making an item with the same id as one from gamedata will make the item appear in the debug menu beside the gamedata version, but always spawn the gamedata version, which remains unaffected by the modded item's code.
there are two ways i can think of handling this
- give a linter error stating the modded item will be unspawnable
- allow the modded item to override the gamedata item (i want this one pls 👉👈)