#Coins if they were bigger

33 messages · Page 1 of 1 (latest)

mint atlas
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Are you tired of coins launching everywhere when you kill golden slimes or break golden pots? Or what about when the bandit box snipes an odd crate or two and lowers your discount through no fault of your own? Or maybe even when the odd treasure chest catapults a few precious coins into a pit when you were SO CLOSE TO AFFORDING THAT BAT EAR?!?!?! I have an easy solution.

Add some new coin types that are worth more to lower the number of items stored in objects.
The most common amount seems to be 5, but add a coin that gives 10 too. These would remedy the issue of having too many coins shoved into one spot and turning into a particle accelerator that melts down when the container is broken.

merry falcon
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I just don't want coins shotgun blasting everywhere

mint atlas
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You get me

merry falcon
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I'm going nice and smooth with a 50 discount

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then I buy the rat stash

hybrid junco
hybrid junco
sand trout
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Ancient coins

mint atlas
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what does that even mean

sand trout
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Bruh

cunning fulcrum
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Or just make coins spawn in a sphere instead of a line and make them spawn with less velocity.

mint atlas
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I'll take literally anything I have lost enough coins to purchase a house

zinc crown
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In this economy?!

mint atlas
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No

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Speaking of economy...

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How much is an advr coin worth

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What's a good equivalent that's in game

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I'll look into this later

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Oh wait

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No apples can sell for a lot of different prices

sand trout
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Well coins are made of gold right?

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So we need to find how much 1 voxel is worth

limber bone
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🤑

sand trout
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Ok

heady bane
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Mb for the ping

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Wild guess, but I think an advr apple’d cost roughly 20 cents

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Average apple density, and it’s the size of a hand.

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Therefore retail value of advrcoins is around 2 cents each. No wonder acolyte asks for so many.

mint atlas
limber bone
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W