#old items
14 messages · Page 1 of 1 (latest)
I was rewatching the game trailers and noticed that the shop had a paper plane, an alarm clock, and a branch. I understand what the other items were for, like the fruit trees that were not added because of balance. I also know the branch is in the game, but it is not sold in the shop for 170, so it must have had some minimal gameplay purpose before.
I am curious what these three items were originally supposed to do and what kind of gameplay they were meant to have. I am not really expecting an answer, you can ignore this. Also, is there any chance these items might appear after the 1.0 release?
There you go, currency signs get blocked by our bot to filter crypto scams.
ty for the help. 😊
no problem
I’m just curious what kind of gameplay an item like an alarm clock could have had.
I also noticed the item that @obsidian surge suggested, and it seemed really interesting to me. I think destruction needs more items to make the gameplay more dynamic, because after many hours in the game it can start to feel repetitive. But these items should still be easy for new players to understand, so the game doesn’t get overloaded with unnecessary content. The item that brudokeg suggested seems like a great fit for the game, both for destruction and for attacking personoids.
Also, before you could buy a golf club and many other items in the game, but now they only drop from the mystery box, which makes the shop feel pretty empty and makes resources less valuable.
the alarm clock was a item you could throw to disable traps i think, or that was a use someone came up with for it
A paper plane could fly over the map and highlight enemies for a short time like a scouting tool. Or it could be a big, fast glider that makes any character very mobile. While flying, you could aim for geysers from manholes that appear after some time, and flying into them would give you extra height and speed.
You could come up with so many ideas. I don’t see any reason to remove such interesting items or postpone their development for later.
Especially if, while flying on a paper plane, you could shoot or do something like that. It feels like the kind of crazy fun that fits Neighbours. Things don’t have to be perfectly balanced or fair the game is supposed to be fun, it’s not some boring PvP game. And having shootouts from the ground against a flying player using the character Doreen sounds really fun.
Especially since we already have a flying, shooting pigeon.