Hello. Since FCT is set to be receiving updates again, I wanted to get back into suggestions. I have a bunch of ideas that were waiting for the game to be active again, and would like to start off with simple, qol ones. Beginning with the proximity scanner.
As of now it's probably the least used item in the game. The concept is fine, however there are two things that for me, make it useless.
Number one. The person you're scanning might have either killed themselves, or have been killed from a long enough distance to point at players different from the killer. Examples are the icicle, rum cake, throwable syringe, pushing them into a hazard and letting them die, etc.
Number two. Every other unique item is better, maybe excluding the keycard triangulator, but I will talk about it here too. Every time you pick up the proximity scanner, you're not holding a racket, wrench, sprint boost, or a corpse scanner. Which all find many more use cases.
Because of that, this item barely gets used. Number one, the information it provides isn't very reliable, and number two, because you're sacrificing a unique item slot for the unreliable information.
The change I'm suggesting is simply letting it be a non unique item, and it having either it's own slot, or taking the normal scanner slot (as normal scanners are way less common than any unique). That still leaves the unreliable information, however, it allows it to get used at all. And based on it actually being used, you can gather feedback on this item.
I also suggest doing the same to the keycard triangulator, very optional and it could be such a nice little utility item if it wasn't taking away an entire unique.