#Enemy Destruction
15 messages · Page 1 of 1 (latest)
That would probably be too difficult to code
Yea dynamic destruction is possible for voxels, but a massive pain for animations
We already have hit particles, that's kinda a bit breaking off
This would probably put more means to some item descriptions. Some items relate to enemies being "destroyed" so this COULD be a good idea.
Maybe since on death some AI like the zombies are inactive and just count as ragdolls, maybe on kill they would break their joints and fall apart, putting more emphasis on "destroy" instead of "kill"?
There was originally a feature where zombies could be beheaded if you hit them hard enough, idk if it's coming back tho
I think they are the only rigid ragdolls tho
It still exists
I never really knew zombies could be decapitated.
Is it only the sword that can do it? I've never been able to, no matter how hard I swung.
You can do it with the dagger
Yeah still exists. I do it all the time for fun.
Me tooo
I love beheading people
Same