I had thought of the bow when using the crossbow and I was just thinking a bow would be more fun than just priming the crossbow and shooting as you would have to reach behind for a arrow or by having to pull it back to charge it being more active
Mechanic ideas v
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When using the bow enemy’s have small yellow marks on them and hitting right in the middle would be a crit
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You have 3-4 bottles on your side of different chemicals and you have the option to put a arrow tip into one or multiple creating multiple different combinations
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Shooting a arrow as soon as the full charge indicator happens would do a crit and reduce charge time for next arrow/s
General use v
Arrows would have to be manually collected with the exception of one falling in a hole or not being collected for more than 20 seconds to separate it from the crossbow but also if the arrow is in the roof or unreachable meaning missing shots will have a negative effect
For up close use you would use a dagger thats smaller than the crossbows dagger but it will do 1 tick of poison and you can click the grip trigger to choose normal grip or reverse grip cause it’s cooler using reverse grip: Dagger does 2 poison does 2
Damage would scale on charge the more pulled back the more damage you will do a full charge would have a shiny indicator on the tip of the bow
Any crits with the bow will do a bleed effect doing 3 ticks of 3 damage will be dealt every time the target moves: From a dash, attack or doing a action example summoning or shooting a projectile
You would start with 5 arrows in your quiver but can find more from chest or rare enemy drops having a max of 8 arrows if any of the 3 gained arrows aren’t collected or fall in a hole they will be lost you will need to find more would stop sticking into whatever it hit after 3 seconds so grabbing them off a boss isn’t a guaranteed hit on you
Still in progress
looking for others input
