#Enemy Destruction

15 messages · Page 1 of 1 (latest)

warped sigil
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Make it so whenever enemies get hit, a small part from the enemy breaks off at the area The enemy got hit at.

lone bison
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That would probably be too difficult to code

valid grove
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Yea dynamic destruction is possible for voxels, but a massive pain for animations

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We already have hit particles, that's kinda a bit breaking off

sweet belfry
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This would probably put more means to some item descriptions. Some items relate to enemies being "destroyed" so this COULD be a good idea.

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Maybe since on death some AI like the zombies are inactive and just count as ragdolls, maybe on kill they would break their joints and fall apart, putting more emphasis on "destroy" instead of "kill"?

valid grove
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There was originally a feature where zombies could be beheaded if you hit them hard enough, idk if it's coming back tho

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I think they are the only rigid ragdolls tho

lone bison
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It still exists

sweet belfry
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I never really knew zombies could be decapitated.

Is it only the sword that can do it? I've never been able to, no matter how hard I swung.

lone bison
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You can do it with the dagger

narrow needle
lone bison
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I love beheading people

valid grove
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Same