#make ImpactHandler._materialToArrayId and _particleSystems public

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old phoenix
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apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple apple

drifting island
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YES

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private Dictionary<PhysicsMaterial, int> _materialToArrayId = new Dictionary<PhysicsMaterial, int>();

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public Dictionary<PhysicsMaterial, int> _materialToArrayId = new Dictionary<PhysicsMaterial, int>();
quasi fox
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Here's my code

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ADVR.function then give DMG to ppl ingame

devout niche