#Pvp mode

1 messages · Page 1 of 1 (latest)

floral moon
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...self explanatory

dawn tide
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a pvp mode would not work well in advr

waxen swallow
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cause the game is still based on SP

dawn tide
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oh yeah that too

exotic scaffold
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Yeah unfortunately you gotta think about how players have muuuuch less health than enemies, but also they would need to add a ton of new physics to the game to prevent players from just rapidly swinging/striking to deal damage as quickly as they can, weight/delay to your weapon, some resistance to them so you can actually block enemy strikes without them being knocked out of the way easily, much more accurate multiplayer syncing/prediction (no idea how that works, looks like it must be complicated as hell), etc etc

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I wonder if it would be more reasonable to do "pvp" by having an arena-like mode where one player spectates the arena and can spawn enemies in at will? It'd be really tricky to come up with the right balance for that though so the spawning player can't just try to overwhelm the arena players with brute force 🤔

waxen swallow
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the other players in the lobby spawn enemies, instead of it being automatic