#Mary-Jeane lvl 10 ability rework idea

3 messages · Page 1 of 1 (latest)

merry tapir
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Her level 10 is fairly inconsitent in performance when compared to the yarn ball root. The root allows for easy escapes and a strong dmg combo where the pin can sometimes trap people and give some verticle movement.

The verticle movment is nice...if it doesnt fling you off the pin randomly. However, there are so many different options that do verticality better. Catapult, umbrella, ladder.

An interesting idea would be to change the pins to a yarn bridge. It can behave in the same behavior as a barracade with less health and on a cooldown. This would allow her to have a decent escape option like the yarn ball and give the verticality the pins should give.

This way you choose between a more fight focus tool/escape tool or a setup based home invasiom tool

outer plank
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Sorry to highjack, but what verticality does the umbrella provide? I'll be honest, in all my time playing I have never used it

merry tapir
# outer plank Sorry to highjack, but what verticality does the umbrella provide? I'll be hones...

Umbrella allows for easy access to 2nd fl windows if you use it on top of either of the side buildings. This allows you to lockpick upstairs windows pretty early in in the game which is not expected. Also, umbrella allows you to escape from the 2nd fl for free by jumping out of a window and floating to the side buildings. Often i bait people to the 2nd fl, then float to the side building. Once they come outside, you float back over and have a free 10s or so to beat on the bed.