#Make working toward a “build” easier

17 messages · Page 1 of 1 (latest)

sturdy swift
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One of the best things about advr is the synergies between different items, but i’m often annoyed not to be able to actually try those during runs. I feel like since there are so many different relics, during each run you’ll end up more as a mishmash of unrelated stat boosts than a cohesive build that has different strengths and weaknesses. It makes runs feel very same-y. I feel like a system where relics are not evenly distributed and you can prioritize searching for some types of relic over others and players could consciously choose to work toward certain stats and abilities would be better than the current “you-get-what-you-get” system. I’m not saying, of course, that the randomness and chaos should be removed; that’s what makes this game so fun, and it’s great to accidentally end up with a great build. I just think there should be more ways for players to influence what abilities they end up with by the end of their run.

spark fog
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make the game harder to compensate

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maybe this could be a hard mode modifier?

gloomy dune
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A hard mode modifier to lean like ranged or melee oriented relics spawning more often would be neat

spark fog
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all future relics will be changed based on which ones you first pick up

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your builds will synergize almost always, but game will be harder to compensate

bitter kindle
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can't wait for command from risk of rain two in ancient dungeon VR

spark fog
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0.8 modifier

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-0.2x difficulty

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Easy mode multipliers

inner drift
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This would suck for anyone who likes to have equal ranged and melee damage

hot oyster
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Hmm it might be worth having an insight upgrade that adjusts some probabilities 🤔

spark fog
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Or d20 from tboi

spark fog
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wait a minute isn’t there a mark that does that already

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a mark that rerolls nearby items