#Petition for a rework of Hide and Seek and improvements

11 messages · Page 1 of 1 (latest)

earnest root
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I believe the supermarket map should be brought back for Hide and Seek instead of the houses.
First, the map is larger and much more convenient for movement, and there should be more maps like that.
Second, to avoid bugs where players turn into a carpet and hide under the floor, become the floor itself, or a thin stone and hide underground, I suggest limiting the list of available props. For example, around 10 specific items: small flower pots, food, bottles, apples, chairs — basically small to medium objects, no more than 10–15, instead of absolutely everything on the map (from curtains to the greenhouse in the backyard). This was the main reason for the pile of bugs during yesterday’s beta test.

I also think seekers should have more health and take less damage for mistakes, while hiders should also get more health. It would be fun if instead of just a whistle, there was an emoji appearing above the item, or a sound effect that goes off from time to time to earn points. Maybe even something like a balloon above the head that inflates gradually.

In addition, I think seekers should lose their main weapon (for example, Doren’s gloves) and only keep the slingshot, since having two weapons looks silly. Hiders, on the other hand, could be given weapons after some time. Also, if a hider dies, they should become a seeker, and if a seeker dies, they should respawn after 15–20 seconds

earnest root
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I also believe there should be an option to choose your prop directly in the lobby before the match starts. This would allow players to plan their strategy in advance and avoid random bugs.
In addition, seekers should be able to place traps that they already have in their inventory, since this is one of the game’s unique features.

earnest root
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We should take inspiration from already existing games or modes to use proven mechanics.
It could also work so that if a player makes noise, they earn money, which they can later spend on items or abilities to counter the seekers.

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At the end of the match, the player who found the most hiders, or the player who made the riskiest noise and earned the most points, or the player who was the last hider remaining, should be highlighted. Like in Counter-Strike, their achievements could be displayed, they could stand on a podium, and special animations could be shown. Points could also be awarded for finding other players.

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Many mechanics can be added. For example, a noise that gives the most points but is very loud and noticeable, and a quieter noise that gives fewer points. This would create an interesting choice for players between risk and safety.