborne

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And I think sekiro

rocky flame
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A parry mechanic just doesn't really work with this game. The pre-existing parry mechanics with lunger zombies and the possessed armor are fine.

I'm not against guns as a concept, but for this game I am very against them, as they don't fit the game, or the time period it takes place in.

But as a mod, I think guns are fine, because mods aren't limited by the bounds of story, if it is fun, it's cool.

Also the necessary F33R plug, he's making a mod that adds a gun to the game.

limber scaffold
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For this game the only gun I can see being added and it fitting is a magic flintlock

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Not like other suggestions I’ve seen with shotguns or revolvers

rocky flame
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But at it's core, it is still too similar to crossbow and dagger.

limber scaffold
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But what im saying is it isn’t, since in crossbow and dagger the main weapon is the crossbow, in this combo it isn’t the flintlock

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The flintlock is more so the supporting ranged weapon to the saber

rocky flame
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That isn't enough of a difference.

limber scaffold
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I think of it more like a mix of the sword and knife + crossbow and dagger

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With more differences added to it

humble yacht
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I'm one who thinks old-fashioned firearms are okay as long as justified by Blacksmith's family magic. Still the concern is if it overlaps with the Cbow.

I also crave a properly implemented parry mechanism. But that will be a combat system overhaul, and someone has to code it + rig all the models.

rocky flame
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When I think of weapon combos, I use this to compare my ideas, and make sure it isn't too similar, as all weapon combos in this game are very different in play style.

Sword and knife: Melee and throwable.

Crossbow and dagger: Point-and-shoot and melee.

Wand and Tome: Throwable, short range AoE knockback, and special moves.

Flail and Bomb: Physics based melee and explosive throwable.

limber scaffold
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I see

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Would you guys be open to this possibility in the future though once more weapon combos are added?

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I feel like at some point new weapons would have to start being similar to other combos

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At least somewhat

humble yacht
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All comes down to the devs tbh

limber scaffold
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Alright then

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Maybe one day

stone hornet
# limber scaffold So you’re telling me in a fantasy world a magic boom stick is too outlandish

In a fantasy world with electric magic there should technically be an argument for that they should all be advanced in technology for their time, but nobody really makes that argument because then it would pull you out of the "medieval" part of the "medieval fantasy" theme 😅
Sometimes a liiiiittle technological advancement can fit in, like flintlocks, but not always. I feel like this is one such case, alot of users immediately downvote gun ideas simply because it doesn't fit the established theme of the game.

For the saber, i feel like stabbing definitely needs to be added to the game, but for all blade weapons, not just unique to a new one. Also i don't know how to feel about wobble, nothing else in the game really wobbles, i guess vines sway, the king slime squishes, and fly nests i think pulsate a little? But no wobbling. Then again, weapons have added new stuff before, crossbow having a drawing mechanic, wand orbs in their entirety, the mace being swing-y and detachable. Also adding parrying for just this one weapon would be a bit odd, they'd have to rework every single enemy to have this unique reaction to this one weapon, and parrying already exists for all weapons against ghosts and possessed armours. I wouldn't mind it being added for all weapons, but just one feels like letting the other weapons miss out on purpose when they would all benefit greatly from it otherwise.

stone hornet
limber scaffold
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Somewhat like gun parrying in other games

stone hornet
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Oh there wouldn't be an animation associated with it? Parrying is like deflecting an attack and disrupting someone's stance

limber scaffold
limber scaffold
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Or it interrupts it and pushes them back

limber scaffold
stone hornet
limber scaffold
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Also who knows, maybe a relic can be added that allows other weapons to parry

limber scaffold
stone hornet
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A quicker-shooting weapon may be a bit different than the crossbow, but it's not as different as any of the existing weapon combos are to eachother, you have classic melee, classic-ish ranged (not really traditional ranged since it explodes and has a long reload per shot), magic, and momentum.

limber scaffold
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With this you have different melee + different ranged

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The flintlock nor the saber are truly the primary per say

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Unlike how crossbow is the main focus of its combo

stone hornet
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I think they once mentioned liking the idea of alternative weapon skins? For that i'd love to see a sabre, among other weapons too. But as its own weapon it would just be another sword, plus stabbing (which i reckon the sword and the dagger should already have)

limber scaffold
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(I love using magnetic coupler)

stone hornet
limber scaffold
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But it isn’t, the sword isn’t a big swinging hunk of iron

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It’s a sophisticated fencing saber

stone hornet
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As a mod it could totally be something enjoyable too, but i personally don't think it would fit with the other weapon combos

limber scaffold
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I think it can in the future

stone hornet
limber scaffold
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It would be pretty distinct

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And then with the slight wobble

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And thrusting emphasis

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And self-recharging magic flintlock on the off hand

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I intend the combo to be equipped like the tome and wand where both come out when pressing the equip button

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And then with augments you could either make it so the flintlock compliments the saber by focusing on long range, or make it excel at close range and just be a killing machine up close

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I genuinely think this combo would be very fun

stone hornet
limber scaffold
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Dang

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So that’s what it’s called

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Can’t believe I forgot the name

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Yeah

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Rapier and Flintlock

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I should rename the thread

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Rapier and Flintlock

stone hornet
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Ah. That may be a little different, but i still feel like it wouldn't mesh well, compare the combo to existing weapons vs comparing the existing weapons to eachother

limber scaffold
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I still see a lot of potential, but mainly for the far future

stone hornet
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The existing weapons are entirely different methods of attacking

limber scaffold
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I’m excited to see what else the devs come up with

limber scaffold
stone hornet
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Imagine stab attacks were added for all bladed weapons; sword, dagger, and your rapier. Then the only difference with your rapier would be that it deals different damage for different attacks, but it is still used in the exact same way. It doesn't feel different enough to merit having its own weapon combo. The devs have shown interest in the idea of subclasses before (not that they've said they plan to add it), maybe this would fit alot better into that kind of idea for a sword you could swap out for the regular one?

limber scaffold
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Maybe

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Also maybe the thrusting could only be for the rapier, the swords in the game feel like they were made to be swung

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Single edged blades

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Made to be swung

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Vs the rapier

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Made to be thrusted

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Maybe the swords could thrust if a rapier is added but it wouldn’t deal as much damage as the sword and dagger really weren’t made for it

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The rapier would again have mechanics based around thrusting

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Like the augment that gives you momentum when you thrust

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Allowing you to somewhat dash with it

rocky flame
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All swords can thrust in real life, some are just better at it, so if stabs are added, they should be for all blades.
I remember hearing on 'ask-the-dev' that thrusts were possibly going to be implemented into the game.

limber scaffold
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In exchange for the rapier dealing lesser damage from swings

rocky flame
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Rapier still sounds bland, as all weapon combos thus far have unique game play.
Doing something all other blades could do but better, isn't super different.

stone hornet
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Again, as an alternstive sword that does the same stuff with different effectiveness i think it could work, but not as its own weapon combo. I've thought about alternative weapons for combos before but this pushed me to make a post about it finally, you should check it out!
https://discord.com/channels/598266947041230848/1509521246109569144