#Louie’s wire traps
63 messages · Page 1 of 1 (latest)
if they do become breakable, make it so if you accidently hit the string, it activates
bomb defusal lmao
or else you are giving everyone the ability to destroy louies damage output, which in turn makes his tripwire kit useless
His tripwire is big garbo now 
louie's been cut back a lot traps
Tbh, although his tripwires definitely had to be changed, I still think his most frustrating playstyle to play against is just his default explosives
Not saying they're overpowered, just often not fun to deal with
Tripwire is still the king of turtle gameplay
Just sit in house and be unraidable
With trap spam
The counter really is the sniper but you can’t get that till higher tier with supplies
especially when your in the enemy house lol
Having played 10 games against him the past 2 days, i don't mind how he is balanced atm
Better give louis 2 traps, but a recovery time of 2 seconds instead of 4.
I can't for the life of me play Louie, worst character 
Right now his perk is useless with traps
if they become destroyable, i agree with decreasing the plant time
It might also depend on who you mainly play - I play MJ
Could also be a skill issue on my end 😭
Just make it so he can’t camp him self with an objective and the only counter is either another Louie or the sniper
Did you play in the playtest just now?
they're already destructible, bro
Last test you couldn’t destroy them
I was playing louis right now, my opponents were destroying my traps.
they don't explode when you set new traps.
Okay a few people told me they couldn’t be destroyed @mystic snow can you confirm?
If that’s the case then I think the character is fairly balanced
They can now be destroyed
And they do less damage
And they have a 5 sec cd
just remove them at this point lmao
fireworks do (maybe) more damage and cant be disarmed
plus knockback
and you can juggle them with 5 seconds between each throw

I am going to remove this post as the issue has been resolved and the feedback is no longer needed. @mystic snow thank you
His traps have become a useless perk, something will have to be done about it
No I have work, but unless you gutted the damage and made it easily destroyable it’s a spammable undestroyable trap that still instakills.
Then any feedback from the last weekend playtest will be dated 
So just have Louie sit in house placing traps and defending all match with it
Damage nerf, placement cd of 5 seconds and now destroyable
A lot weaker, it’s basically meant for house camping now though
Depends on playstyle, but yes you can do that 
I would have nerfed it heavily and made the tripwires also manually detonable with m2
So you can explosive jump with it
Way less versatile then his normal explosives still
Just like Doreen’s spring loaded gloves
Doreen’s alt everyone misuses, she’s still such a powerful tank.
I use it for objectives, never waste on a fight outside unless necessary
It’s a free full heal and can be used to win an objective guaranteed
Didnt see a single Doreen today, so yeah needs a wee buff or slight rework in some ways
Chad is a more fun melee pick
I would change her ability to gradually heal her to full during the animation instead of bursting up to full once it goes off
People just don’t use her right, she’s my favorite tank to play as
Her spring Gloves definitely need a buff, they have major hit box issues when your face to face with another player.
Same feedback in our internal dev playtests, just dont think its been brought up enough sadly
Tbf I never see anyone using them, they feel like a nerf to her when using them.
Agreed
I could see them being a direct upgrade if there buffed tbh
Just gives her range
They attack is slower which is fine but the hit box needs to hit like normal when face to face with someone otherwise they’re pointless to use
Let's hope it stays like that, it was the most broken tactic to play, just run and spam those tripwires. The main problem was not the dmg but the fact that the old ones were exploding upon placing new ones, you literally could not avoid dmg.